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astr0wiz

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Posts posted by astr0wiz

  1. I thought I was a Google master, but I cannot find the keywords to locate the information on what is precisely done to tag a mod as loaded. It it a bit switch? Entry in a table? Date change?

    :dizzy:

    I'm very curious, because I would like to work on a smart load script..possibly in conjunction with OBMM.

    **EDIT:

    I found it. Instead of searching online, I grabbed the source code for OBMM and reverse-engineered its activation process. Apparently, Bethesda keeps a file called plugins.txt in your user profile under AppData\Local\oblivion. It also looks like the order of the plugins in this text file determines load order.

    Solved

  2. Weird problem here with missing hands. I'm using Roberts Female v12 and I have just created a female imperial character. With the wrist irons on, her hands are invisible. When I take them off, her hands show up..although they look a bit odd because they don't match the arms very well.

    I'm thinking that I have a mesh problem, but I don't know where to look. I've been able to idenfity the mesh for the wrist irons, and they exist just fine. It's the hands that have me confused. The male models work just fine. Besides running the OBMM archive invalidator about 6 times, I also re-extracted the female hand NIFs from the roberts archive. I'm so confused.

    Here is my mod list:

    Masters for: Bashed Patch, 0.esp
    
    00  Oblivion.esm
    
    01  All Natural Base.esm  [Version 1.0]
    
    02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
    
    03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
    
    04  Cobl Main.esm  [Version 1.72]
    
    05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
    
    06  Mart's Monster Mod.esm  [Version 3.7b1]
    
    07  TamrielTravellers.esm  [Version 1.39c]
    
    08  FCOM_Convergence.esm  [Version 0.9.9a7]
    
    09  Kvatch Rebuilt.esm
    
    0A  bookplacing.esm  [Version 1]
    
    0B  ScreenEffects.esm
    
    0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]
    
    0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
    
    0E  Francesco's Optional Chance of Stronger Bosses.esp
    
    0F  Francesco's Optional Chance of Stronger Enemies.esp
    
    10  Francesco's Optional Chance of More Enemies.esp
    
    11  Francesco's Optional Leveled Guards.esp
    
    ++  Francesco's Dark Seducer Weapons Patch.esp
    
    ++  FCOM_Francescos.esp  [Version 0.9.9]
    
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
    
    12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
    
    13  Fran Armor Add-on.esp
    
    ++  LoadingScreens.esp
    
    **  LoadingScreensSI.esp
    
    ++  Symphony of Violence.esp
    
    **  All Natural - Real Lights.esp  [Version 1.1]
    
    14  ClocksOfCyrodiil.esp
    
    ++  Item interchange - Extraction.esp  [Version 0.76]
    
    15  kalikuts_bracelets.esp
    
    16  Enhanced Economy.esp  [Version 5.2.1]
    
    17  ScreenControls.esp
    
    18  DLCOrrery.esp
    
    19  DLCVileLair.esp
    
    1A  DLCMehrunesRazor.esp
    
    1B  DLCSpellTomes.esp
    
    ++  MaleBodyReplacerV4.esp
    
    ++  RTFemaleReplacerV12.esp
    
    1C  ExnemRuneskulls.esp
    
    ++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
    
    1D  Cobl Glue.esp  [Version 1.72]
    
    1E  Bob's Armory Oblivion.esp
    
    1F  FCOM_BobsArmory.esp  [Version 0.9.9]
    
    20  Loth's Blunt Weapons for Npcs.esp
    
    ++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
    
    21  Oblivion WarCry EV.esp  [Version 1.08a]
    
    22  FCOM_WarCry.esp  [Version 0.9.9]
    
    **  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
    
    ++  OOO-Water_Weeds.esp  [Version 1.33]
    
    ++  OOO-DLT_Remover.esp  [Version 1.33]
    
    ++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
    
    **  Alluring Potion Bottles.esp
    
    **  OOO 1.32-Cobl.esp  [Version 1.72]
    
    ++  FCOM_Cobl.esp  [Version 0.9.9]
    
    23  Harvest[Containers].esp
    
    24  FCOM_Convergence.esp  [Version 0.9.9]
    
    ++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
    
    25  FCOM_RealSwords.esp  [Version 0.9.9]
    
    ++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9]
    
    ++  FCOM_SaferRoads.esp  [Version 0.9.9]
    
    ++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
    
    ++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
    
    26  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b1]
    
    ++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]
    
    ++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b1]
    
    ++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b1]
    
    27  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b1]
    
    28  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b1]
    
    ++  TamrielTravellerAdvscript.esp  [Version 1.39c]
    
    29  TamrielTravellers4OOO.esp  [Version 1.39c]
    
    2A  ShiveringIsleTravellers.esp  [Version 1.39c]
    
    ++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]
    
    ++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
    
    ++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
    
    ++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
    
    ++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
    
    ++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
    
    2B  TIE In.esp  [Version 1.2b]
    
    ++  TIE In - Cobl.esp  [Version 1.2b]
    
    ++  TIE In - RealSwords.esp  [Version 1.2b]
    
    ++  TIE In - MMM Craft.esp  [Version 1.2b]
    
    ++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]
    
    ++  TIE In - BobsGuardUnity.esp  [Version 1.2b]
    
    ++  MMM-Cobl.esp  [Version 1.69]
    
    2C  AdenseEpicDungeon.esp
    
    2D  ArmoryLab.esp
    
    2E  Feudal Empire 300.esp
    
    2F  Vampire Hunting - Order of the Virtuous Blood.esp
    
    30  DLCFrostcrag.esp
    
    ++  DLCFrostcrag_MysticEmporiumPatch.esp
    
    31  Mart's Monster Mod - City Defences.esp  [Version 3.7b1]
    
    ++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]
    
    32  Harvest [Flora].esp  [Version 3.0.0]
    
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
    
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
    
    33  ROM Drop Lit Torches.esp
    
    34  gardening.esp
    
    35  Salmo the Baker, Cobl.esp  [Version 3.08]
    
    ++  TIE In - DLCOrrery.esp  [Version 1.2b]
    
    ++  TIE In - DLCFrostcrag.esp  [Version 1.2b]
    
    36  SupremeMagicka.esp  [Version 0.89]
    
    ++  SM_DLCSpellTome.esp  [Version 0.80]
    
    ++  SM_OOO.esp  [Version 0.89]
    
    ++  SM_MMM.esp  [Version 0.89]
    
    ++  SM_COBL.esp  [Version 0.86]
    
    37  SM_EnchantStaff.esp  [Version 0.80]
    
    ++  SM_UnlockSpells.esp  [Version 0.70]
    
    ++  SM_Scrolls.esp  [Version 0.84]
    
    ++  SM_SigilStone.esp  [Version 0.83]
    
    38  MidasSpells.esp
    
    ++  Midas Betterholy.esp
    
    ++  Midas Reduced Costs Half.esp
    
    ++  Mart's Monster Mod - Midas Creature Ingredients.esp
    
    ++  Midas PowDur1.5x.esp
    
    ++  Midas Eldrich Power 2x.esp
    
    ++  Midas Tigernolevel OBSE.esp
    
    39  FearsomeMagicka.esp
    
    3A  RshAlchemy.esp
    
    ++  OOO-Level_Normal.esp  [Version 1.33]
    
    ++  OOO-Level_Stock.esp  [Version 1.33]
    
    **  _darker_dungeons.esp
    
    ++  Item interchange - Placement for FCOM.esp  [Version 0.76]
    
    ++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]
    
    3B  bgBalancingEVCore.esp  [Version 10.5EV-D]
    
    ++  bgBalancingEVNoSIVersion_Core_still_required.esp  [Version 10.5DV-D]
    
    3C  bgMagicEV.esp  [Version 1.7EV]
    
    ++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
    
    ++  bgMagicItemSigil.esp  [Version 1.68EV]
    
    ++  bgMagicEVStartspells.esp  [Version 1.68EV]
    
    ++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
    
    3D  bgMagicEVPaperChase.esp  [Version 1.68EV]
    
    ++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]
    
    ++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]
    
    ++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]
    
    **  bgBalancingEVOptionalNPCDiversity, for Wrye Bash.esp  [Version 10.0EV-D]
    
    ++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]
    
    3E  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]
    
    ++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]
    
    **  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]
    
    **  bgMagicEVShader.esp  [Version 1.7EV]
    
    ++  bgMagicShaderLifeDetect.esp  [Version 1.68]
    
    ++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
    
    ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
    
    ++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]
    
    **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.1]
    
    

    I'm playing male characters now, which is ok, but I'd like to sometimes build a female character as well. Any help will be greatly appreciated.

  3. Here is my submission for this class. A lot of pics here. :)

    Melie

    Stats

    AI Pkg

    Eat Sleep AI

    Travel Wander AI

    Placement

    Container Placement

    Container Link

    Container Inventory

    Selling

    Sleeping

    Repairing

    Wares In Game

    High Elf Book Merchant

    Stats

    AI Pkg

    Eat Sleep AI

    Travel Wander AI

    Placement

    Container Placement

    Container Link

    Eating

    Finding A Bed

    Selling

    Wares In Game

    I had one issue that you may want to mention for future classes. When I first ran the game, NPCs were getting stuck in the cart handles and walking next to boxes. I then revised the path markers in the cell underneath and immediately next to the new carts. This fixed things so that everyone acted as though the vendors were noticed by the public at large.

    Path Issue

    Path Markers Redone

  4. I'm definitely going to check various dark ambients, as well the one you're working on. :) Thank you for the suggestion.

    FYI:

    Zu, you probably found some dark ambient already, but if you haven't heard New Risen Throne before, check them out

    The only problem I see here is if you use the music without permission, you may be in violation of copyright laws..
  5. That horse problem sure was weird. I've had abomb issues myself -- after going through the same kind of detective work.

    However, my current problem is different. I'm sure this has been seen before, but I cannot find anything in the forums with the search feature. My sacks rotate into the air after I look into them. Pics follow:

    Sacks on the floor before looking into them...

    med_gallery_1581_225_139374.jpg

    Sacks floating in the air after looking into them:

    med_gallery_1581_225_133280.jpg

    I have no idea what is happening. Any help would be greatly appreciated.

    Mod load order:

    Active Mods

    Oblivion.esm

    Francesco's Leveled Creatures-Items Mod.esm

    Francesco's Optional New Items Add-On.esm

    Cobl Main.esm [Version 1.71]

    Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

    Mart's Monster Mod.esm [Version 3.7b1]

    TamrielTravellers.esm [Version 1.39c]

    FCOM_Convergence.esm [Version 0.9.9a7]

    Kvatch Rebuilt.esm

    bookplacing.esm [Version 1]

    ScreenEffects.esm

    Unofficial Oblivion Patch.esp [Version 3.2.0]

    DLCShiveringIsles.esp

    Unofficial Shivering Isles Patch.esp [Version 1.4.0]

    Francesco's Optional Chance of Stronger Bosses.esp

    Francesco's Optional Chance of Stronger Enemies.esp

    Francesco's Optional Chance of More Enemies.esp

    Francesco's Optional Leveled Guards.esp

    Francesco's Dark Seducer Weapons Patch.esp

    FCOM_Francescos.esp [Version 0.9.9]

    FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

    FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

    Fran Armor Add-on.esp

    LoadingScreens.esp

    LoadingScreensSI.esp

    _darker_nights.esp

    Symphony of Violence.esp

    Book Jackets Oblivion - BP.esp

    ClocksOfCyrodiil.esp

    Portable Campsite.esp

    Living Economy.esp

    Living Economy - Items.esp

    DropLitTorchOBSE.esp [Version 2.4]

    Oblivion Graphics Extender Support.esp [Version 0.2]

    ScreenControls.esp

    Streamline 3.1.esp

    Map Marker Overhaul.esp [Version 3.8]

    Map Marker Overhaul - SI additions.esp [Version 3.5]

    DLCOrrery.esp

    DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

    DLCVileLair.esp

    DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

    DLCSpellTomes.esp

    MaleBodyReplacerV4.esp

    RTFemaleReplacerV12.esp

    ExnemRuneskulls.esp

    FCOM_ExnemRuneskulls.esp [Version 0.9.9]

    Bob's Armory Oblivion.esp

    FCOM_BobsArmory.esp [Version 0.9.9]

    Loth's Blunt Weapons for Npcs.esp

    FCOM_LothsBluntWeapons.esp [Version 0.9.9]

    Oblivion WarCry EV.esp

    FCOM_WarCry.esp [Version 0.9.9]

    Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

    OOO-Water_Weeds.esp [Version 1.33]

    OOO-DLT_Remover.esp [Version 1.33]

    OOO-Container_Trap_Instant_Effects.esp [Version 1.33]

    Alluring Potion Bottles.esp

    FCOM_Cobl.esp [Version 0.9.9]

    FCOM_Convergence.esp [Version 0.9.9]

    FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

    FCOM_RealSwords.esp [Version 0.9.9]

    FCOM_SpawnRatesStronger.esp [Version 0.9.9]

    Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1]

    FCOM_SaferRoads.esp [Version 0.9.9]

    FCOM_NoReaversInGates.esp [Version 0.9.9]

    FCOM_NoAdventurersInGates.esp [Version 0.9.9]

    Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1]

    Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1]

    Mart's Monster Mod - No Adventurers.esp [Version 3.7b1]

    Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]

    Mart's Monster Mod - Foxes.esp [Version 3.7b1]

    Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]

    Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]

    TamrielTravellerAdvscript.esp [Version 1.39c]

    TamrielTravellers4OOO.esp [Version 1.39c]

    ShiveringIsleTravellers.esp [Version 1.39c]

    ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c]

    ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]

    FCOM_TamrielTravelers.esp [Version 0.9.9]

    FCOM_DiverseGuardUnity.esp [Version 0.9.9]

    FCOM_BobsGuardUnity.esp [Version 0.9.9]

    FCOM_HungersUnitySI.esp [Version 0.9.9]

    FCOM_FriendlierFactions.esp [Version 0.9.9]

    TIE In.esp [Version 1.2b]

    TIE In - Cobl.esp [Version 1.2b]

    TIE In - RealSwords.esp [Version 1.2b]

    TIE In - MMM Craft.esp [Version 1.2b]

    TIE In - DiverseGuardUnity.esp [Version 1.2b]

    TIE In - BobsGuardUnity.esp [Version 1.2b]

    LoadingScreens-OOO.esp

    OOO-WaterFish.esp [Version 1.34]

    AdenseEpicDungeon.esp

    ArmoryLab.esp

    Feudal Empire 300.esp

    DLCFrostcrag.esp

    DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

    DLCFrostcrag_MysticEmporiumPatch.esp

    Mart's Monster Mod - City Defences.esp [Version 3.7b1]

    FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]

    Harvest [Flora].esp [Version 3.0.0]

    Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

    Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

    Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

    Bag of Holding.esp [Version 1.5.0]

    BFG's Open All the Gates.esp

    fadingtorches v2.2b.esp

    gardening.esp

    TIE In - DLCOrrery.esp [Version 1.2b]

    TIE In - DLCFrostcrag.esp [Version 1.2b]

    TigerpawsGateCloser.esp

    SupremeMagicka.esp [Version 0.89]

    SM_ShiveringIsles.esp [Version 0.86]

    SM_DLCSpellTome.esp [Version 0.80]

    SM_OOO.esp [Version 0.89]

    SM_MMM.esp [Version 0.89]

    SM_COBL.esp [Version 0.86]

    SM_EnchantStaff.esp [Version 0.80]

    SM_UnlockSpells.esp [Version 0.70]

    SM_Scrolls.esp [Version 0.84]

    SM_SigilStone.esp [Version 0.83]

    MidasSpells.esp

    Midas OscuroGems.esp

    Midas Betterholy.esp

    Midas Reduced Costs Half.esp

    Midas Reduced Costs Quarter.esp

    Mart's Monster Mod - Midas Creature Ingredients.esp

    Midas PowDur1.5x.esp

    Midas PowDur2x.esp

    Midas Eldrich Power 2x.esp

    Midas Eldrich Power 4x.esp

    Midas Tigernolevel OBSE.esp

    Midas BeastFortify Fix OBSE.esp

    FearsomeMagicka.esp

    RshAlchemy.esp

    Denock Arrows.esp

    Kobu's Character Advancement System.esp

    Kobu's Personality Enhancer.esp

    Kobu's Health Modifier Mod.esp

    Kobu's 4x Slower Jack-of-All-Trades Mod.esp

    Kobu's Cure for Fatigue Mod.esp [Version 1.0.1]

    Kobu's Lighter Backpack Mod.esp

    UnlimitedTraining.esp

    Francesco's Slower skills x1.5.esp

    OOO-Level_Normal.esp [Version 1.33]

    OOO-Level_Stock.esp [Version 1.33]

    Level_Rates_Modified_x2.esp

    Level_Rates_Modified_x3.esp

    Level_Rates_Modified_x5.esp

    _darker_dungeons.esp

    Mart's Monster Mod - Resized Races.esp [Version 3.7b1]

    bgBalancingEVCore.esp [Version 10.5EV-D]

    bgBalancingEVNoSIVersion_Core_still_required.esp [Version 10.5DV-D]

    bgMagicEV.esp [Version 1.7EV]

    bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]

    bgMagicItemSigil.esp [Version 1.68EV]

    bgMagicEVStartspells.esp [Version 1.68EV]

    bgMagicBonus.esp [Version 1.7EV]

    bgMagicEVAddEnVar.esp [Version 1.68EV]

    bgMagicEVPaperChase.esp [Version 1.68EV]

    bgMagicAlchemy.esp [Version 1.57]

    bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]

    bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]

    bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]

    bgBalancingEVOptionalMoreEyes.esp [Version 10]

    bgBalancingEVOptionalNPCDiversity, for Wrye Bash.esp [Version 10.0EV-D]

    bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]

    bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]

    bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]

    bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]

    _burning_kvatch.esp

    Francesco's 7 days respawn time.esp

    bgMagicEVShader.esp [Version 1.7EV]

    bgMagicShaderLifeDetect.esp [Version 1.68]

    bgMagicLightningbolt.esp

    FCOM_Archery.esp [Version 0.9.9]

    OOO-Magic_Script_Effect_Fix.esp [Version 1.33]

    Bashed Patch, 0.esp

    azStanwyckHeights.esp (The mod showing the weirdness)

  6. Hi Hanna. Thanks for replying. I basically changed 90% of the tags in the mods, so I don't think I can get back to the way it was without reloading the lot. :crybaby: What I think I will do -- since it is playable -- is look at the tags for the mods that do spell things like LAME and MIDAS and see what I can glean from them.

    EDIT: Right, well I couldn't discern which tags caused the issue, so I reloaded the ESPs from my backup. It works ok now. If I find the time, it would be well spent learning what the tags actually do in the Wrye utility.

  7. Here is the situation:

    My game has been running ok, but there were a few odd CTDs. So I decided to run BOSS and then retag the mods for Wrye Bash per BOSS's recommendations. After I built the bashed.patch, I start up the game and it all seems ok...until...

    I tried the stock Telekinesis spell, and I received the message "you're too far away", even though I was standing next to the item I wanted to grab. Then, I noticed that when I had the generic low-level healing spell activated, and while I was approaching a ladder in Arkved's Tower, I could see the teleport name. Now, this should only happen when you are very close to a door, but this was half way down a hall.

    So, does anyone have an idea what may be the cause? I don't want to post my active modules unless someone requests them.

  8. Here are my pics for the homework and extra credit:

    Pathing outside

    Pathing around the house

    Gecko output after cleaning

    Better lighting in the Basement

    Water Farm

    Water farm fence detail where I fixed a shimmering texture

    Oh, those wily shimmering textures... There was only one spot where overlapping fence posts caused a shimmer when in game. So, I got rid of it by restructuring the corner of the fence, and making it look like the Cyprus knees grew around the fence, causing it to malform a bit. I, too, like the more natural look to things in the game.

  9. Open up TES4Gecko, click Edit Master List then open your new merged ESP. You can then remove the dependency.

    Thanks Hana. I gave it a shot but I quickly realized that I had far too many edits that needed to be reversed. So, I started from the previous lesson again. No matter, though. I keep enough notes to know what I did and I believe I made some better changes to the lighting with the new edit.

    I took the path of the noob.

  10. Stop me if you've heard this before...

    A guy walks into his office, sits down to his computer and continues modding with CS. THen, he gets this great idea that he should really have a new file with a different filename because he has moved onto a new lesson and all. Just a copy. So, he clicks File, then Save As. The CS asks ESM or ESP? The guy answers ESP, because he just wants a new ESP file for the new class. Well, he goes on for hours modding deep into the night. Finally, he saves his work and runs Gecko to look for dirty cells and all. When he clicks on ESP #2, Gecko says "Dependent ESP added".

    The guy's face goes blank and he looks at the ESP list. Lo and behold, ESP #1 is also checked. He has a dependency, but he doesn't want one.

    So, this guy gets real smart don't ya know, and he sees the "Merge" button on Gecko. Yay! He figures he can just merge ESP #1 and ESP #2 into one mod called ESP #12. Gecko goes along with it all and creates the merge file. Well, the guy soon finds out that even the merge file has a dependency on ESP #1. Oh, what will he do?

    What should he do?

    *NB: When Gecko did the merge, it claimed that there was an interior entry named the same in both ESP files and the guy chose to create new entries (basically with the name idSOMETHINGX which is the copy of idSOMETHING). In the object list, both entries appear, each the same. The guy...er I mean I think that just dropping the original named entries in the merge file will work. I also think that I would have been better choosing NOT to make copies of the entries. I also note that it didn't create new containers from the custom ones I created.

  11. Aha, that was it. Actually, there were several other issues. The MMM.bsa file was missing (huh?), several other textures, and a couple meshes. What a mess. I thought I followed the instructions, but I guess not. Oddly, I have been playing with this mod setup for a few months now, and only recently realized that something was wrong. Thanks for the advice.

  12. SO, whilst investigating a weird problem in a game where my bats were completely invisible (w/out detect life spells of course), I thought I would check the bat models in CS. I loaded the plugin -- in this case it is MMM -- and found the leveled list in the cave...then the reference to the bat...then the Creature entry for the bat.

    Now, when I select the Model List tab, I get this error, and there are no models in the list selected. What should my next step be to fix the invisible bats? Anyone run into this before?

    The error says: "Files have been removed from this model list. Please save and check in."

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