I know there are global variables you can create in the CK, but they're limited only to 3 numeric datatypes.
What I'm looking for is a way to make objects available globally. I've read this is possible by creating a quest that runs on start, then attach a script with the properties you want to make accessible globally. This directions I've found online to do this thus far haven't worked (or I did it wrong).
For example, one of the things I'd like to have globally accessible is a VisualEffect property, but this could apply to perks, weapons, or whatever else you wanted to use as a property in your scripts.
Has anyone here used this approach for creating global properties?