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Schmelz

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Everything posted by Schmelz

  1. Short and painless: The project was canceld, because it's not possible to finish it. I apologise to all who had been waiting for it.
  2. Within my absence Neutrinos has announced an Update on th 22.07, wich hasn't reched this forum so far; so I now hand it in (in translation for sure^^):
  3. Time for an update: The Team, that by now named itself "Chronicle Arts" is happy about some new members. Amongst others we now have a Concept-Artist, due to who you can see some drafts now. To avoid spoiler, I won't comment on them further: Furthermore I am glad to tell you, that there'll be folk-specific Gamestarts! (We avoid the term "Race" for several reasons...) In the end we'll look after our Heightmap that's finally finished! Down on the left, there's Skyrim's Heighmap for comperison. (Watch out! The colours match different Heights / I've had to use different scales of the colour-scala cause the surrounding of Babylon is very flat...) To point out the dimetions I've added a scala. The map is huge? I've mainly choosen 8x8 Quads to have enought reserves for the case that we are going a bit away from the city. (The greatest part of the TC will act within the walls!) >>Watch out!<< Due to a longer absence and unattainability of myself, please contact Neutrinos!
  4. Schmelz

    Hi !

    Hi and welcome; have another one for you:
  5. Just hope someone here already worked with VC and or TESAnnwyn. I've creaeted a heighmap via L3DT, exportet as RAW and made an esp from it by TESAnnwyn. (Tthe esp-size is above 12MB) This esp i want to merge into a master, but for that i've got to lad them into the CK (with activcatet Version Control), but after the CK reaches a level of 3,5B use of RAM it stops loading / hangs up... (exactly it is 3,541,468 KB) It's not a Problem about my PC, causei've got 8GB RAM, but may it has something to do with the ck, that is an 32bit-application? (and as of that limitet to 4GB?) What do I do wrong for that amount of RAM-need? Or is there another methode to merge them? edit: If I do not set the esp as the active file it does load fast and properly, but then I can't merge^^
  6. How to anderstand this? Does he like to translate my mods?^^ No? Can't imagine why^^
  7. Quite bitter...^^ || sure on you!
  8. Thanks ; did't got the relation to that... edit: it really isn't bad?
  9. The Babylon-Projekt is searching for experienced members in the following areas: 3D: Creating models... 2D: UV-mapping and Textures... ConceptArt: of buildings, weapons, and so on... For further information on the project, or the work to do, just ask me! If you're interested in joining us, please PN, or mail me. (schmelz42@gmx.de)
  10. Do i need you for my posts? Is it that bad? Thanks for cookies!
  11. Thanks; you all! @Leonardo: Good guess! I'm sorry there's no cookie left for you today. You have to wait for tomorrow....
  12. Thanks you three; glad to be welcome!
  13. To slow, i've lost 4 of them..., but got one...
  14. So I want to say hello to the World of TES Alliance^^ How I got here? A long time ago (I think it isn't any longer than 1 year^^) Tamira somehow "invited" me to this forum, as it has very kind and helpfull members. As I was expending my PR-work for the Babylon-Project, I thought: "Why don't see if Tamira's praise for this forum's right!". So I'm also here for meeting nice people, but mainly for support on the project... I'm a modder from the german TES-Community, but also a gamer somehow^^. If you want to look for my privious work, look here.. But sadly it's all just german stuff, nothing englich at all... What Im doing at the moment you can see here. If you want to know anymore about me, feel free to have a try and ask.^^ edit: And please excuse my english...
  15. Thank you two for comments, and god luck for you Vouivre...
  16. The Project Babylon takes you into a complete new world. Babylon is going to be a German-speaking Total Conversion (there also shall be an English version), with a new area, new weapons, armour, buildings and plots, which won’t take place in Skyrim. But it is our aim not to change the real history of Babylon as far as possible. ~ Story ~ You start as an ordinary farmer in the countryside next to the fervent horizon of Babylon. Doing your daily fieldwork, you and your family are attacked by bandits, who burn down your houses and kill all family members except you. As your old life has been destroyed, you seek revenge and join other survivors from your village who are marching to the golden gleaming city of Babylon. Most of the other farmers just want to build up a new life, but for you only revenge counts. Your investigations discover a grim intrigue, which could turn into mortal danger not only for you, but for all of Babylon’s inhabitants... ~ Features ~ - a complete new world in the ancient Babylonia - a big city and many things to discover - a new crafting-system - a dark story full of intrigues - Riddles and other thrilling quests - a level-system based on XP ~ Team ~ (members / free helpers) • Schmelz • Heno • Dragonfly • NiagaraNovalis • Farinov • Neutrinos • Ysolda • Barcode • Watertop • Eranir • Pantoffeltier • Movert • Aerin • SpaceWiking • Necrob • Harvald • Strelok11 • Porscha • Tzontlimixtli • l4ur1ds Above all, we are looking for anyone who likes modelling and texturing or creating Concept Arts. But everyone is welcomed who wants to help us with creativity or knowledge. We are offering a friendly working atmosphere, where RL has priority, and a project-forum inaccessible for outsiders. If you are interested, please contact me via e-mail: schmelz42@gmx.de ~ Foretaste ~ You can see the temple-ziggurat of Marduk: Etemenanki (better known as the „Tower of Babel“). This is the render of the Blender-model (without texture), arranged by Heno: This is the Ishtar Gate, as a model without texture, arranged by Heno again: The first one to decipher this clay tablet will get a cookie This is an ordinary spear, as it was often used in the army: This is one of the most famous reliefs, known from the Ishtar Gate, for example: ~ Updates ~ 04.07.2012 22.07.2012 30.09.2012
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