Is there any kind soul out there who could do a tut on how to set up a scene and link that scene into actions within SKYRIM?
To explain: 2 mod added npc children in a mod which requires Hearthfire, who have interior and exterior schedules, but when outside they only interract with idle markers passively and don't talk to each other which is pretty unnatural for kids.
What I would like to set up is a simple scene along the lines of the ones in Hearthfire for the Riverwood kids.
"I'm bored, let's play tag!"
"OK. You're it"
followed by first kid legging it off to a marker, in a small patrol of same, with the other sprog in hot pursuit, both kids laughing etc. And running at the right speed visually. (I can get a kid to run a circuit but they seem to be attempting the world land speed record when doing so).
The whole shebang to run randomly once or twice a day when the sprogs schedules put them outside sandboxing and maybe only required if the player is in eyesight although that bit probably isn't a necessity.
I've pulled apart the one in Riverwood, and the similar ones in other places and try as I might I can't figure out the finer details of this, for a start I can't work out why, in Riverwood and I think in Rorikstead, the kid following seems to go into an adoptable kid alias for this and, when I tried that, the second kid in my test literally just went mute completely and I never managed to get the second kid to chase the first even when making them always follow the first kid as part of their sandbox outside package (which wouldn't really be that clever anyway but I thought it was worth a try).
Then do such already "in game" conversationals need to be added to an SEQ or not?
I and I'm sure many others are fairly capable (even though occasionally it needs drumming into MY head with a large sledgehammer) when it comes to adapting stuff but its trying to get this simple scene plus actions working in the first place that's defeating me.
If such a tut could be done by some kind and helpful modding genius it could be adapted to other situations I am sure, maybe random small conversations between a mod added husband and wife in a small village followed by husband saying he's "too busy right now" or something and both parties getting back to whatever they were doing etc etc and would greatly help to add life to mod added settlements both for me and for other modders. I'm sure I'm not the only one who finds the creation kit wiki difficult to follow for things like this (or at least I hope I'm not the only one lol).