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phosphor

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About phosphor

  • Birthday 02/13/1979

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  • Gender
    Male
  • Location
    Rochester, NY

phosphor's Achievements

Journeyman

Journeyman (4/11)

3

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  1. When I look at my mod in the 'details' tab I notice that there are a few other cells that have been 'changed' along with the ones I meant to change. This means that my mod is 'dirty' I believe. How do I fix it up? I tried deleting the changes from the 'details' tab but when I do things like that it ends up doing strange things to other cells. Things float... that kind of thing...
  2. Okay... the file is uploaded. It is called "Embershard Home." The point of the Mod is to tell the story of the family that owned the Embershard Mine and their fate. The home is not yet prepared to be a fully functioning player home as I need to learn how to script certain events to make it happen. But for the purposes of this Exam it should be fully functional and then some. http://tesalliance.org/forums/index.php?/gallery/image/22246-embershard-home-01/ I've uploaded almost thirty screens of the house with details beneath each image. I didn't want to add a link to all of them so that it doesn't spam this section too much. If you wish it I can add the links in through an edit. Let me know if you need anything else.
  3. Version 0.1

    22 downloads

    This is, by my estimation, a rather small housing mod. It's not quite a player home yet because there are some things that I still have to learn. There is a fairly basic quest (no quest markers yet) but the quest is there... it's all explained through two journals (one in the mine and the other in the home). This is very lore friendly. I've taken great pains to make sure that it is placed well within the context of the world. I plan on expanding this to include: - quest markers that link to the player journal. - the ability to take full control of Embershard Home so that it is fully becomes a player home. - options for the specific character you play... and a method by which to enable those options. Credits: DarkRider from TESAlliance for his amazing Modding Lessons found there. Check it out at: - WillieSea from TESAlliance for helping me with a small script.
  4. Hey, I just wanted to give an update about my final exam project and let you know it's going to be uploaded soon. I uploaded it onto the Nexus first because I understand their setup a little better than here. I plan on uploading it to both TES Alliance and Steam. It's done, so far as a house mod is concerned, but there's plenty more I want to add to it. Pictures will follow when I return from a meeting tonight.
  5. Hey, Is there any way to force something to remain 'un-havokable'? I used a shield and sword to decorate a wall on my final exam. While I was in game I grabbed the shield and the sword fell from the wall. Is there a way to keep that sword there permanently or until it is taken down?
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