Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Schmelz

Allies
  • Posts

    21
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Schmelz

  1. Within my absence Neutrinos has announced an Update on th 22.07, wich hasn't reched this forum so far; so I now hand it in (in translation for sure^^):

    There is an Update again.

    This time the Update isn't from Schmelz, but from me (Neutrinos), then I'd like to use this to tell you, that I'm your contact persom for the next time (as Schmelz already mentined).

    I'm very glad, our project has moved forwards in the last time. Alike I'm realy pleased about the big interest in our project from the community.

    It also would be my wish at this time, again, to appeal interested modders for a collabaration: At the moment we mainly search for combatants on 3D-modelling for buildings, landscape and armor, but sure aswell all other modders are kindly invited to apply. If interested please just message via one of the community-sites via PN.

    So now to the promissed Update :) Today I present you concept arts of the priest and the dragon of the well known relief.

    d002.jpg

    d001.jpg

  2. Time for an update:

    The Team, that by now named itself "Chronicle Arts" is happy about some new members.

    Amongst others we now have a Concept-Artist, due to who you can see some drafts now.

    To avoid spoiler, I won't comment on them further:

    p001.jpgp002.jpg

    p003.jpgp005.jpgp004.jpg

    Furthermore I am glad to tell you, that there'll be folk-specific Gamestarts! (We avoid the term "Race" for several reasons...)

    In the end we'll look after our Heightmap that's finally finished!

    Down on the left, there's Skyrim's Heighmap for comperison. (Watch out! The colours match different Heights / I've had to use different scales of the colour-scala cause the surrounding of Babylon is very flat...)

    To point out the dimetions I've added a scala.

    Heighmap.jpg

    The map is huge? I've mainly choosen 8x8 Quads to have enought reserves for the case that we are going a bit away from the city. (The greatest part of the TC will act within the walls!)

    >>Watch out!<< Due to a longer absence and unattainability of myself, please contact Neutrinos!

  3. Just hope someone here already worked with VC and or TESAnnwyn.

    I've creaeted a heighmap via L3DT, exportet as RAW and made an esp from it by TESAnnwyn. (Tthe esp-size is above 12MB)

    This esp i want to merge into a master, but for that i've got to lad them into the CK (with activcatet Version Control), but after the CK reaches a level of 3,5B use of RAM it stops loading / hangs up... (exactly it is 3,541,468 KB)

    It's not a Problem about my PC, causei've got 8GB RAM, but may it has something to do with the ck, that is an 32bit-application? (and as of that limitet to 4GB?)

    What do I do wrong for that amount of RAM-need? Or is there another methode to merge them?

    edit: If I do not set the esp as the active file it does load fast and properly, but then I can't merge^^

  4. So I want to say hello to the World of TES Alliance^^

    How I got here? A long time ago (I think it isn't any longer than 1 year^^) Tamira somehow "invited" me to this forum, as it has very kind and helpfull members. As I was expending my PR-work for the Babylon-Project, I thought: "Why don't see if Tamira's praise for this forum's right!". So I'm also here for meeting nice people, but mainly for support on the project...

    I'm a modder from the german TES-Community, but also a gamer somehow^^. If you want to look for my privious work, look here.. But sadly it's all just german stuff, nothing englich at all... What Im doing at the moment you can see here.

    If you want to know anymore about me, feel free to have a try and ask.^^

    edit: And please excuse my english...

    • Upvote 3
  5. babylon_logo.png

    The Project Babylon takes you into a complete new world. Babylon is going to be a German-speaking Total Conversion (there also shall be an English version), with a new area, new weapons, armour, buildings and plots, which won’t take place in Skyrim. But it is our aim not to change the real history of Babylon as far as possible.

    ~ Story ~

    You start as an ordinary farmer in the countryside next to the fervent horizon of Babylon. Doing your daily fieldwork, you and your family are attacked by bandits, who burn down your houses and kill all family members except you. As your old life has been destroyed, you seek revenge and join other survivors from your village who are marching to the golden gleaming city of Babylon. Most of the other farmers just want to build up a new life, but for you only revenge counts. Your investigations discover a grim intrigue, which could turn into mortal danger not only for you, but for all of Babylon’s inhabitants...

    ~ Features ~

    - a complete new world in the ancient Babylonia

    - a big city and many things to discover

    - a new crafting-system

    - a dark story full of intrigues

    - Riddles and other thrilling quests

    - a level-system based on XP

    ~ Team ~

    (members / free helpers)

    • Schmelz

    • Heno

    • Dragonfly

    • NiagaraNovalis

    • Farinov

    • Neutrinos

    • Ysolda

    • Barcode

    • Watertop

    • Eranir

    • Pantoffeltier

    • Movert

    • Aerin

    • SpaceWiking

    • Necrob

    • Harvald

    • Strelok11

    • Porscha

    • Tzontlimixtli

    • l4ur1ds

    Above all, we are looking for anyone who likes modelling and texturing or creating Concept Arts. But everyone is welcomed who wants to help us with creativity or knowledge. We are offering a friendly working atmosphere, where RL has priority, and a project-forum inaccessible for outsiders.

    If you are interested, please contact me via e-mail: schmelz42@gmx.de

    ~ Foretaste ~

    You can see the temple-ziggurat of Marduk: Etemenanki (better known as the „Tower of Babel“).

    This is the render of the Blender-model (without texture), arranged by Heno:

    Etemenanki_01.png

    Etemenanki_03.png

    This is the Ishtar Gate, as a model without texture, arranged by Heno again:

    ishtar-tor.jpg

    The first one to decipher this clay tablet will get a cookie ;)

    Tontafel.png

    This is an ordinary spear, as it was often used in the army:

    Speer1.png

    This is one of the most famous reliefs, known from the Ishtar Gate, for example:

    Relief.png

    ~ Updates ~

    04.07.2012

    Time for an update:

    The Team, that by now named itself "Chronicle Arts" is happy about some new members.

    Amongst others we now have a Concept-Artist, due to who you can see some drafts now.

    To avoid spoiler, I won't comment on them further:

    p001.jpgp002.jpg

    p003.jpg

    http://chronicle-arts.de/Bilder/conzept_005.jpg

    http://chronicle-arts.de/Bilder/conzept_004.jpg

    Furthermore I am glad to tell you, that there'll be folk-specific Gamestarts! (We avoid the term "Race" for several reasons...)

    In the end we'll look after our Heightmap that's finally finished!

    Down on the left, there's Skyrim's Heighmap for comperison. (Watch out! The colours match different Heights / I've had to use different scales of the colour-scala cause the surrounding of Babylon is very flat...)

    To point out the dimetions I've added a scala.

    http://chronicle-arts.de/Bilder/Heighmap.jpg

    The map is huge? I've mainly choosen 8x8 Quads to have enought reserves for the case that we are going a bit away from the city. (The greatest part of the TC will act within the walls!)

    >>Watch out!<< Due to a longer absence and unattainability of myself, please contact Neutrinos!

    22.07.2012

    There is an Update again.

    This time the Update isn't from Schmelz, but from me (Neutrinos), then I'd like to use this to tell you, that I'm your contact persom for the next time (as Schmelz already mentined).

    I'm very glad, our project has moved forwards in the last time. Alike I'm realy pleased about the big interest in our project from the community.

    It also would be my wish at this time, again, to appeal interested modders for a collabaration: At the moment we mainly search for combatants on 3D-modelling for buildings, landscape and armor, but sure aswell all other modders are kindly invited to apply. If interested please just message via one of the community-sites via PN.

    So now to the promissed Update :) Today I present you concept arts of the priest and the dragon of the well known relief.

    http://chronicle-arts.de/Bilder/d002.jpg

    http://chronicle-arts.de/Bilder/d001.jpg

    30.09.2012

    Fireghost_p.jpg

×
×
  • Create New...