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neomonkeus

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Everything posted by neomonkeus

  1. What version of Maya are people using, let me know.

  2. There should be no functional reason for not using the latest, in fact by using an older version you may be introducing problems to your files which are fixed in subsequent version. Here is a link to the latest build - https://github.com/niftools/nifskope/releases/tag/v1.2.0-alpha.2
  3. @delta19. I would not guarantee the condition of NifSkope plugins, they are not very robust, which is why we have 3d program specific plugins. If you care to share the files then we can take a look. Also you are using v1.1.1, v1.1.3 is latest recommended version, but I will link the latest 1.2 dev build of NifSkope once it is uploaded it alot more stable even at this stage than wither of the two.
  4. If people want to play with the the Dev version of the Blender nif plugins a build can be made available. @Donnato - I'll see if I can find the video from the Blender Conference this year. Ton, Blender Foundation chair was hooked into an occulus rift & kinect running on the Blender's game engine with BBB rigged in.
  5. They are only making a pilot as they failed to reach their goal. They wanted to do a full scale production which would have been with 12 studios around the world. The funding model was with the new Blender Cloud which is like a subscription service to training material from the Blender Institute and much more. Its a pity, but they will probably try again next year when the cloud is better established.
  6. Shader support updates - Additional shader support - https://twitter.com/niftools/status/472457097549197314

  7. Do you glow in the dark, NifSkope does! - https://twitter.com/niftools/status/471754293847293952

    1. DarkRider

      DarkRider

      Nice touch :)

    2. Tamira

      Tamira

      ..and you can create Nifskope render screenshots now in the program itself !

    3. neomonkeus

      neomonkeus

      Much updates, such feature, wow

  8. Seen the NifSkope dev updates, try it for yourself - https://twitter.com/niftools/status/468314935140032512

    1. Tamira

      Tamira

      Great! Instant download.

  9. Seen the NifSkope dev updates, try it for yourself - https://twitter.com/niftools/status/468314935140032512

    1. _echo

      _echo

      Good to see niftools still being worked on.

      I am a contributer over on their forums, cus I reported a bug with MOPP collision back with Oblivion XD

    2. neomonkeus

      neomonkeus

      The more contributions we get the better things can be for everyone.

  10. I don't believe in gravity any more, floaty, floaty, floaty - https://twitter.com/niftools/status/461262940385988608

  11. Thar be Dragons!....and they look better in Blender too - https://twitter.com/niftools/status/444227605135237120

  12. Latest updates - www.twitter.com/niftools

  13. Latest updates - www.twitter.com/niftools

  14. Minor version update has been released - http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4128&p=26430#p26430 Version Info (1.2.2): * Fix: Common: forgot to update CHANGELOG.TXT * Fix: ChunkMerge: handling of oblivion-style collision information when not re-use collision dat
  15. Get the latest version of Skyfox's Utility - Release Thread - http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4128 Issues - http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4130 Version 1.2.0 ============= * New: Common: added ReferenceGuide documentation * New: Common: (Beta) support simple collision meshes allowed in Skyrim (e.g. bhkBoxShape, bhkNiTriStripsShape) * New: Common: support NiTriStrips next to NiTriShape * New: Common: adapt to newest nifxml/niflib * New: NifConvert: optional remove all collision nodes from NIF tree * New: NifConvert: re-use tangents and bitangents from NiBinaryExtraData * New: ChunkMerge: in-place collision nodes vs. global collision structure * New: ChunkMerge: detect and report NIF version * New: ModelViewer: add more colors (e.g. background, ambient) * New: ModelViewer: display (bhk(Packed)NiTriStrips) * Fix: Common: use correct version info in resource data * Fix: NifConvert: remove all NiMaterialProperty objects * Fix: ModelViewer: display vertex colors in case of existing texture * Fix: ModelViewer: display wireframe of simple collision data in correct size * Fix: ModelViewer: occasional crash when showing model
  16. The two criterion for enable alpha values to be used are a NiAlphaProperty and the shader flags. You have more or less covered the texture part but there is also the vertex colors have an alpha component, If vertex colors are enabled in the shader then these will also use the alpha. Your example given above is excellent for such a case, as the mesh itself will fade out if it has vertex_alpha. This is used in combination with the alpha technique on the texture layer. Also just an aside, NifSkope is a best effort render, it will attempt to render the mesh, but that might not accurately reflect how it will look in-game as that depends on the implementation of the game engine, as many share the same format but render implementation varies.
  17. Thanks Shogran for getting the ball rolling. I suppose my initial critique is its complexity, not because its in 3d but rather size and a backgroud. As a logo I suppose you have to think about where it will be used, such as in compact compact spaces, banner headings, etc. and the background which it will be used against. Again its important to point out that you have free reign over the design, choice of font, style etc. so keeping it looking like the current logo is not a must. On a side note was this rendered in cycles?
  18. Yep the one in my signature is the current logo.
  19. I am currently looking for anyone who might be interested in lending their artistry skills. Niftools has been about for quite, almost 8 years and we think its about time it got a bit of an update. This will be open to anyone either as an individual, collaborative or iterative design. Should there be any interest we would also like feedback from the community at large. If there are any further enquiries, drop me a pm. \Neo
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