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BadCompany

Allies
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Everything posted by BadCompany

  1. BadCompany

    Goblin

    Great job! Now I just need to get Skyrim... After being out of the loop for so long its nice to see you still doing what you do best
  2. Okay, I tried using the batch file below (by RMWChaos) Now I put the .bat and .exe in C:\Program Files\Bethesda Softworks\Morrowind\Data Files, yet when i drag an esp/esm on the .bat the cmd prompt reads: EDIT: I fixed it! For some reason i had to manually create the tes3cmd\backups folders in my data files
  3. So i did a reinstall after finally commin back to morrowind. Anyway I see that there is now tes3cmd for cleaning mods, and i was wonderin if there's anything in my load list that jumps out as "dont clean". Any help would be much appreciated!
  4. Finally back to Elder Scrolls...and loving Morrowind! Hi all, longtimenosee!!

    1. InsanitySorrow

      InsanitySorrow

      Good to see you around again :D

    2. DarkRider

      DarkRider

      Nice to see you BC as always *wave*

    3. Mannimagnus
  5. wow how did i never know this? it was always the damn underscore! so simple!! ...well, thnx StarX (as usual )
  6. BadCompany

    imprisonment

    i like this pic
  7. Strongly agrees with StarX :P

  8. ...ever, ever, ever stop asking questions :P (oops that's 4)

  9. Three quotes one should always remember:

    "Condemnation without investigation is the height of all ignorance." - A. Einstein

    "Believe nothing, no matter where you read it, or who said it...unless it agrees with your own reasoning." - Buddah S. Gautama

    "A man is but the product of his thoughts. What he thinks, he becomes." - M. Gandhi

    "Never, ever, ...

  10. aight, wells jojjo's Lich King Armor sums up to about 108K, so i think i'm good. lol
  11. okay, i got a suit of armor that altogether can range from 19k to 27k polygons. What's the limit for armor? any1 know if 27k would be too much?
  12. damn, those are some awesome pics! really great job. and happy belated birthday :P

  13. Gore and Horror Resources Version: 1.0 Date: 06/15/2010 Category: Quests Author: BadCompany ================= Requirements: ================= Oblivion Patch 1.2.416 ================= Description: ================= This is a modders resource that provides 59 new horror themed statics, architecture, containers, furniture, etc. These resources are gory, fleshy, bloody, and disgusting...so have fun making nightmares ================= Details: ================= -New architecture -New containers -New statics -New Furniture *For screenshots please see HERE ================= Installation ================= Extract this archive to any folder and then copy the contents to Oblivion's Data folder. ================= Un-Installation: ================= Delete the gore folder in your meshes and textures folders ================= History: ================= v1.0- Initial Release ================= Contact: ================= BadCompany @ TES Alliance and/or BGS ================= Credits: ================= Thanks to filterforge.com for many textures Thanks to InsanitySorrow for the ReadMe Generator this file is based on Thanks to Bethesda for creating Oblivion. *If I've forgotten anyone, please contact me and I will be sure to fix it ================= Tools Used: ================= The Elderscrolls Construction Set. Insanity's ReadMe Generator. NifScope GIMP ================= Licensing/Legal: ================= This is a modders resource and as such you may use this as you wish but you must credit me for my work. *Please do not re-host this file without my explicit permission. ================= Download: ================= TESAl TESNexusl PES (coming soon)
  14. Interested in making your own fleshy nightmares? Now you can, with Modders Resource - Gore!
  15. The Crimson Queen can now be found on Mod DB too! http://www.moddb.com/mods/the-crimson-queen
  16. wow congrats on finish your final project man, really :)

  17. 4/30/10 UPDATE v2.1: woops, lol. fixed a script that wasn't allowing you to equip the hand of asta
  18. 4/29/10 UPDATE version 2.0 is out! finally solved the mesh issues and the crashing due to Red and Abomination, rebalanced enemies so it'd less of a hack-fest, and added an optional plugin for those with Terran Vampires beta v1.4. Unfortunately, i couldn't replicate the crash some have when going back to cyrodiil before the queen is dead, so be sure to go prepared 'cause you might not be able to leave until she's dead! big thanks to spookyfx.com for his help with the ctd (added to the thank you list in credits) hope you all enjoy! ps- the Terran Vamp version is untested, so although i don't foresee any problem there's always the possibility that something got [censored] up
  19. nvm, got it working via the MoveTo function
  20. everything is working again accept for a triggerzone. i posted in the cs forums but i fugured i'd post here too... okay, so i have a triggerzone that when triggered, enables an npc. here's the script on the tiggzone: scn VmpTrigZoneRedAndBeastAmbushSCRIPT ; Activates linked Parent object once short triggered begin onTrigger player if triggered == 0 set triggered to 1 playsound DRSFleshsackOpen VmpGoreRedRef.enable endif end for some reason i ctd every time it triggers...yet when i just leave the npc in a room, already enabled, everything's fine. The problem seems to be with enabling and initially disabled npc. any ideas?
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