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omegamatt

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Layman

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  1. Hey everyone. I'm building a dungeon filled with Slaves, Dremora, and Vampires. Everything is just about finished, except for one glaring bug. The Dremora and Vampires (all Lvl Actors) attack the Slaves (custom NPCs) indiscriminately, as well as attacking each other (Dremora vs. Vampire gang war). I'm trying to make it so that the Dremora and Vampires only attack the player, and the slaves stay completely neutral to everyone. I've tried a few scripts, as well as setting all the NPCs to a single faction, but nothing seems to work. If there is a solution, would it be one where I can have a single exception? (One of the slaves gets uppity, and a Dremora puts him down).
  2. Thanks for the response. So there's no way to do it that doesn't involve writing your own behavior package?
  3. Hey all. I'm designing a dungeon where you take an item and suddenly all the ambush Draugr in the area wake up. I've got the item trigger down pat, but I'd like to set up patrols for the newly woken Draugr. I'm using the Ambushes from WarehouseAmbushes and standard PatrolIdleMarkers, but I can't figure out how to link the ambush mobs to the patrol paths without breaking the ambush mechanic. Is there a cheap, easy way to do this? Or do I have to rely on AI scripting and pathing? EDIT: Whoopsie, I forgot to put a thread title. Fixed.
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