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PacificMorrowind

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Everything posted by PacificMorrowind

  1. BOO!

    1. donnato

      donnato

      Hiya PacMo .

    2. PacificMorrowind

      PacificMorrowind

      Been a while since I poked my head in hasn't it... haven't even played for months - my mother plays more video games lately than I do!

    3. DaMage

      DaMage

      Run for your lives, its a ghost!

  2. new avatar instated... one of my testing char's with a little amulet I made him to protect him :)

    Thanks Dark, though I'll skip on the pint... unless it's milk... since I don't drink anything with caffeine or alchohol (though if I ever (knock on wood) break a leg in the wilderness I'd probably reach for the vodka bottle to disenfect, and numb the

    pain)

  3. Thanks... now I'm sure I used to have an avatar hmm must have ran away due to neglect :(

  4. Now I know I've been too inactive lately... I recognize only 1 person on the active users bar right now when I used to recognize at least 85% of em... must reform my bad ways

    1. Show previous comments  4 more
    2. lilith

      lilith

      The elusive Pac Mo has been seen! Happy BIrthday!

    3. Mannimagnus

      Mannimagnus

      Happy birthday Pacific! :)

    4. PacificMorrowind
  5. I think I've been offline from here WAAY to much lately... thanks :)

  6. well it does do that but it does much more... It has 72 spells that it can run on nif/kf files... of course there is some duplication in there like optimize runs 6 or so of those... of course 99.9% of mod users will only ever be interested in optomize (and related spells such as optimizing far nifs - but those are nicely done by Ulrims new batch script to run PyFFI I understand), and 95% of modders probably won't ever be interested in the other spells but a lot of them are actually very useful... really my favourite one is modify_makefarnif; it is does everything except decrease vertices much to make a perfect far nif... <end somewhat random rant about the great PyFFI... I blame my sinus infection if it is incoherent and boring> Paciifc
  7. Welcome This is a great place to learn modding if you're interested (he says in his usual learn this fun addictivie skill way - presuming that you don't for no reason other than you don't have links in your sig) Pacific Morrowind
  8. doesn't like it when bears break onto my deck... *grumbles*... attrocious gun laws around here... not legal to discharge a firearm (but owning one is legal as long as it is registered)... oh well I suppose if I can get a compound bow that'd work if that bruin comes back (which it almost certainly will)

    1. Show previous comments  2 more
    2. PacificMorrowind

      PacificMorrowind

      dead bear ain't no problem... bit time consuming its true... but very tasty :drool:...

      detering is fine if it goes away but it took almost all our apples (dirty thief) and is now breaking into sheds and decks... and I have livestock so starting to get er tense about.

    3. Johnn123

      Johnn123

      ihad a bear go through my backyard once, nearly broke my pool! go with the bow pacmo, bear is delicious!

    4. Mishaxhi

      Mishaxhi

      bears are awesome

  9. and it occurs to me that it is time to wish one of our favourite massive worldspace developers a happy birthday... Happy Birthday Onra Pacific Morrowind
  10. online :shock: ... actually had time to post a few things other than BOSS & Wrye Bash main threads yesterday! :doubleshock:

  11. well it is an oldish hand made one... but really nothing to swing around (have I mentioned that I toss 15ft tall trees all the time?) Pacific
  12. I'd post some pictures but with my dialup I'll just stick to descriptions of my fun blades My constant companion (in my pocket 95% of waking hours): folding stainless steel 4in blade, 4inch handle (approx)... also small saw, screw drivers etc. My favourite: a 22in blade carbon steel machette... just got it back in May but already it has seen thousands of vicious and bloody battles with salmon berries (undefeatedly I might add) also 2 rather beaten up and no doubt walking repositories of tetanus (rusty) 18in machetes and one 30in good heavy (around 15lbs) sword Pacific Morrowind
  13. has to resort to weirdo speech... ZOMG been away too long... so many cool looking changes... so many long abandoned friends... will try to be online a bit again (and least that's the plan ;))

    1. Show previous comments  1 more
    2. DarkRider

      DarkRider

      Hey! PacMo! Good to see you matey!

    3. Jheuloh

      Jheuloh

      Welcome back to the party! It's been a while since we last saw you.

    4. Critterman

      Critterman

      welcome back!

  14. CBash topic over on bethsoft It definitely can read/write but if you're doing Java might not help you too much; however the info contained in these classes should help you undertand the record data better: (ie jut search for these lines since depending on your version it could be different line numbers, the stuff after the colon in brackets is a little note about it) class MreRefr(MelRecord): (the reference data for most cell references - ie most of what you want is in here) class MreAcre(MelRecord): (the data for hand-placed creatures) class MreAchr(MelRecord): (the data for hand-placed NPCs) class MreRecord(object): (those three other classes inherit a lot of stuff from this... has a lot of the reading/writing code... the other reading/writing code is in the ModReader and ModWriter classes) all the classes between 'class modReader:' and 'class MelTuple(MelBase):' (all those classes are in bosh.py Wrye is "kidnapped and taken to Azeroth" (his words... after this event happened) - he's pretty much totally offline... but otherwise he probably would have been helpful (he's helpful if you're polite an are at least a little bit not an idiot (he has a very low idiot tolerance (which runs into fun over at bethsoft sometimes )). However Raziel23x, and me have taken over at least for the time being Bash's development (with contributions from haama, Lojack and Badhair as well)... any questions I'll try to answer them (though I've only been doing anything other than tescript for the last 10 months). the formid has to be different for each and every record or you will (probably) run into all sorts of fun errors... so when duplicating I'd suggest (psuedocode): def duplicate: # lots of other stuff ***** tempid = newreference.formid while tempid in listofformidsinmod: tempid += 1 newreference.formid = tempid not sure but I suspect that fixing the formid will fix this yes the cs autocorrects that error... but better to psuedocode: def duplicate: # lots of other stuff ***** tempid = newreference.formid while tempid in listofformidsinmod: tempid += 1 newreference.formid = tempid modfile.header.numrecords += 1 (see class MreTes4(MelRecord): in bosh.py for some details on that) Hope that is helpful. Pacific Morrowind
  15. the interior data is fully exposed/decoded by Wrye Bash currently (also Tes4Edit). However I would sugget waiting to do anything base on that until Warrudar's CBash is done (A C implementation (ie way faster than python for read and write of large files like oblivion.esm) that can plug into python)... then build a python or C based app using that to deal with the esp writing and data reading/writing. Pacific Morrowind
  16. Of course I know you from both bethsoft and nexus... I can keep track of multiple nicks for one person fine (some forumers I know have 3 that I can keep track of) Welcome Pacific Morrowind
  17. Although as noted on the site the docs on WryeMusings.com are slightly out a date... best to use the Wrye Bash.html that is in your oblivion/mopy folder... that is the same readme as on the site but up to date (to the version that you have). Pacific Morrowind
  18. very nice looking... if only I had a mod that I was working on that featured somewhere ccccooolllddddd. Pacific Morrowind
  19. while you're looking into that any chance of appending the download entry number to the filename (ie filenam.zip on dl becomes filename260.zip)? I manually rename for ease of later finding... but if it is fairly easy it would be nice to have automatic. Pacific Morrowind
  20. I would join and help you; I fit pretty much all your criteria... except one: got too much RL stuff so would not have the time that that would require. However that said I am certainly willing to do small things; I've been downloading the UDK stuff for the last 2 months (did I mention I have the worlds worst dialup... also downloading <painfully slowly> half a dozen other large things at the same time though), so as soon as I have that I'd probably be able to whip you up some scripts (I don't know really any C but I know enough Java to say hello world and enough Python to write up nice scripts for PyFFI/further develop Wrye Bash. I'd also volunteer some modeling but I only use Blender (and have used gmax but I'm not geting Maya or Max ($$$$$) and gmax is pretty wimpy). Pacific Morrowind
  21. hey I recognize that nic... GtA... welcome to TESA.

    Pacific Morrowind

  22. Welcome to the Alliance... another familiar name from bethsoft is nice to see.

  23. sure activators can be done... still take a bit of time; less than creature more than static (since static is soo quick). I'll try and get this done quite soon. Pacific Morrowind
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