Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

PacificMorrowind

Ambassadors
  • Posts

    280
  • Joined

  • Last visited

Posts posted by PacificMorrowind

  1. I'm using version 264. Anyway, I've been reading both Bash guide many times but can't figure it out. Where is the Merge Filtering located? The guide stated it is an advanced option, do I need to do something out of ordinary?

    I humbly suggest upgrading to 268... humbly since I did all the new coding for 268 :wave:... adds a few new features.

    But how come the Merge Filtering feature doesn't even exist on my WB. If we traced the guide, it should be located under Merge Patches, but it's not there in my case. I have tried uninstalling and reinstalling different versions of WB to no avail. I have also examined through the Bash 'official' thread in Beth forum, but it seems nobody have similar problem. What do I miss? Is this a prank? Or perhaps some kind of crazy conspiracy involving thousands of Beth forum users led by Wyre himself?? :poke:

    Even more spooky, it's not just Merge Filtering missing, Item Interchange Mode and several other supposedly "features" do not exist in the WB here. Yet, the ordinary folks (or should I say conspirators) chat casually as if there's nothing unusual. I do hope some folks here could enlighten me...

    enlightenment shall fall from the heavens and strike you with knowledge:

    Merge filtering is just mods that are BOTH mergeable and tagged with filter. You select them in merge patches (Item Interchange is a great example of this) and then WB silently filters out any references to mods you don't have active which are mastered to them.

    Item Interchange Mode is under import inventory. IIM is just import inventory which ONLY imports inventory and NO OTHER changes are imported into the bashed patch (again II is a good example of a mod that uses this).

    what other features can't you find?

    Pacific Morrowind

  2. I also envy you if you truly have goats. They're strange and cool animals.

    that they are... though rather than eat a slipper they would prefer a highly poisonous plant. at least I have one goat that is evidently immune to all normal goat poisons (normal goat eats 1/4c of wilted cherry leaves and x-x) and she's eaten whole cherry trees to the ground. but most importantly they are sweet and very intelligent. Their favourite thing is walks (basically like a dog walk but with more browsing, slower and a lot more of them and no leashes) and follow perfectly.

    Pacific Morrowind

  3. On the subject of Ambassadors, they are members in good standing on the official forums of Diviner status or better and we consider them just that. Ambassadors between TESA and Beth. aa_biggrin.gif

    rats I'm only a Disciple... must post more more... only 820 posts to go.

    edit: No worries Grond... never had anyone suggest I would spam before :shocked: I always say something meaningful in my posts... which is why this is an edit Just to be on the safe side... though if she tries to headlock me I'll send in my bouncers (2 130lb goats... they can headbut way harder than any hominid... but I don't know if they will on command)

    Pacific Morrowind

  4. Undecided as to whether SI content would be acceptable or not. Lots of people have SI these days, and SI surely has some neat stuff that could be incorporated. it just tends to limit the audience too much for some reason, despite SI's penetration lately.

    I would vote use SI.

    Also of note - since I originally posted this to my personal blog ( political content, most people usually don't care to read it ) Dwip has said he'll provide a sanctuary in Chorrol as well. He's already got a decent plan laid out assuming Vista and the CS can get along with each other.

    never seen a link, I'd give it a look. I can testify to Vista and the CS work fine (as long as you avoid the UAC restrictions - disable UAC or install to non-system location).

    Anyways really like this. I too haven't really liked the look/play of other sanctuary adding mods... just don't seem to fit into the DB current status.

    If I get some time (hahaha)before you get this done I might do up a location. need any meshes? for the alter to Sithis got any ideas (ie concept art) or just basically moddeled to look somewhat similar to the Vile Lair one?

    Pacific Morrowind

  5. Mage sorted that one....but I do have another that needs its collision trimmed if you're game? :wizard:

    totally... collision modification is about the simplest thing possible to do in blender. (aside from making squares :salute:)

    Just post a link (or pm if top secret)

    Pacific Morrowind

  6. WAHOO I'm so excited. I got a whole body into Blender! Now if you'll pardon me, I have a massive headache .. *rubs eyes*

    just so you know it is best if you import the skeleton (or skeleton beast), select it and then import the body parts with "parent to selected armature" because otherwise You'll end up with the bones in multiple nodes which is annoying (but no real problems, just messy and confusing).

    well I was motivated to learn 3D modeling...I'm going to uninstall wings3D now :pints:

    don't give up... if Blender seems to complicated I would suggest gmax, it is wimpy but it's UI is very friendly and once you get a general understanding of modeling switching back to Blender will make a lot more sense than it did.

    Pacific Morrowind

  7. Does skinning refer to applying textures to meshes? If so there are a couple of tuts here.

    nope. applying textures to meshes is UVmapping.

    skinning is putting "bone weights" to each vertex of the mesh. the bone weights then tell oblivion how to move the mesh to fit animations. good skinning is ESSENTIAL to clothing, armours; though for helms, rings and amulets (and similar) it is simplicity itself since you only need to weight for one bone and since all weights have to add up to 1 for each vertex you just paint vertex weight on full. Reasonable UV maps are essential for ALL meshes. Except for skinning which I haven't yet mastered (or even got a good handle on) feel free to PM me with any questions, or ask here or anywhere else on the site and I might see it :pints: and answer it if I can.

    Pacific Morrowind

  8. I don't think you will be able to do skinning in Wings3d if my memory serves me (and skinning is VERY difficult - at least for new modelers).

    I really suggest learning Blender... it is the most powerful free modeling software and is really almost as powerful as 3dsmax... some people use both and switch between them for different tasks.

    Pacific Morrowind

  9. Quote

    ChalkLine is currently experiencing some technical difficulties replying on various forums so is unable to reply here, but he asked me to pass along his blessing. You are most welcome to attempt these if you like, he is still interested in seeing these done by anyone willing to have a go.  :pints:

    Well then I'll w(h)ip something up! I just have some MMM stuff I have to complete first - due by the 20th so probably be after that before I start work on it. The helm will be super easy (I think) so it should be the soonest.
    Pacific Morrowind
×
×
  • Create New...