Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

razien

Allies
  • Posts

    2
  • Joined

  • Last visited

Everything posted by razien

  1. What i ment is , Lets say we a spesific companion, that have have aoe spells, and want to make her take aggresion of the npcs that are hostile off the player and other companions and attack the <<Tank >>companion instead , basicaly to make the companion a tank, so... 1:) this can be done by a actor script, or magic effect exept script to her spells? 2:) how the scipt should look like? do i need to tell (with scipt language ofc) when combat starts and combat ends? and inside that to tell what to do when combaty starts? or this dosent needed? 3:) how the script should start? start event ? 4:) but most importantly i need help abou the part that make that spell (fireballfor example) to force all hostile npcs to attack the companion (that has the aggro spell only ofc) so how agression is in scipting language? agg ? agg up aggdown ? thanks in advance i know im a noob in scipts
  2. i have the impression that my last post lost coz of a mistake of mine, sorry if idid doublepost in need hel pwith a scripts since im a big noob in scripts about a aoe spells like a custom bat cloak to draw agression from npcs hostile, and ofc nondead any idea how it should look like? extends magic effects reference to? and im not sure how it will start start effect if isdead=ignore else force actors=hostile=area25 attack actor=companionnamehere can you help me please? thanks in advance:)
×
×
  • Create New...