Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Spoon

Allies
  • Posts

    2
  • Joined

  • Last visited

Spoon's Achievements

Layman

Layman (1/11)

0

Reputation

  1. Managed to do it in the end: Scriptname SpoonLLKillHouseStorm extends ReferenceAlias Quest Property SpoonLLSCRescueQuest Auto Actor Property E1 Auto Actor Property E2 Auto Actor Property E3 Auto Actor Property E4 Auto Actor Property E5 Auto Actor Property E6 Auto Actor Property E7 Auto Actor Property E8 Auto Actor Property E9 Auto Int Property EnemyDeadCount Auto Event OnDeath(Actor killer) If E1.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E2.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E3.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E4.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E5.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E6.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E7.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E8.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If E9.IsDead() == True EnemyDeadCount = EnemyDeadCount + 1 EndIf If EnemyDeadCount == 9 SpoonLLSCRescueQuest.SetObjectiveDisplayed(50) SpoonLLSCRescueQuest.SetStage(50) Endif EndEvent
  2. Hi, I am fairly new to this, but am trying to set up a quest. I have created a player house, but did not want it to be that easy. I wanted people to have to clear the house of bandits before they could have it. The house has 9 leveled bandits in it and I want to set up a script that will move to the next stage/objective when all of the are dead. I have never used papyrus (or any other Fallout/oblivion) type scripts until a few days ago, but know VB/DOS/Powershell, so am not a total noob when it comes to scripting. That means I can (almost) follow the logic through on a script, but do not know the scructure/syntax for doing things that I cannot already find on the web. I have set up the 9 leveled actors as aliases, and thought that I could attache the following to all of them as as they died the Global Variable would just count up and then when all 9 were dead, it would move on. Am I going about this the wrong way, or have I just got some tweeks to make? Script is as follows: ================ Scriptname SpoonLLKillAllHouseEnemies extends ReferenceAlias Quest Property SpoonLLSCRescueQuest Auto GlobalVariable Property SpoonLLEnemyDead Auto auto State waiting Event OnDeath(Actor killer) Int count = SpoonLLEnemyDead.Mod(1.0) As Int ; Add 1 and then fetch the total If count == 9 SpoonLLSCRescueQuest.SetObjectiveDisplayed(50) SpoonLLSCRescueQuest.SetStage(50) Endif EndEvent EndState State inactive EndState
×
×
  • Create New...