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BaconFlips

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Everything posted by BaconFlips

  1. So I created this veil today, as the start of an armor that I'm going to be working on after I finish my current project: And I'm having a couple of problems with it that I can't seem to figure out. I followed pretty much step for step a tutorial for putting armors into nifskope and whatnot and it seemed to work, but after everything was said and done and I opened the game, the armor forged, equipped properly, but the veil just didn't show up on my face :/ Here's my settings in the CK: And here's the link to the .nif file: http://www.mediafire...dhxivdvmepnnm18 I'd be extremely grateful to anyone who could help me figure out what's going wrong.
  2. Just watched a video demonstrating Unreal Engine 4... can't wait until they start making games with it, looks phenomenal.

    1. lonewolf_kai

      lonewolf_kai

      They've got some pretty cool stuff don't they? Seems to me they went a little crazy with the particles.

    2. DaMage

      DaMage

      too bad nearly all that new stuff will be PC exclusive until the consoles update....hence few games will use them

  3. BaconFlips

    Stabby

    From the album: Bacony Goodness

    Nice big pretty kill scene to top it all off. Thanatos loves killing Thalmor.
  4. BaconFlips

    Got 'Em Good

    From the album: Bacony Goodness

    This Thalmor didn't know what hit him.
  5. BaconFlips

    Choppy

    From the album: Bacony Goodness

    Still going
  6. BaconFlips

    This Is Fun

    From the album: Bacony Goodness

    Having fun just cutting away
  7. BaconFlips

    Going to Work

    From the album: Bacony Goodness

    Taking a big swing. Noticed a couple of problems here: 1. He's holding the sword too high, gotta move it up a bit so he holds below the tsuba, right now it's clipping. 2. The inside of the hilt is transparent, I can see the environment through it... anyone know how I'd fix that?
  8. BaconFlips

    It Works!

    From the album: Bacony Goodness

    Got the sword in game... doesn't look half bad! Time to cut up some Thalmor
  9. From the album: Bacony Goodness

    Added a (really) basic sheath, and moved the heron on the blade in towards the center more. I couldn't move it all the way because it would have overlapped the blood groove, but I think it looks a little better the way it is. I'll probably get working more on the sheath at a later date as I'm not all too satisfied with it, but it'll do for now cause I'm dying to move on from this project
  10. From the album: Bacony Goodness

    Preview of my next project, the war-hammer Mah'Alleinir. Also from the Wheel of Time series, this is the specially made hammer of one of the main protagonists. Hopefully I can learn a bit of ZBrush before completing this cause I was thinking of sculpting something special for this one. As it is, it's actually pretty close to being done (minus the one thing I wanted to sculpt)... but seeing as the sun's rising and I haven't slept yet, I should probably go to bed and continue this another day.
  11. BaconFlips

    Finally!

    From the album: Bacony Goodness

    Finally at the finishing stages of this damn thing. First project ever, first model ever (that wasn't made straight out of a tutorial) and probably the hardest I've ever worked on a design piece. I'm kind of happy with how it turned out. Probably going to move the heron more towards the center of the blade and try to get rid of that black line on the hilt (think it's something to do with smoothing groups), but yeah, pretty much done. Let me know what you think!
  12. I don't want to be a downer, but I was going to make the mod for Skyrim, as I don't have Oblivion for PC :'( I'll gladly offer up the meshes and textures to all of the weapons and armor I create for anyone who wishes to take them and modify them for / import them into Oblivion, however.
  13. Thanks for the help everyone, finally got past the issues I was having with this model and I couldn't have done it without your help!

    1. Show previous comments  4 more
    2. ResolveThatChord

      ResolveThatChord

      So you got the import to Max working? well done!

    3. lonewolf_kai
    4. BaconFlips

      BaconFlips

      I used the tips you gave me to re-topo the sword myself and bake a good normal map :D

  14. I haven't completed the color map yet, but here's the ambient occlusion and the UVW maps so that you can get a general idea: And I retried the projection modifier and got this (it's a little better but not much):
  15. So, ResolveThatChord gave me a lot of really good tips for normal maps, the main one being along the lines of "Chamfer the edges you want to appear as hard in the map" so I decided to have a go at it myself. I wanted to see if I could get a similar result for the same object that he got (my sword model that I've been working on). So I chamfered all the edges of the high poly that i wanted to appear in the normal map, mapped it out, and it seemed to work slightly better than the old ones I was getting... except... I'm giving better a broad definition here. And when I mean slightly, I mean, this normal map just does not appear to have any depth! I don't know what's wrong with it now, I chamfered the edges I wanted to appear as hard on the high poly, but they still appear as hard edges in the texture :/ On the up side, I got the UVW Map to unwrap correctly I don't really want to move on to another project until i can do this one correctly, cause I would prefer not to continue to mess up so much in the future haha Here's what I keep getting:
  16. About to give up on 3D Modeling... it seems that everything that could go wrong with this model has been >:(

    1. Show previous comments  5 more
    2. Vouivre

      Vouivre

      You could easily spend a lifetime 3d modeling and always learn new tricks and skills.

    3. lonewolf_kai

      lonewolf_kai

      Seriously. I've been modelling for a few years now and I'm still learning. But you know what? Being able to put your own stuff the way you want it in a game makes it worth it!

    4. BaconFlips

      BaconFlips

      Thanks for all the positivity guys, it really helped. I may be hitting a massive amount of bumps in the road at the moment, but I don't think I'm gonna quit anymore

  17. Seems I should Reset XForm before everything shouldn't I? haha I'll give it a try, thanks! Edit- Well Reset XForm didn't help much, but I found that certain elements rescaled fine with the tool, so I did that, and then manually rescaled everything else to match. Thanks for te Ctrl+Transform suggestion, that helped a ton! (I'm so used to it being Shift+Whatever to make anything uniform in Photoshop haha)
  18. So I've been trying to unwrap the UVs to create the texture map for the sword I've been working on in 3ds Max. I created the seams, pelt mapped and relaxed everything and it the unwrapping seems to be looking perfectly fine. Then I attempt to scale all of the objects by selecting them all and using the "Rescale Elements" tool, and one of three things happens. 1. The objects rescale incorrectly. Some parts that are supposed to be tiny end up massive, and other parts that are supposed to be huge end up minuscule. 2. Certain objects disappear from view entirely and I can no longer find them. 3. Both of the above combine into one massive spaz attack seemingly intended to drive me insane. (Screenshot of this provided). Yeah, see that long thing towards the right is the blade, which seems to rescale to a normal size. But that circular thing on the left, is a flower design that's supposed to be not even a tenth the size of the crossguard... and then the crossguard disappears entirely! This has been driving me crazy, as I haven't been able to get past this bump all day and I have absolutely no clue as to what the problem could be! Cookies to anyone who can be of even the smallest help! P.S. The scale tool in the UVW Unwrap mode is also working incorrectly (it doesn't scale the object uniformly even though it should).
  19. This looks absolutely beautiful! I absolutely LOVE the Issagardean Guard's Armor, the whole chainmail thing is awesome, especially the coif. Are you gonna keep that as the headpiece or add a helmet on top? Cause personally, I think it looks phenomenal as is. I'm going to follow this closely until the release. Keep up the great work!
  20. From the album: Bacony Goodness

    Here's the high-poly rework of the sword I posted earlier. I changed the hilt a whole lot, plus I added the heron in there on the hilt (it may be a little hard to see at the moment, but it's there if you can make it out). Hopefully I'll have it fully textured tomorrow for you guys to look at, and then shortly after that, in-game. This sword is the first step for the Wheel of Time mod I'm planning on making in the future.
  21. Thanks for the love guys, I just finished the High Poly model of the rework I was doing for this and I'm actually pretty happy with it, I'm gonna post it shortly if you wanna check it out. Hopefully by the end of tomorrow I'll have a full-on textured final model I'm proud of!
  22. From the album: Bacony Goodness

    Well, this is my first attempt at texturing this sword (at texturing anything really). I'm happy with the blade, but not so much with anything else, especially the gold on the crossguard and tsuba. Oh, and I also need to add the "heron mark" on the blade that the sword is named for . But that will come after I re-try unwrapping and texturing this. This was more of just a trial attempt to allow me to get the hang of it.
  23. From the album: Bacony Goodness

    This is the second (and most likely final) render before I have a go at texturing this... I feel like the hilt could use a better looking grip, but it's smooth in the reference and I could always fix it up a bit in the texture. Although this render is not much different than the first, I added a little border to the bottom of the cross guard along with a flower design.
  24. From the album: Bacony Goodness

    My first, textureless render of my first ever 3D model aside from ones made via tutorials. The model is supposed to be a heron-marked blade like the ones used in the series of novels "The Wheel of Time." Pretty happy with how it turned out at the moment, though there are some things that could always be better done. Next up comes some finishing touches, and then a texture... hopefully my first attempt at texturing doesn't turn into a mess
  25. I don't mind the complication Thanks for all the help it was bothering me for ages and I had no idea how to fix it Here's a cookie! And here's where I'm at now, I think I'm progressing pretty nicely for my first real, non-tutorial model.
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