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DragonKnightBob

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About DragonKnightBob

  • Birthday 05/18/1988

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  • Location
    London, Ontario

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  1. I just spent much of today playing RST, and I'm blown away by how much it feels like I've walked into the 'part 2' section of Oblivion, meant for after the main quest. I managed to get up to the beginning of Spies like us, and have only noticed a pair of conflicts, and one bug; 1) The cell door in the Earth Warrior quest has another door directly behind it, blocking access to the prisoner. I suspect this is a conflict with Better Dungeons. I simply disabled the door in the console, a patch could simply remove the doors Better Dungeons adds. 2) The phoenix gate in the dungeon from the Fire Warrior quest was covered by a stone slab; I'm pretty sure this is a conflict with StarX Vanilla Vampires revised. TCL allowed me to get it, but this one might need to be moved about 1-2 feet out from the wall, as I would never have found it had I not been looking for it (thank you, walkthroughs!). 3) Good ole Rowan didn't offer me Southwind, despite me allowing him to guide me around everywhere. Not a major issue, I just don't know what's causing it to fail. Oh, and only one other thing to bring up (Not so much a bug, more wishlisting), but perhaps in a later edition you could add to the script of 'Requisitions' that a player of level 30 and above doesn't have to give up their weapons and items if they don't want to (based on... let's say word of your deeds making the 'training' more a formality than a necessity). I 'cheated' (see Midas chest) when I found out I'd have to give up my stuff, but attempted to play through with the items given. Believe me; fighting vampires pumped up by Unholy Darkness and StarX is practically impossible without my original kit, and standard bandits not added by RST are frothy machines of death compared to me as well. Just a possible balancing thought! Phenomenal mod... It surprises me how many quests I've run into just out of the blue that turned out to be from this; for instance, I originally thought Brise was added by Chorrol Hinterlands, and the Stormwake manor quest struck me as very Intergration-ish. Very seamlessly done! EDIT: I've got another one to add; not sure if it's intentional though (as my current mission is described as having a time constraint). I'm on my way to the second meeting with the horse seller, and stopped off for the night along the way. When I ask Bruin to stop following me, he tells me to not be long, and then goes right back to following me, rather than going into wander mode or remaining on guard, whichever the intent was.
  2. So THAT's what created Cat's Cradle... I was wondering! Erm, anyway... I'm pretty sure I've found a conflict between RST and the Arren Companion Mod; The Arren builds a standard cave entrance (Cult Hideout Entrance, the formid is something like arrenl6qdung in the CS) in the Sancre Tor NE cell, and the ground swallows up all but a tiny fraction of the door, to the point where you can't get inside without clipping through the ground. Looking forward to seeing what it becomes... I just cleared out Sancre Tor for the armour, so got a little ways to go yet.
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