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Emhyr

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Layman

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  1. Well, I've managed to stop the teleporting to jail. It was just the case of removing 'akSpeaker.GetCrimeFaction().SendPlayerToJail()' from the end of the dialogue in the 'DialogueCrimeGuards' quest. Now I need to figure out the script command to get the actor to move to a point in another cell. Making progress.
  2. I understand where you're coming from, but I'm going to play around with it anyway. We learn by doing. I think I've found the relevant scripts now (maybe). We'll see how it goes.
  3. If I want to change what happens after you agree to go to jail after being caught, where on earth do I start? I want you to have to walk to the jail rather than be teleported there. Would that be a script? Something in AI packages? Where do I start looking? A pointer in the right direction would be greatly appreciated. This is probably overly ambitious for my first mod but I want to give it a go anyway.
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