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Iro123

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  1. Hello! I was hoping to make a script that's conditional on a specific weapon being equipped (let's say Miraak's Sword as an example). When the player attacks with the weapon is equipped it would have a 20% chance to play a certain sound and a 20% to play another sound. Does anyone know what that would look like?
  2. I'm trying to essentially replicate the functions of combat dialogue for a follower that doesn't themselves enter combat. but unfortunately Combat dialogue is hard-coded to only run on the NPC tied to the quest when they're doing an action tied to a Combat topic (Hit, PowerAttack, Taunt, etc.). Using the ObserveCombat topic in Misc dialogue somewhat function as combat voice lines, but only play at the beginning of combat. Is there a script (potentially playing a sound?) that would allow this non-aggressive follower to still have combat voice lines?
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