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windclan

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Posts posted by windclan

  1. Now we come to the Reveal. Quite a while back now I practically gave up, the continuing problems involved in this project driving me to stop working on it altogether. The ideas never stopped though, bits and pieces clicking together and falling apart and reforming again and again. A couple months back I transferred all of the old files into an archive folder, cracked open the Construction Set, and began again...from scratch.

     

    Unlike before I chose to keep to the shadows as I worked, showing nothing and speaking of nothing until I had a new base to work atop. The old island has been replaced with a new one, man-made rather then natural. The town has been built atop it over a period of time during which several variations were tried and discarded before I settled on the current and final layout. I have condensed the old ideas down greatly, leaving me with a far smaller area to work with compared to previous versions.

     

    There is still a great deal to be done before I can open the doors to players but it will be completed, since I finally stopped trying to overextend myself and actually thought about what I wanted this mod to be. When I first announced this project a few years ago (hard to believe it's been that long) I made a complete mess of things right out of the gate by being more enthusiastic then skilled. Failures and problems and setbacks sharpened the enthusiasm down into organized determination.

     

    This will not be one of those mods that burns and dies, my newfound organization and skill with the CS have already given me a good solid start which can be seen in the Project Gallery: http://tesalliance.org/forums/index.php?/gallery/album/366-museum-of-nirn-project-gallery/

  2. Time for another update to keep appetites wheted :P

     

    Been working pretty much in the shadows with Donnato on things lately. Got quite a bit of work done and most importantly: it feels right.

     

    Unlike every other attempt I've made, every variation of this idea I've tried, this time I can clearly see in my head how the pieces will look when I fit them all together...even when I first add something new to the mix I can see right away how it should fall into my design.

     

    I have also chosen not to do any screenshots of work in progress at this time. I'm going to keep my work concealed until I have something worth showing instead of bits and pieces that could change a minute later.

     

    So, not a lot of new information but the mod is still very much alive and kicking :)

  3. Ok, so it has been a few months...very bad months but I haven't gone off and died and the project is still active...sort of. Unfortunately due to a massive loss of free time I have archived a large number of ideas until an undetermined future date. My sole focus at the moment is on the Library. Due to other problems I have realized, the number of books the place will contain is growing pretty much by the moment.

  4. Just an update to let all interested people know where things stand.

     

    • Arion is going to be working on basic landscaping on the Island
    • Donnato is continuing to work on additional creature statues when he gets the chance...maybe other things too...I honestly can't remember right now :P
    • Lilith is currently not working on anything (for this project I mean ;) )
    • And I am working on rebuilding my interiors after yesterday's wall debacle

    If anyone else feels like helping out I can certainly find stuff for you to do :)

  5. Turns out it was my mind that was borked...It WAS the ID causing the problem. I was mistakenly and stupidly thinking that the name would be different because when I added stuff the long way it uses the whole file path as the default ID...but when I drag and drop it only uses the name of the NIF file as the ID...and I knew this too! Just didn't click in my head...

     

    Anyway, problem solved...but the CS should really give an error message for that

  6. Yes to all 3 Willie

     

    The meshes are in the same folder they were the first time, they are retextures of various Oblivion buildings so they do work with Oblivion and the texture paths are the same as they were before as well.

     

    That is why this is so annoying to work out, I haven't changed anything that I can think of in terms of folders and paths...

  7. I have run into a new problem that I can't work out. For some reason I can no longer drag a NIF file directly from the meshes folder into the CS. It worked fine a couple weeks ago but now it simply doesn't do anything, no error message or anything like that, the file just doesn't get added.

     

    With the amount of stuff I plan to have losing this ability is a monumental setback, since having to add the meshes in one by one wastes entirely too much time that could be better spent building the place.

     

    Hopefully somebody around here knows what I'm talking about and can suggest a solution.

  8. I think I know exactly what one of the big problems is, resources. After I found out you could drag things from the files into the CS instead of adding them one by one I went slightly resource happy. Didn't consider that I wouldn't need half of whats in there for this part of the project, seemed sensible to have them already in when I got to them...not my best thought ever. Tossing the Link over in PM.

  9. You're voicing my exact thoughts Arion. This thing has gone way beyond what I originally set out to do and I know it...My creative enthusiasm is not an easy thing to reign in once it gets going as should be obvious from the disasters I've had already.

     

    And now I'm too deep into this hole I've dug to backtrack or replan.

  10. Yeah, RL reasons always manage to get in the way. Driving somewhere with a connection is out of the question though I may have to look into disc-burning the files as the mod gets bigger.

     

    Luckily Lilith suggested an idea that I never thought of trying myself: Use 7zip instead of Winzip for the better compression. Tried it and the 1.02gb file was turned into a bit over 600mb. Right now it is just over halfway uploaded :) Think we're in the clear for this specific moment :)

  11. New problem (of course!) Apparently textures take up a ton of space, putting my current museum files at just over 1gb in size. Which is big enough to make uploading to 4shared for Lilith and Arion to work on their parts of the project impossible...The internet out here sucks so much that it can't hold for the 4 hours it would take to upload.

     

    I need suggestions on a course of action to take here as this is pretty much a sword right through the project's chest. I have no idea when I'll finally manage to be freed of Missouri and it's awful internet service and it looks like good high-speed internet is going to be the key to getting anything done here....

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