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R0ya1G3nera1

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Layman

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  1. I tested yesterday on the pc Bethesda.net mod page and it does the same thing, just loads the characters with no voice files and quest triggers. Do I need to create an archive list first? Or can I just pack them before the upload page EDIT: even with the archive list, the mod does the same thing on the PC downloaded from bethesda and Xbox.
  2. Yes. Same thing only difference is the .bsa and .esp
  3. Yes they are packed in the bsa. I unpacked them with BSA browser, repacked them manually in CK. Then uploaded. I didn’t miss any assets as I tripled checked and it had all the .pex, .dds, .nif, and .xwm. The only files I didn’t pack was the .psc files. When I thought that was the issue and I packed both the .pex and .pec it still didn’t work.
  4. I am porting a quest mod with permissions to Xbox one, and I have all my .pex files, dds, xwm, and nif files packed into the mod manually before I upload yet when I load up the game to test it, none of the quest triggers or voice works for the custom characters. It adds the area/town, and the characters just won’t trigger quest, when I talk to npcs I can’t progress pass one dislogue and the voices for the characters are not there but the subtitles are. Was I missing a step? 1. loaded esp 2. Push Plugin XB1 3. Packed all the pex, dds, nif, xwm files manually 4. upload
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