Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

windclan

Allies
  • Posts

    393
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by windclan

  1. Ok, got the first dozen or so names on the creature list and a pretty good plan for the building of the display area for the many statues. Rather then my original plan of doing seperate rooms for Animals, Undead, Daedra, Etc...I will instead be doing a larger number of small rooms and displaying as many varieties of each creature as I can find. Small info sheets will give the basics but for a true look into the individual creatures you'll have to peruse the Nexus Bestiary, the Museum of Nirn's compendium of every creature we know of, both on Nirn and on other worlds connected to the Nexus.
  2. More news from the depths of the Museum's halls I have reigned in my enthusiasm slightly, have stopped collecting pictures for the gallery for the moment. Will resume once Don finishes putting together frames and I can see how many paintings I will have. I have also settled on a design plan for the Art Gallery. In the interest of A: Not having gigantic spaces when I am only really using wall space and B: Not overloading anybody's computer by having too much in a single cell I am taking a Many Cell approach. My plan is to divide up the paintings I make, giving each forum member their own cell and placing all of their work in there. The Museum Library is also going to be redesigned (yes for a third time...I am very picky about my Library ) It will have a similar set-up to the Gallery plan, with different cells holding different types of books. The blueprints are also being enlarged due to the fact that several of the Nexus World exhibit halls are being cut from their building. Realized that having rooms for what would amount to just more pictures and accompanying info sheets in many cases was a lot of work I didn't really need to do. So instead I plan to make use of what seems to be my most developed modding skill: Book-Making. The images and info sheets will now be combined into books and scrolls instead, further enhancing the Museum's main feature and likely saving me untold amounts of work. The only thing I still need to make that plan work is a good tutorial on how to add images to books/scrolls and whether they have to be a specific size. Anyone know of a good tutorial that explains these things? Could google it but makes sense to ask the experts first
  3. Ok people, serious announcement time. Somehow I've only just realized (with a bit of help from Donnato) that this project has flown vastly out of my control. Another 3 months and this will have been active for a year...with next to nothing to show for it. Considering that this thing originally began as me wanting a nice display area for all my loot and has now become a vast museum spanning multiple worlds I would say the idea floodgates spent a little too much time wide open...or maybe a lot too much time. Put some thought into this and came up with 2 choices: 1: Cut content and lose about 98% of the plans...which considering how much time I've already put in would be more insane then I am quite willing to be right now. Or 2: Stop jumping around like a over caffeinated rabbit, moving between areas to stop from getting utterly sick of whatever I'm working on at the time and focus. So that is what I am going to do. Work on a single building until it is done and release it so feedback and problems can be taken and fixed while I work on the next building. Since I am already working on the art gallery that is my new main priority. Going to build the gallery and continue to gather pictures from every source I can possibly find while Lilith continues her work on the workshops. With luck I might have something to show off via release by July.
  4. The Museum's many art experts are out in the field now, scouring every gallery and private collection in Tamriel and beyond for works of art. Paintings, sketches, even images so lifelike it seems they are ready to jump off the canvas, it is all being bought or traded or borrowed, coming into the Museum storehouses for shipment to the Island. The wonder within the walls of the complex grow grander by the day.
  5. Ok, my museum merging test worked without any visible problems so while Lilith continues working on her side of things I will start working on creating things for the Art Gallery. Finally get around to using all the screenshots I've gathered from here...Anyone have requests? Weird requests will at least be considered so feel free to make them
  6. Just ran a test merge with a couple small quickly downloaded mods and it worked perfectly Hopefully the real thing will go as smoothly
  7. Welcome Always nice to see more people joining the insane world of modding
  8. Been a while since I posted a status report. Not really a lot to report, Lilith is working on the workshops when she finds the time and I am sort of sitting idle...at least in terms of this project. Could only spend so long planning and tossing ideas around before I had to take a break. Starting to wonder now though, if there is an easy way to merge two esp files. I know there are ways but whether they are easy to figure out or incredibly complicated I do not know. If I could do that though (and not have to worry about anything being lost in merging) then I could work on the exhibit side of things while Lilith continues to handle the furnishing and decor. Anybody have any advice to offer on whether my lack of skill could handle an esp merge?
  9. As work presses ever onward with the Museum and the design teams work tirelessly under the guidance of the interior designer Lilith new objects continue to arrive. Today the great artist Victoria arrived on the island. bringing with her a vast gallery of paintings so lifelike you would think the creatures and people would jump right off the canvas. The Head Curator has declared this collection of art as the Museum's first Special Exhibition. (A very big thanks to Victoria for allowing me to add her massive collection of amazing screenshots to the pool of images I will make framed artwork out of.)
  10. 270 resources downloaded. That is everything I felt would be useful from the 14 resource pages here and the 70 on the Nexus. Now to take a short break and then go pick out the items I need for this particular phase of detailing
  11. Probably won't take me quite that long Already finished looting the resources of the Alliance and already took out the first 10 pages of the Nexus resources too. It will probably take me far longer to get the stuff loaded into the CS then it would to find and download them
  12. This is very, very true IS. At least I have lots of variety that way though
  13. windclan

    Tranquil

    That is quite a sight...
  14. I've finished up with the new layout and since that has put me ahead of schedule I am making preparations to hand the files off to Lilith for a round of furnishing and decorating and cluttering. Lots of resources to hunt down first though
  15. If you have seen the newest gallery shots you may notice that the roads have been replaced by a large area of paved space. This is mainly because I could not manage to make a straight road to save my life today May keep it though depending on how things look later. Also since I moved the Visitor Center to Guest Services I now plan to center the Museum around the Events Square. And finally, I am giving serious consideration to dismantling the supply port on the other side of the island and consolidating everything within the Museum Complex so I can better focus my efforts.
  16. First step in reorganizing is complete, removed the majority of the buildings keeping only the Visitor Center, Cafe, Nexus Tavern, Hotel and Library in place and covering up the removing the roadscaping. Going to be smart about this and sit down and decide what buildings I need for planned exhibits and what needs to go together so I can plan the new layout. Seems better then my original method of slapping a bunch of buildings down and THEN trying to figure out what to do with them all
  17. All righty, currently my plans for reorganizing the Museum Complex are: Merge 6 of the 9 regional halls into a single or pair of buildings. Elsweyr, Hammerfell, Black Marsh, Summerset Isles, Valenwood and High Rock will be merged. Cyrodiil, Morrowind and Skyrim will retain their individual halls since there are enough objects from each of those lands to make a full building worthwhile. Reorganize the plans so that similar halls are close to each other. So the 4 creature halls, the 4 regional halls, the Ayleid/Dwemer halls, the art gallery/statue halls and the Nexus World halls will all be moved so that a visitor could easily visit all the halls in a category without wandering the Complex to find each one.
  18. Considering how much stuff you make IS that shouldn't be a problem
  19. Currently working on figuring out which exhibit halls are small enough that I can merge them together since some like Urak and Erebus are so light on artifacts that it is not worth it to have an entire building just for them, especially since 90% of the exhibits in those halls are going to be pictures and writing since for obvious reasons I don't actually have artifacts from those other worlds to put on display. Also looking for opinions on what to do with the buildings that will be made vacant from the merging. Removing them and rearranging what is left is always an option but it would be silly of me not to see if the community has any ideas first
  20. Been quiet for a while about the progress of the project, hasn't been too much really. Been doing a little experimenting with NPC Creation lately though. Turns out to be easier then I would have expected, good thing to considering the number I'll need to populate the island properly
  21. I hate when that happens, and it's so annoyingly easy to end up with those misalignments
  22. Another amazing site has been uncovered by a Museum research team. While exploring the various Dwarven ruins spread throughout Morrowind they discovered a chamber buried under collapsed rocks and submerged in water. With the aid of water breathing spells the team was able to excavate the chamber's entrance. Inside was dry land and quite possibly the greatest Dwarven treasures ever found...a tomb, with carved images and writing covering the walls and countless objects of historical value. Strangely there was no coffin or body present, the dais where one would have sat was empty except for a pile of ash. The belief among several of the researchers is that the mysterious events that caused the Dwemer to vanish also took the bodies of their dead. This theory is supported by the writings of the Nerevarine, who wrote that while exploring a previously undiscovered ruin beneath Mournhold he saw ash piles sitting beside weapons and armor, as well as sitting on chairs and in beds. Regardless of what happened to the Dwemer though, the tomb is an amazing discovery and the artifacts are being cataloged and prepared for shipment to the Museum. A detachment of the Museum's Mage Guard have been dispatched to the site as well, to safeguard the artifacts and researchers against any smugglers of Dwemer artifacts that may be in the area. The team's best guess as to the age puts the tomb as being built during the Late Mythic Era or Early First Era. The item the researchers are most excited about is a book, perfectly intact and written in a language we can actually understand. It's title is The Legend of Flamebanner and it seems to speak of an ancient fortress and it's history...although the team is split over whether the book is a work of fiction or a true account of a piece of Dwarven history they are remaining open-minded, remembering how the discovery of the Nexus of Worlds and the multitude of other worlds connected to Nirn threw everything we knew onto it's side. (The book mentioned here is my own work, an LP from the game Dwarf Fortress, quite an interesting tale though I have yet to find the inspiration to finish it off. I do plan to add it into the Museum though along with other Dwarven related objects...May also be tossing a certain question around in my mind, perhaps to answer one of the greatest questions history has left the people of Nirn )
  23. Could have been worse Tigersong, things are slowly proceeding. Plus I found the perfect blueprints last night for building all these many, many, many interiors
  24. windclan

    Grace

    I agree Willie
×
×
  • Create New...