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DagonTheranis

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Everything posted by DagonTheranis

  1. I don't remember unlocking them in the console, but it's a possibility since I was so completely and utterly lost. Even though it's close by, the fact that there's no quest marker, and no ability to re-obtain the directions to requisitions from anyone I could find (such as the guards and a lot of outdoors people) drove me nuts. Might be an idea to add a dialogue option that gives you the directions again to the guards or something, just for added "idiot (read Dagon) proofing".
  2. Thanks; I'm sorry to say I figured out where the door was before I posted the report, and I figured out the command with some searching on the uesp, but at least it'll help other people and the effort is appreciated. However, that reminds me of another bug; I ended up playing this mod through with all of my gear, since I accidentally skipped a step in the process. I got horribly lost in Sancre Tor, and instead of finding my way to the Requisitions place as you're supposed to, I ended up finding Blademaster Sakai (I think that's his name - he's the guy who gives the warrior quests) before I'd given in my gear. It therefore continued the quest from the first time you meet the guy, and therefore skipped taking my gear, allowing me to play through the whole mod with all my gear intact. Now that I think of it, actually, that could be the reason I didn't get the house. The script to take my gear never ran, and as a result my gear was never placed in the chest, which is a script that appears to be tied to the house being enabled, which could mean that that script never ran which could mean that the house was never enabled. It's certainly a possibility. Either way, should you find the Blademaster before you hand over your gear, you can run through the entire mod without handing over your gear.
  3. Heya, as I mentioned in my intro, I've been having a peculiar bug with RST. The door to my home after I become a Blademaster doesn't exist. As in, the exterior is there, but the door itself is missing, and I can walk through the hole where it's supposed to be. I don't know why it's doing this, and I don't think it's a mod conflict since if I go into the CS and uncheck the "initially disabled" box from the door(s), they pop into existence (which I am using as a temporary fix). I've only done a light side playthrough, though (at least I think it's light side, since my apprentice is in the light side house), so I'm not sure if it happens with the dark side door, but it is slightly bothering me that this is happening (because I have no idea if I'm breaking anything by changing those doors).
  4. Hello, my name is Dagon. I'm a... person, I suppose. I don't have any special skills with modding or suchlike, I just like playing Oblivion and Skyrim. I was drawn here by Darkrider's Reclaiming Sancre Tor (or, more specifically, a bug with said mod), and I've decided I like the look of it. It's fabulouuuuus! So..... hi.
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