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Ysne58

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Everything posted by Ysne58

  1. I just double checked. There are at least 2 and possibly more land tears when RST is loaded after CWW. So there is more to this conflict.
  2. Next time, I'll just pick that jailor's pocket. Now I feel really guilty.
  3. You don't lose anything. But the reward at the end is slightly different depending on whether you exceed a certain level of evilness. I did kill that jailor by the way and I still got the reward for being on the lighter side of the coin. I'm sure that decision is not the only one that affects morality level.
  4. It didn't happen to me when I actually played through the main quest instead of using msqdone. The only map marker I got was for Sancre Tor while I was playing through. I did not get that rune stone marker because I did not get close enough to it at that time. That map marker disappeared somewhere along the line and then the other two markers for Shrine at Sancre Tor and Temple of Light appeared as I went through the RST quest line. If there had been two markers in my game I would have reported it.
  5. Thank DR for that. All I did was test the mod. And I had to have help on that one. He is an evil genius.
  6. This file already has 21 votes for file of the month over at Nexus. Woohoo!
  7. That is unfortunate. I'll see if I can find out anything. I'm glad Vorians made the patch. I'll go through my old notes and see if I can find anything on the author.
  8. Welcome to TESA.

  9. This hard conflict is listed in the read me. When I was testing I had to take Thievery out because of those conflicts. DR simply did not have time to anything about this one. If you know anyone who wants to fix this and has that mod author's permission, have them contact DR about what to do.
  10. Do these two facts have something to do with each other ? And more important, is there a way for me to continue the quest without having to load a previous save (that unfortunately is before the beginning of the water warrior) ?
  11. MQSdone does not conflict with RTS. I have used it several times with no problem. If there is a conflict it would have to be another mod.
  12. At which point he set sites for Sancre Tor again. Bizarre, and not sure if it's even something you can fix. The AI pack shouldn't have sent him in there to begin with. Yep. Bruin has been a real problem child for DR all the way along here. He just does not want to co-operate with his AI package.
  13. All done. In my TES4 build, there is something wrong with the activator on the portcullis in the room with the two frozen men under ice... Sorry I can't be more helpful....
  14. I use a key ring mod and I have no problem getting through this. Elena I did misstate which key was found back in the area. It has been just long enough since I ran through that that I had forgotten part of it. I apologize for any confusion this added.
  15. It is possible that some kind of new bug has crept in. Do you have a save available from before you leave the entry area?
  16. edit: thank you insanity for showing me how to do spoiler tags.
  17. Have you tried walking around the Blades Court building to see if you can trigger that letter? DR says in an earlier post that he is expanding the area to try to help with that issue.
  18. I reported the MMO information to TNO in his MMO thread on Bethsoft.
  19. I was wondering why I hadn't encountered Rowan's bug when I tested.
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