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JulianSull

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Everything posted by JulianSull

  1. As someone who loves scary things from an artistic standpoint, that's just plain awesome =D
  2. Two more days until Halloween, and it may not be released right away.
  3. That last one is of course assuming good game design principles are used =). Health SHOULD (if they know how to design games) are only there to ensure there is enough time so that if a team/person isn't prepared for the boss/enemies, they can't simply just get lucky or kill them before they die. If it's just there to make it longer, that's not using health correctly. Increase in difficulty should be done with changes in enemy AI, slight health increases, new spells/weapons, increased enemy count, better enemy placement and quicker enemy movement/more usage of mean spells/attacks. Insane health increases is just stupid. As for that last bit, you hate Autosaves? Or you hate games that ONLY have autosaves?
  4. Technically TES still has an ending to it. Once you beat the game, you can keep playing, but the main storyline is over and all that is left are side quests. The thing that I find sort of shocking is the number of people that like Challenging. I guess a majority of the people who play TES are hardcore gamers. That in it of itself isn't too shocking as it is a massive game, but the idea of a truly difficult challenge being something people in TES want is. For the most part, I hear a lot of people use cheats after a few deaths, and honestly, if you think Oblivion on normal difficulty at any point is "Challenging" in this respect, you may have voted very wrong =). I'm glad no one really enjoys the collect them all stuff. I find it a massive pain and I'm glad most people agree. Very interesting and very helpful. Julian
  5. 1) Do you enjoy bonus objectives that ask you to find a certain amount of hidden items? For example, in Kingdom Hearts 1 you are tasked to find all 101 puppies throughout the game and there is an item you cannot get unless you get them all. Would you enjoy searching for all of them? 2) See above 3) Super Easy: Setting stuff to lowest difficulty and just blowing things up. Really only for fun and not for challenge. Easy: Mario Kart and the like. Things that you can pick up and play. Probably not going to fail and if you do, you'll probably get it the next time. Normal: This game on normal difficulty. Also, most Final Fantasy's are this difficult. For the most part, it's a fair challenge and every so often, there are things that slow you down, but you know you can do it. Challenging: If you have ever played Cathrine, this is what I'm talking about (on Normal). It might start easy, but by the end it'll take some time to figure out how to do it. You might need strategy guides. Metal Gear Solid in some places hits this and some of the optional bosses in Final Fantasy are like this. Extreme: If you have ever played Person, this is the difficulty I'm talking about. Also, Penance from FFX International, Ozma from FFIX, Cathrine on max difficulty, and are good examples of this. Anything that when you see or hear about it you wonder "How is that even possible?"
  6. I'm trying to delete an NPC's AI, but every time I click on the AI, it just crashes. I tried this with every NPC with AI (At least every type of NPC) and it always crashes. My file is getting pretty big...could that be part of the problem?
  7. Small problem: You can't have ANY job. That includes charity work. =) You also have no income so you wouldn't be able to give to charity. Option two is more for you. You'd be the most successful charity...guy thing ever Charitor?
  8. It really comes down to one things: What makes you happy? Is it being free and enjoying more physical and social pleasures like friends and seeing the world? Or do you enjoy giving to humanity and pushing our race forward? I have to agree with Antiscamp completely. What use are you if you don't give anything and only take? And for me, I get pleasure from giving what I know how to do.
  9. That's perfect! I love that quote and it gives me a great idea of how to end this. Thanks a lot. Don't be afraid to give more input on this =D
  10. Is it? I'm just playing devil's advocate here but imagine the first life. You can go anywhere you want and the people you are with fit you absolutely perfectly. You go on long road trips, visit beautiful places and get to experience all of those wonders of the world you never thought you'd see. Sure you're not rich in a monetary sense, but you are in a social and exploration sense. Doesn't that outweigh the need for work? Julian
  11. So, I'm working on my theme for my next mod and I want this ending to be really powerful so I need some input. All you have to do is answer this question: Which of these two lives would you rather? In one life you are completely free. Basic necessities are taken care of like food, water, shelter and transportation. For instance, you could take a plane to California, get a hotel and hang out on the beach. You get to take a few really good friends with you and basically live your life doing whatever you want. HOWEVER! You cannot follow your dreams. For example, let's say you always wanted to be an amazing guitar player. You pick up the guitar and it sounds awful no matter how much you practice. Did you want to own a company? You'll never get to. In the other life you follow your dreams. If you always wanted to be a dancer, you'll be the best dancer who ever lived. If you wanted to own a company, you'll outsell Google. HOWEVER! You'll have very very little free time. You're personal connections will be much weaker and you will be stressed constantly. But remember, every dream you have will come true in that way (Career wise). So, which life would you rather have and why? A meaningless, purposeless life of infinite fun or a purposeful, stressful life of dreams coming true? Input is really appreciated =)
  12. Note to anyone who downloaded The Dismal Thicket and had texture issues, that issue is completely fixed and a new version is being uploaded right now. If you haven't played it, give it a shot and check out the new level as well! Dismal Thicket http://tesnexus.com/downloads/file.php?id=39191 The Hunter http://tesnexus.com/downloads/file.php?id=39432
  13. Boss Fight 4 - The Hunter Easily the most produced boss fight made so far. Thanks to everyone that helped out! Don't be afraid to leave comments and I'll see you in two weeks! Download here: http://tesnexus.com/downloads/file.php?id=39432
  14. =D Perfect timing too. I'm about to get to the part where she is involved.
  15. HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATE. Thank you. I feel dumb. TriggerHitShader was working.
  16. I can make the NPC =). I have very specific things I want to do with her. I'm going to be using her A LOT in the next few boss fights. Thanks so much!
  17. I have a push button that activates them: scn aaaBossFightHunterGasRoomScript begin OnActivate Player aaaBossFightHunterRoom4ActivationX.Enable aaaBossFightHunterGasTrap1REF.Activate aaaBossFightHunterGasTrap2REF.Activate aaaBossFightHunterGasTrap3REF.Activate aaaBossFightHunterGasTrap4REF.Activate TriggerHitShader 10 Disable end The gas traps are not doing any damage and there's no indication of it working.
  18. Wow yeah that's actually perfect. Doesn't have to be an exact match. As long as the face and hair are right the rest should be perfectly fine =D Thanks
  19. I can't find any good matches for that robe. The closest I've found is Dark Brotherhood =/.
  20. Wow yes! Thank you so much. Can't wait to see the finished product =)
  21. I can't get these things to work for the life of me. I'm using the ARGasTrapGrate01 and this is the script that I used for it: scn aaaBossFightHunterGasTrapScript ; spurt gas on activation float timer short next short activated ref mySelf ref myParent float fTrapDamage float fTrapPushBack float fTrapMinVelocity float fLevelledDamage short bTrapContinuous begin onActivate set myParent to getParentRef set mySelf to getSelf set activated to 1 ; set up the damage values set fTrapDamage to (Player.GetActorValue Health) / 15 set fLevelledDamage to 0 set fTrapPushBack to 0 set fTrapMinVelocity to 0 set bTrapContinuous to 1 set timer to 24 set next to 1 playgroup forward 1 end begin gameMode ;daisy-chain if next == 1 && timer <= 23 set mySelf to getSelf set myParent to getParentRef myParent.activate mySelf 1 set next to 0 endif ;reset for next time if timer <= 0 && activated == 1 set fTrapDamage to 0 set activated to 0 endif set timer to timer - getSecondsPassed end I definitely activate them and they are definitely enabled. What am I missing? That above script is almost identical to the original oblivion script for this trap.
  22. That'd be awesome but only if you could have it before Friday the 15th =). That's when I release the mod.
  23. Wow she looks so much older and more evil from that light and angle. I think I have a slight idea of what I can use. As for the hair style, I might just search for something slightly similar. EDIT: That staff...Is it in the game already? It looks really familiar.
  24. I'm trying to create a Daedric prince for my mod specifically this one: http://www.uesp.net/wiki/File:OB-Img-ShrineofVaermina.JPG It looks like to recreate this in NPC form I'd need that staff, that clothing (Or something similar) and that hair style. Do you guys know of anything that looks like that, most importantly the hairstyle? It's a bit hard to see but it's actually a triple pony tail in the back and extends to the shoulder.
  25. Heh, that strangely reminds me of the drunk guy in Cheydinhal who sings "FLLYYYYYYIN'"
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