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Campana

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Layman

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  1. Ah thanks for the tip. Had a look and I think I see how it works. Going to give that a try
  2. This looks really useful. However, I have a newbie-style question. How would you attach this sort of event (Game.GetPlayer().AddItem(Letter, 1) to a dialogue topic in a quest object? Assuming that this is not part of an actual quest, it's just a script that runs when a player selects a certain dialogue option and it places an item such as a note in their inventory.
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