hi all, i am using SKSE to make a mod, i am making a vampire like mod (not quite but close) let's say you activate a lever and your hair changes.
i am using this function:
Function SetNthHeadPart(HeadPart nHeadPart, Int slotPart) native
along with this function:
HeadPart Function GetNthHeadPart(Int slotPart) native
to make this:
Player.SetNthHeadPart(Aerin.GetNthHeadPart(4), 4)
considering that Player is given from creation kitr as ActorBase of player, and Aerin is a given Actor from creation kit. this should give the player the same eyes of the given NPC. all i get is empty eye sockets.
there not enough documentation about HeadPart numbers, and each number is what HeadPart. i tried to take HeadPart as a property and edit it from creation kit and give it the right eye, but in CK it does not take HeadPart as property, the combo list is empty.
any help?
PS: i got it from here: http://www.creationkit.com/SetNthHeadPart_-_ActorBase