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DarknessArisen

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Everything posted by DarknessArisen

  1. Cookies are what're on my mind! I'm darn starving XD

    1. lonewolf_kai

      lonewolf_kai

      mmm cookies.... <<drool>>

    2. MalachiDelacot

      MalachiDelacot

      home made oatmeal cookies...

  2. The lighting is beautiful, Is there much of a performance hit with the mod you use? And, what do dungeons look like with it?
  3. Wow nice screenshots, what mod do you use to get so much grass? I use lush grass but that doesn't seem to add half as much as is in this picture.
  4. Yay :D *shouts downstairs* look mom, I do have friends while playing on my computer! *stops* XD Ofc I don't mind

  5. That is truly beautiful, t'would cure many of the blights brought on by CK crashes!
  6. If you want - though I'm no genius - I could make an attempt to make one myself, should it work I'll mail you the .esp so you can look at it, if I can't then more veteran modders will probably have their solutions at hand to help you Update: I linked them however the script may well be the issue? As none of the lights switched off including the parent light.
  7. I'm not completely sure, but if you've made the script, would you not double click and pull up the reference window for each light object (not the physical candles but the light bulb objects you put in with them) and then under the very last tab called "scripts" in the reference window add the script you made?
  8. DarknessArisen

    CKBasics

    This Album contains all screenshots of my progress through the CKBasics tutorial
  9. DarknessArisen

    Patio.jpg

    From the album: CKBasics

  10. DarknessArisen

    Pathway.jpg

    From the album: CKBasics

  11. DarknessArisen

    NavMesh.jpg

    From the album: CKBasics

  12. DarknessArisen

    Balconey.jpg

    From the album: CKBasics

  13. Hey guys! I am looking to see if it would be possible to write a script which 'gets' the players (and any/all NPC's) equipped armours (or body part slots) and then subsequently 'turn off' or hide certain armours, I'll proved a little of the back story below). Any help would be thoroughly appreciated, please be aware that this mod is a project intended to enhance my ability to produce future mods over making a playable release, though I would like to achieve this also should it be possible, Thanks in advance for any help provided, DA
  14. Thank-you very much :D

  15. DarknessArisen

    NavMesh3.jpg

    From the album: CKBasics

  16. One of my favourite songs ever; Note: I changed the link as the first one I displayed may have been a slight bit over the PG-13 rating (not by much but enough for me to change for a version with just the lyrics)
  17. Hey guys! I was wondering if anyone knows how to create extra armour slots which you can wield (a bit like the way Cloaks of Skyrim makes a Cloak/Cape armour slot), and if you do, if you would be willing to help me by showing/telling me how it is done. I ask this as I wish to make a mod which overhauls the current armour system to make it more realistic, and also make it more compatible with mods like Hypothermia and Frostfall - Hypothermia Camping Survival. The linking in to the former mods may also require some help, but I'd like to try and work that out for myself to enhance the learning and improvement out of making my first mod. Darkness Edit: Nevermind, I dabbled a bit in the CK, and found that what I was trying to do is something I need to learn more about before attempting the mod I wished to make.
  18. I shall! :D Firstly, I must sleep and finish my last day in secondary school XD

  19. DarknessArisen

    NavMesh2.jpg

    From the album: CKBasics

  20. DarknessArisen

    NavMesh1.jpg

    From the album: CKBasics

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