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Posts posted by neomonkeus
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@delta19. I would not guarantee the condition of NifSkope plugins, they are not very robust, which is why we have 3d program specific plugins.
If you care to share the files then we can take a look.
Also you are using v1.1.1, v1.1.3 is latest recommended version, but I will link the latest 1.2 dev build of NifSkope once it is uploaded it alot more stable even at this stage than wither of the two.
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If people want to play with the the Dev version of the Blender nif plugins a build can be made available.
@Donnato - I'll see if I can find the video from the Blender Conference this year.
Ton, Blender Foundation chair was hooked into an occulus rift & kinect running on the Blender's game engine with BBB rigged in.
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They are only making a pilot as they failed to reach their goal.
They wanted to do a full scale production which would have been with 12 studios around the world.
The funding model was with the new Blender Cloud which is like a subscription service to training material from the Blender Institute and much more.
Its a pity, but they will probably try again next year when the cloud is better established.
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Minor version update has been released -
http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4128&p=26430#p26430
Version Info (1.2.2):
* Fix: Common: forgot to update CHANGELOG.TXT
* Fix: ChunkMerge: handling of oblivion-style collision information when not re-use collision dat
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Get the latest version of Skyfox's Utility -
Release Thread - http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4128
Issues - http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=4130
Version 1.2.0
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* New: Common: added ReferenceGuide documentation
* New: Common: (Beta) support simple collision meshes allowed in Skyrim (e.g. bhkBoxShape, bhkNiTriStripsShape)
* New: Common: support NiTriStrips next to NiTriShape
* New: Common: adapt to newest nifxml/niflib
* New: NifConvert: optional remove all collision nodes from NIF tree
* New: NifConvert: re-use tangents and bitangents from NiBinaryExtraData
* New: ChunkMerge: in-place collision nodes vs. global collision structure
* New: ChunkMerge: detect and report NIF version
* New: ModelViewer: add more colors (e.g. background, ambient)
* New: ModelViewer: display (bhk(Packed)NiTriStrips)
* Fix: Common: use correct version info in resource data
* Fix: NifConvert: remove all NiMaterialProperty objects
* Fix: ModelViewer: display vertex colors in case of existing texture
* Fix: ModelViewer: display wireframe of simple collision data in correct size
* Fix: ModelViewer: occasional crash when showing model -
The two criterion for enable alpha values to be used are a NiAlphaProperty and the shader flags.
You have more or less covered the texture part but there is also the vertex colors have an alpha component, If vertex colors are enabled in the shader then these will also use the alpha. Your example given above is excellent for such a case, as the mesh itself will fade out if it has vertex_alpha. This is used in combination with the alpha technique on the texture layer.
Also just an aside, NifSkope is a best effort render, it will attempt to render the mesh, but that might not accurately reflect how it will look in-game as that depends on the implementation of the game engine, as many share the same format but render implementation varies.
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Thanks Shogran for getting the ball rolling.
I suppose my initial critique is its complexity, not because its in 3d but rather size and a backgroud. As a logo I suppose you have to think about where it will be used, such as in compact compact spaces, banner headings, etc. and the background which it will be used against.
Again its important to point out that you have free reign over the design, choice of font, style etc. so keeping it looking like the current logo is not a must.
On a side note was this rendered in cycles?
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Yep the one in my signature is the current logo.
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I am currently looking for anyone who might be interested in lending their artistry skills.
Niftools has been about for quite, almost 8 years and we think its about time it got a bit of an update.
This will be open to anyone either as an individual, collaborative or iterative design.
Should there be any interest we would also like feedback from the community at large.
If there are any further enquiries, drop me a pm.
\Neo
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Next bug fix release has been made available for testing. Passed on information by Tamira for improved feature support.
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A new version has been built and made available for download via OP with fixes for issues as requested by RonRay and others to review pre-requisities.
Additionally new utilities have been included such as the requested ability to prep a nif for Skyrim, i.e F03 -> Sky until the Blender Nif Scripts have been updated.
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The only other problem was when I was installing the graphics card. I was using the discrete card to get the OS installed, then popped it in the GPU. It wouldn't boot up, scratched my head, removed it, played around with some things, then just worked.
Yeah Don, I was much the same. My old dev PC was about 8~ years old since it was built so a little rusty.
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Well started into the build on Tuesday as that is when the finally delivery arrived containing the Mobo, SSD & Ram. Bit of a fiasco where the "delivery company" apparently lost it, but on the day the "online store" were going re-send the order, it was miraculous arrived back to their warehouse. I suspect that it was lost internally in their warehouse.
Still all went well, though my room turned into a packaging maze. Took a while to get everything sorted as my case top was difficult to remove to install cool and sifting through which connectors which I would use. I could have built in a day but thoroughly took my time to enjoy the process. Need to finalise the cable management withcable ties on the back of the case as they were just loose tied while things got moved around.
Ran a smoke test while I was away over the weekend as suggested by Ron . The room being still intact and nothing melting down is a good sign. Going to put it through its paces this evening. Only have a barebones install, but will be starting into the tedious bit of re-installing more software that I need.
Any specific reason you are going for that card, rather than a crossfire setup. Most of those High End Profile cards for its performance/price ratio is only for those who are doing some serious computation power.All I know is when the time comes im going to upgarde me Graphics card and PSU, everything else is perfect. Im saving for a Raedon 7990 (6 gigs of DDR5 Video at 300 something Bytes)
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NifUtils-Suite
Anything and everything NifUtils related goes here, have fun!- 1
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Now to play the waiting game. Need to sort out what periphals I want, keyboard, mouse, too.
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Yeah think I will stick with the Asus so then. I have gone for a different PSU which is less expensive, but I did some math and based on future expansion without OC the wattage is about 620w~ so not alot of headroom if I go with an 800w and this would not even include additional harddrives or cards. I might add a cheaper dedicated physics card or investigate video & audio capture cards.
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What was the specific problem you had sho with the Gigabyte, I had heard they were very good from other users. As for PSU, I am still unsure, as I will probably just go with dual SLI and will expand to multi disk storage which will be RAID'd but I can't see me pushing through 800w even with overclocking. Indecision is a terrible thing.
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So one of the main drawbacks where I am working at the moment is not having a dedicated dev pc. I can't lug my dev pc with me during the week. So now that I have moar timeTM I can start into building a new pc as the actual dev pc in quiestion is 7/8years only.
Here is the link to the skeleton of the build - http://uk.pcpartpicker.com/p/BCZr
I am planning with future proofing in mind so that should be apparent from some of the choices in the build. Adding additional parts will be added down the line, doubling ram, additional card for SLI, additional storage, etc. The usual.
The main things that I am debating is PSU, dropping it to 750~800w. Mobo is probably the other. Currently floating between the Gigabyte and Asus as both are in the same price.
Feedback welcome.
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Its usually just for convience. Most windows installers will default install on a C:\ partition for programs so this gives you an area of general space for the usual cruft to accumulate over time.
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Oh, I get to to play with a ginger kitty. We can tie a bell around its neck, dangle string in faic, make tinfoil balls and LAZERZ!
Hiho kitty away!
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You just need to look in the right place, or have a minion do it for you.
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PK? Do you mean Peachykeen, didn't realise he was here. I can see where the confusion may arise, family resemblance, same line of killer robots.
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Poster child..... er that is more than questionable as advertising for NifSkope, might pass on the offer. Though your avatar has reminded me that this is the internets; where ever man is a boy, every girl is a man, every under-aged person is the FBI.
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I am not sure if you are going more for aesthetics or navigation menu only. The main flavour of the moment is http://twitter.github.com/bootstrap/ . The nice things is, apart from being open source, it that it is very customisable. Its mainly design framework, consisting of css-side components over jscript. There is an install generator that allows you to customise the build to your needs if you find you only want to use a select few components, which is good, not that the package is that large either.
I have used bootstrap to prototype a good few websites, mainly due to its simple usage. The main advantages are clean, minialist design, with great functionality out of the box. A sister website - http://builtwithbootstrap.com/ showcases the variety that can be achieved. You can always theme it later.
[SOLVED] nifskope 1.1.1 crashes when importing a a mesh with the screw effect applied.
in 3D Craftworks
Posted
There should be no functional reason for not using the latest, in fact by using an older version you may be introducing problems to your files which are fixed in subsequent version.
Here is a link to the latest build - https://github.com/niftools/nifskope/releases/tag/v1.2.0-alpha.2