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Montana

Allies
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  1. To anyone who cares: I've recently changed the venue of my mods from Nexus to Modsreloaded. I like this forum fine, but I often operate outside their TOS. Live Free Montana
  2. Yes, I'm Montana or MontanaBlueSkies on Nexus. Because of the PG nature of this forum, I dont want to make too much of that though. I'm pleased to hear that liberty is an important issue for you. One day we will all die. In that moment you will have to consider your life. Live free and die proud. Try something like this to update and/or move a actor: begin gamemode If update If update == 3 actor.disable elseif update == 2 actor.move xxxx elseif update == 1 actor.enable endif set update to update - 1 return endif If actorshouldbe updated set update to 3 endif end This way the script finishes for each iteration of the variable "update" and it doesnt run any of the other script until update == 0.
  3. Sometimes you want alot of stuff in the same cell so that scripts can run concurrently. Its been my experience that the game engine tries to do the math for (draw) everything in the pc's line of sight even if there are walls blocking the pc actualy seeing them. At first i thought this might be related to the "see at a distance settings". I tried moving the other rooms farther away but it didnt really help. If they were in the direction the pc was looking they still affected overall fps even though the pc couldnt actually see them or their contents. So i came up with the idea to stack the rooms verticaly and use load doors to travel between them. Load doors dont cause a reload if the target is in the same cell. The transition is very quick. The only drawback is that the players angle of vision is shifted and then brought back to normal when they arrive. I made a work around for this by having a script on the load door that puts the pc in 1st person mode when they arrive at the destination load door. This seems to work very well for cells that contain lots of rooms and meshes. The space between the rooms vertically affects hearing adjacent room sounds, so you have to adjust that accordingly. One of my current projects had a room in which the pc's fps would drop into the teens if he looked back across the entire cell. Stacking the rooms vertically increased fps dramatically. Maybe someone else can use this technique to their advantage. Live Free Montana
  4. You cant disable, move and reenable all in the same pass through the script. You have to use some kind of system to do one, then wait till the next pass and do the next. Montana
  5. Montana

    Hello

    Hi. I'm Montana, aka MontanaBlueSkies. I enjoy all aspects of modding. My favorites are modeling, animation and scripting. Looks like a nice forum. Thanks for having me. Live Free Montana
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