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BadCompany

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Posts posted by BadCompany

  1. Okay, I tried using the batch file below (by RMWChaos)



    :START
    CLS
    REM *********************************************************************************
    REM ***** "Drag-and-Droppable" TES3CMD Cleaning Batch / CMD File *****
    REM ***** by: RMWChaos ver. 2011.05.22-02.33 *****
    REM ***** original concept by: Pinkertonius *****
    REM *********************************************************************************
    REM *
    REM * TO SETUP ...
    REM *
    REM * 1. Download TES3CMD v0.37o from:
    REM * http://mlox.googlecode.com/files/tes3cmd-0.37o-2010.08.20.7z
    REM *
    REM * 2. Unzip TES3CMD to your "\Morrowind\Data Files" directory
    REM *
    REM * 3. Create a new "T3Clean.txt" file in the same directory
    REM *
    REM * 4. Copy the entire contents of this code into the text file and save it
    REM *
    REM * 5. Rename the text file with a ".bat" or ".cmd" extension (either works)
    REM *
    REM * 6. *OPTIONAL* Create a SHORTCUT to the batch file on your desktop
    REM *
    REM *********************************************************************************
    REM *
    REM * The cleaned plugin will take the place of the old 'dirty' plugin and the old
    REM * plugin will be backed up to "\Data Files\tes3cmd\backups" by default.
    REM *
    REM * A log file called "<plugin.name>-cleaned.log" will also be created in the
    REM * same "\Data Files\tes3cmd\backups" folder by default.
    REM *
    REM *********************************************************************************
    REM *
    REM * Tribunal.esm and Bloodmoon.esm will use a different cleaning method so as not
    REM * to remove required GMSTs, and tes3cmd may ignore (not clean) other mods
    REM * based on its own internal code.
    REM *
    REM *********************************************************************************

    REM *********************************************************************************
    REM ***** MOD CLEANING STEPS *****
    REM *********************************************************************************
    REM *
    REM * First, make sure the mod master dependencies are already located in the
    REM * "\Data Files" folder, or THE MOD WILL NOT BE CLEANED !!
    REM *
    REM * TO RUN ...
    REM * Drag ESP/M files onto the shortcut, .bat, or .cmd file to clean mods.
    REM *
    REM * CLEANING ORDER ...
    REM * 1. Official masters (i.e. Tribunal.esm and Bloodmoon.esm)
    REM * 2. Mod masters (e.g. GIANTS.esm, etc.)
    REM * 3. Mod plugins that are a Master to another Plugin
    REM * 4. Mod plugins relying on Official Masters, Mod Masters, or Plugin Masters
    REM * 5. All other plugins without master dependencies
    REM *
    REM * DO NOT CLEAN MOD "CONTROL FILES" ...
    REM * Files such as "GIANTS Ultimate Control File.esp" intentionally contain
    REM * records duplicated from their mod master, and should not be cleaned.
    REM *
    REM *********************************************************************************


    REM *********************************************************************************
    REM ***** CHECK for OFFICIAL ESMs, INITIATE LOG, CLEAN, and SYNC *****
    REM *********************************************************************************

    REM * Set initial environment variables ...
    SET MOD="%~nx1"
    SET TMP=".%~nx1"
    SET BAK="%cd%\tes3cmd\backups\.%~nx1"
    SET DBL="%cd%\tes3cmd\backups\%~n1~*%~x1"
    SET LOG="%cd%\tes3cmd\backups\%~nx1-cleaned.log"

    REM * Check for Morrowind.esm (cannot clean) ...
    IF %MOD%=="Morrowind.esm" (
    ECHO You cannot clean %MOD%.
    PAUSE
    GOTO END
    )

    REM * Initiate log file ...
    ECHO Cleaning of %MOD% initiated on %DATE% at %TIME% > %LOG%
    @ECHO: >> %LOG%

    REM * Append original mod header contents to log file ...
    ECHO Pre-clean / pre-sync mod header contents . . . >> %LOG%
    tes3cmd dump --type TES3 %MOD% >> %LOG%
    @ECHO: >> %LOG%

    REM * Notify user that cleaning has begun ...
    ECHO Cleaning of %MOD% has begun . . .
    @ECHO:
    ECHO You may not see activity for some
    ECHO time, especially on larger mods . . .
    @ECHO:
    @ECHO:

    REM * If file is NOT Tribunal or Bloodmoon ...
    IF NOT %MOD%=="Tribunal.esm" (
    IF NOT %MOD%=="Bloodmoon.esm" (
    tes3cmd clean --hide-backups --replace %MOD% >> %LOG% 2>&1
    GOTO SYNC
    )
    )

    REM * If mod IS Tribunal or Bloodmoon ...
    ECHO "EVIL GMSTs" will not be cleaned . . . >> %LOG%
    @ECHO: >> %LOG%

    REM * Temporarily rename mod to bypass tes3cmd no-clean behavior ...
    REN %MOD% %TMP%
    tes3cmd clean --hide-backups --replace --instances --cell-params --dups --junk-cells %TMP% >> %LOG% 2>&1

    REM * Rename mod and backup back to original name ...
    REN %TMP% %MOD%
    REN %BAK% %MOD%

    :SYNC
    @ECHO: >> %LOG%
    @ECHO: >> %LOG%

    REM * Synchronize mod header ...
    ECHO Syncrhonizing mod - update masters and header . . . >> %LOG%
    @ECHO: >> %LOG%
    tes3cmd header --hide-backups --synchronize %MOD% >> %LOG% 2>&1
    @ECHO: >> %LOG%
    ECHO Synchronizing complete. >> %LOG%
    @ECHO: >> %LOG%

    REM * Append mod header description ...
    ECHO Update header description . . . >> %LOG%
    tes3cmd header --hide-backups --description "+ Cleaned by tes3cmd on %DATE% at %TIME%." %MOD% >> %LOG% 2>&1
    @ECHO: >> %LOG%

    REM * Delete extra backups created during synchronization ...
    IF EXIST %DBL% DEL %DBL%

    REM *********************************************************************************
    REM ***** TIMESTAMP LOG, OUTPUT LOG, and DISPLAY LOG LOCATION *****
    REM *********************************************************************************
    :DISP

    REM * Append cleaned & updated mod header contents to end of log ...
    ECHO Post-clean / post-sync mod header contents . . . >> %LOG%
    tes3cmd dump --type TES3 %MOD% >> %LOG% 2>&1
    @ECHO: >> %LOG%

    REM * Timestamp the log file with completeion date and time ...
    ECHO Cleaning finished %MOD% on %DATE% at %TIME% >> %LOG%

    REM * Output log file to console ...
    TYPE %LOG%
    @ECHO:

    REM * Display location of log file and wait for user input to close CMD window ...
    ECHO The log file for this cleaning process was stored here:
    @ECHO:
    ECHO %LOG%
    PAUSE

    REM *********************************************************************************
    REM ***** End of batch commands, exit CMD window. *****
    REM *********************************************************************************
    :END
    @ECHO OFF

    Now I put the .bat and .exe in C:\Program Files\Bethesda Softworks\Morrowind\Data Files, yet when i drag an esp/esm on the .bat the cmd prompt reads:

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    Cleaning of "Tribunal.esp" has begun . . .

    You may not see activity for some

    time, especially on larger mods . . .

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The system cannot find the path specified.

    The log file for this cleaning process was stored here:

    "C:\Documents and Settings\Edwin\tes3cmd\backups\Tribunal.esm-cleaned.log"

    Press any key to continue . . .

    EDIT:

    I fixed it! For some reason i had to manually create the tes3cmd\backups folders in my data files

  2. So i did a reinstall after finally commin back to morrowind. Anyway I see that there is now tes3cmd for cleaning mods, and i was wonderin if there's anything in my load list that jumps out as "dont clean". Any help would be much appreciated!

    _005_ Bloodmoon Landscape Overhaul 1.1.esm

    _006_ Poorly Placed Object Fix.esm

    _007_ Texture Fix 2.0.esm

    _008_ TR_Data.esm

    _009_ TR_Map1.esm

    _010_ TR_Map2.esm

    _011_ MW_Children_1_0.esm

    _012_ Rise of House Telvanni.esm

    _013_ Morrowind Advanced.esm

    _014_ GDR_MasterFile.esm

    _015_ H.E.L.L.U.V.A._Merchant_Containers.esm

    _016_ VOORHEES_AldIndoril2.esp

    _017_ Healers.esp

    _018_ Hold it - replacer.esp

    _019_ Vurt's BC Tree Replacer II.esp

    _020_ New Bodies - Mature.esp

    _021_ Creatures.esp

    _022_ Vivec Expansion 2.0.esp

    _023_ Less Lore.esp

    _024_ LGNPC_NoLore_v0_83.esp

    _025_ SirLuthor-Tools.esp

    _026_ Unique Banners and Signs.esp

    _027_ P.R.E. v4.0.esp

    _028_ Windows Glow.esp

    _029_ Key Replacer Trib & BM.esp

    _030_ Dagger of Symmachus.esp

    _031_ Barabus' fireplaces 2.esp

    _032_ abotWindowsGlow.esp

    _033_ Statue Replacer - Normal.esp

    _034_ werewolfrealism-moononly_changeatwill.esp

    _035_ bones.esp

    _036_ Shieldfx.esp

    _037_ Werewolf_Evolution.esp

    _038_ OR_Fang.esp

    _039_ OR_ForkH.esp

    _040_ Book Jackets - Morrowind.esp

    _041_ Book Jackets - Tribunal.esp

    _042_ Book Jackets - Bloodmoon.esp

    _043_ MWE_Base.esp

    _044_ Windows Glow - Tribunal Eng.esp

    _045_ Windows Glow - Bloodmoon Eng.esp

    _046_ UAR_EbonySarano_v2.esp

    _047_ Less_Generic_Bloodmoon.esp

    _048_ Windows Glow - Raven Rock Eng.esp

    _049_ ARJAN_A_Lords_Men_v2.0.esp

    _050_ MWE_MagickaSpells.esp

    _051_ Lgnpc_SN.esp

    _052_ LGNPC_GnaarMok_v1_20.esp

    _053_ Mournhold Expanded COM.esp

    _054_ KS_Julan_Ashlander Companion_1.3.esp

    _055_ LGNPC_AldVelothi_v1_20.esp

    _056_ WA_Signy_Signposts(!).ESP

    _057_ New Veloth's Judgement 2.esp

    _058_ LGNPC_MaarGan_v1_20.esp

    _059_ LGNPC_HlaOad_v1_32.esp

    _060_ UAR_Bloodworm_v2.esp

    _061_ UAR_ChodalaBoots.esp

    _062_ LGNPC_Aldruhn_v1_20.esp

    _063_ LGNPC_Aldruhn_v1_22_suppl.esp

    _064_ H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp

    _065_ Psy_IronMeshImprove_Uniques_BME.esp

    _066_ EcoAdjCrime (Tresspass Edit).esp

    _067_ EcoAdjMerchantSkills (Disposition Edit).esp

    _068_ Vurt's Grazelands Trees.esp

    _069_ Starfires NPC Additions ver-1.11.esp

    _070_ Museum of Artifacts Improved Expanded.esp

    _071_ Publicans 1.1.esp

    _072_ Bounty Hunters 1.1.esp

    _073_ Brigands 1.1.esp

    _074_ Knock Knock Mod 1.2.esp

    _075_ LGNPC_Pelagiad_v1_31.esp

    _076_ Camonna Tong's violence 1.2.esp

    _077_ MWE_Combat.esp

    _078_ NewBlood_MwTbBm1.1.esp

    _079_ Scripted_Spells.esp

    _080_ Neo's Unique Creatures.esp

    _081_ ShockCenturionCompanion_TB_V12.esp

    _082_ BetterClothesForTB.esp

    _083_ correctUV Ore Replacer 1.0.esp

    _084_ Bloated Caves.esp

    _085_ TravelingMerchants_v2.2.esp

    _086_ Graphic Herbalism.esp

    _087_ WolfCompblack_ver3_0.esp

    _088_ constance1_0.esp

    _089_ horationpcenhanced12-bm.esp

    _090_ LOCH_Felsaad_Revamped.esp

    _091_ Graphic Herbalism Extra.esp

    _092_ Scrolls of Khartum.esp

    _093_ k_sneakattack.esp

    _094_ Tel Scelestus.esp

    _095_ ExcellentMagicSounds.esp

    _096_ almalexia armor.esp

    _097_ Thirsk Expanded Family.esp

    _098_ DN-GDRv1.esp

    _099_ LGNPC_TelMora_v1_30.esp

    _100_ LGNPC_Khuul_v2_21.esp

    _101_ Master Trainers.esp

    _102_ Chariots.esp

    _103_ LGNPC_VivecFQ_v2_20.esp

    _104_ Armory.esp

    _105_ Scrolls and SoulGems 1.1.esp

    _106_ Enchanting Desk.esp

    _107_ SNR_ThievesStep_Standart.esp

    _108_ Living Statues of Malacath.esp

    _109_ Less_Generic_Nerevarine.esp

    _110_ Scout's Services 3.esp

    _111_ Scout's Services - Solstheim.esp

    _112_ kiasyd_magick_regenerator_1.4.esp

    _113_ Scout's Services - Solstheim - Companion Travel.esp

    _114_ MA_snowprincetomb_v3.esp

    _115_ LGNPC_TelUvirith_v1_20_UI.esp

    _116_ CoM_Fix.ESP

    _117_ LGNPC_SecretMasters_v1_30.esp

    _118_ NX9_Guards_Complete.ESP

    _119_ TR_CensusAndExciseTravel.esp

    _120_ Murderous Dreams_Safe.esp

    _121_ AtmosphericSoundEffects-3.0-Tribunal.esp

    _122_ Less_Generic_Tribunal.esp

    _123_ Hla Oad Expanded.ESP

    _124_ NX9_Guard_LGTrib_patch.ESP

    _125_ BTB - Character.esp

    _126_ Ald Redaynia Extended COM.esp

    _127_ BTB - Spells.esp

    _128_ BTB - Alchemy.esp

    _129_ BTB - Equipment.esp

    _130_ BTB - Settings (Alternate).esp

    _131_ Golden Gold.esp

    _132_ Better Clothes Complete (BTB Edit).esp

    _133_ Animated Morrowind.esp

    _134_ Building Up Uvirith's Legacy1.1.ESP

    _135_ New Voices.esp

    _136_ Vurt's Ashlands Overhaul.esp

    _137_ CD_ebonheart.ESP

    _138_ Clean Atmospheric Balmora.ESP

    _139_ Book of Evocations.esp

    _140_ Sleepers, Awake!.esp

    _141_ Better Skulls.ESP

    _142_ LGNPC_VivecRedoran_v1_61.esp

    _143_ Welcome to the Arena! v5.5.esp

    _144_ GnaarMokExpanded.esp

    _145_ Starfire Over Telvannis.esp

    _146_ Undead arise from death 3.5.esp

    _147_ MDP - Ebonheart.ESP

    _148_ MQE_MainQuestEnhancers.ESP

    _149_ MDP - Khuul.ESP

    _150_ Vos Expansion.ESP

    _151_ MDP - Dagon Fel.ESP

    _152_ MTT IV Master.esp

    _153_ MDP - Gnaar Mok.ESP

    _154_ Frostmoth.ESP

    _155_ Uvirith's Legacy_Final_2.0.esp

    _156_ guarskin_drum_replacer.esp

    _157_ LeftGloves_Addon_v2.esp

    _158_ Ebonheart, Shack Town.esp

    _159_ UniqueFinery.esp

    _160_ Illy's Solsteim Rumour Fix.esp

    _161_ Khuul Expanded.esp

    _162_ Unique Jewelry and Accessories.esp

    _163_ Unique Forts - UF - Buckmoth Legion Fort.esp

    _164_ Area Effect Projectiles (PAR Edit).esp

    _165_ New Gnisis 1.2.ESP

    _166_ MW_Adv_Required (BTB Edit).esp

    _167_ New Seyda Neen 1.6.esp

    _168_ MDP - Maar Gan.ESP

    _169_ MDP - Hla Oad.esp

    _170_ MDP - Fort Buckmoth.ESP

    _171_ MDP - Sadrith Mora.ESP

    _172_ New Better Caldera (Trancemaster Edit).esp

    _173_ New_Skaal_Village.esp

    _174_ True_Lights_And_Darkness_1.0-NoDaylight.esp

    _175_ OTR_Coast_Variety.esp

    _176_ Uvirith's Legacy Book Jackets Add-on.esp

    _177_ RoHT CoM Addon.esp

    _178_ UL v2.0 RoHT v1.52 Compatibility.esp

    _179_ Blasphemous Revenants.esp

    _180_ BR_Werewolf_Patch.esp

    _181_ Better_Sounds.esp

    _182_ Hold it - TR&CoM addon.ESP

    _183_ Clean MCFC_1.0.esp

    _184_ Djangos Dialogue.ESP

    _185_ H.E.L.L.U.V.A. Handy Holdables.esp

    _186_ imperial chain fix.esp

    _187_ Hold it - SF npc addon.esp

    _188_ ProperLadies_1.1_HoldItCompat.esp

    _189_ Clean_Staff_Agency1pt0.esp

    _190_ Uvirith's Legacy CoM Add-on.esp

    _191_ UF_HortRobeF001.esp

    _192_ Real_wildlife_2b Complete.esp

    _193_ UL_Primus_MWSE.esp

    _194_ UL_MWSE_patch.esp

    _195_ llm-medium.esp

    _196_ Talrivian's State-Based HP Mod v.2.2.esp

    _197_ Mashed Lists.esp

  3. Gore and Horror Resources

    Version: 1.0

    Date: 06/15/2010

    Category: Quests

    Author: BadCompany

    =================

    Requirements:

    =================

    Oblivion Patch 1.2.416

    =================

    Description:

    =================

    This is a modders resource that provides 59 new horror themed statics, architecture,

    containers, furniture, etc. These resources are gory, fleshy, bloody, and

    disgusting...so have fun making nightmares :rolleyes:

    =================

    Details:

    =================

    -New architecture

    -New containers

    -New statics

    -New Furniture

    *For screenshots please see HERE

    =================

    Installation

    =================

    Extract this archive to any folder and then copy the contents to Oblivion's Data

    folder.

    =================

    Un-Installation:

    =================

    Delete the gore folder in your meshes and textures folders

    =================

    History:

    =================

    v1.0- Initial Release

    =================

    Contact:

    =================

    BadCompany @ TES Alliance and/or BGS

    =================

    Credits:

    =================

    Thanks to filterforge.com for many textures

    Thanks to InsanitySorrow for the ReadMe Generator this file is based on

    Thanks to Bethesda for creating Oblivion.

    *If I've forgotten anyone, please contact me and I will be sure to fix it

    =================

    Tools Used:

    =================

    The Elderscrolls Construction Set.

    Insanity's ReadMe Generator.

    NifScope

    GIMP

    =================

    Licensing/Legal:

    =================

    This is a modders resource and as such you may use this as you wish but

    you must credit me for my work.

    *Please do not re-host this file without my explicit permission.

    =================

    Download:

    =================

    TESAl TESNexusl PES (coming soon)

  4. So, did you upload the version with the missing meshes/crash problems solved?

    I tried to play your mod, but the problems made it impossible...

    finally solved the mesh issues and the crashing...

    ;)

  5. 4/29/10 UPDATE

    version 2.0 is out!

    finally solved the mesh issues and the crashing due to Red and Abomination, rebalanced enemies so it'd less of a hack-fest, and added an optional plugin for those with Terran Vampires beta v1.4. Unfortunately, i couldn't replicate the crash some have when going back to cyrodiil before the queen is dead, so be sure to go prepared 'cause you might not be able to leave until she's dead!

    big thanks to spookyfx.com for his help with the ctd (added to the thank you list in credits) XD

    hope you all enjoy!

    ps- the Terran Vamp version is untested, so although i don't foresee any problem there's always the possibility that something got [censored] up :)

  6. everything is working again accept for a triggerzone.

    i posted in the cs forums but i fugured i'd post here too...

    okay, so i have a triggerzone that when triggered, enables an npc.

    here's the script on the tiggzone:

    scn VmpTrigZoneRedAndBeastAmbushSCRIPT
    
    ; Activates linked Parent object once
    
    
    short triggered
    
    
    begin onTrigger player
    
            if triggered == 0
    
                    set triggered to 1
    
                    playsound DRSFleshsackOpen
    
                   VmpGoreRedRef.enable
    
            endif
    
    end

    for some reason i ctd every time it triggers...yet when i just leave the npc in a room, already enabled, everything's fine. The problem seems to be with enabling and initially disabled npc.

    any ideas?

  7. Okay, i'm not sure why but some reason the game can't find the missing meshes in the bsa, but a fix has been uploaded which should fix any missing mesh errors.

    On the CTD in the Storage,

    i can't figure out for the life of me why this happens for certain people, but i have 2 people helping me find the issue...worst comes to worst i will just upload an esp without the storage section.

  8. okay, i got

    scn VmpGoreNPCVampTransformScript
    
    
    ref Self
    
    short npcUnconc
    
    short npcDead
    
    float timer
    
    short stage
    
    float disablecounter
    
    
    Begin onload
    
            set self to GetSelf
    
            set npcUnconc to 0
    
            set npcDead to 0
    
            set timer to 3
    
            set stage to 0
    
            startCombat Player
    
    End
    
    
    Begin GameMode
    
            if npcUnconc == 1
    
                    if timer > 0
    
                            set timer to timer - GetSecondsPassed
    
                            return
    
                    endif
    
    
                    if Stage == 0
    
                            PlayMagicShaderVisuals effectDrain
    
                            playsound VmpGoreVampireHiss
    
                            additem GoreCrimsonQueenChest 1
    
                            additem GoreCrimsonQueenFeet 1
    
                            additem GoreCrimsonQueenHands 1
    
                            additem GoreCrimsonQueenHead 1
    
                            additem GoreCrimsonQueenLegs 1
    
                            additem GoreWeapEbonyLongsword 1
    
                            Set Stage to 1
    
                            Set timer to 1
    
                    elseif Stage == 1
    
                            equipitem GoreCrimsonQueenChest 1
    
                            equipitem GoreCrimsonQueenFeet 1
    
                            equipitem GoreCrimsonQueenLegs 1
    
                            equipitem GoreCrimsonQueenHead 1
    
                            equipitem GoreCrimsonQueenHands 1
    
                            equipitem GoreWeapEbonyLongsword 1
    
                            PlayMagicShaderVisuals effectSummonMythicDawn
    
                            set stage to 2
    
                            set timer to 1
    
                    elseif stage == 2
    
                            StopMagicShaderVisuals effectDrain
    
                            set stage to 3
    
                            set timer to 5
    
                    elseif stage == 3
    
                            ;* shuts off the effects *
    
                            StopMagicShaderVisuals effectSummonMythicDawn
    
                            RemoveSpell VmpGoreRessurect
    
                            SetEssential GoreTzimitzeVamp 0
    
                            Set Stage to -1
    
                            set npcUnconc to 0
    
                                startCombat Player
    
                    endif
    
               endif
    
    
            if npcDead == 1
    
                    if timer > 0
    
                            set timer to timer - GetSecondsPassed
    
                            return
    
                    endif
    
                    if Stage == 0
    
                            PlayMagicShaderVisuals effectAtronachFlame
    
                            playsound VmpGoreVampireDeadSound
    
                            playsound VmpGoreVampireHiss
    
                            additem VmpGoreDeadVampireSkeleton 1
    
                            additem VmpGoreDeadVampireSkull 1
    
                            Set Stage to 1
    
                            set timer to 1
    
                    elseif Stage == 1
    
                            ;* Burning effect gets replaced by the Blade effect *
    
                                        removeitem GoreCrimsonQueenChest 1
    
                            removeitem GoreCrimsonQueenFeet 1
    
                            removeitem GoreCrimsonQueenHands 1
    
                            removeitem GoreCrimsonQueenHead 1
    
                            removeitem GoreCrimsonQueenLegs 1
    
                            equipitem VmpGoreDeadVampireSkeleton 1
    
                            equipitem VmpGoreDeadVampireSkull 1
    
                            StopMagicShaderVisuals effectAtronachFlame
    
                            PlayMagicShaderVisuals VmpGoreDeadShaderFire
    
                            set stage to 2
    
                            set timer to 1
    
                    elseif stage == 2
    
                            ;* Blade effect gets replaced by the smoldering effect *
    
                            StopMagicShaderVisuals VmpGoreDeadShaderFire
    
                            PlayMagicShaderVisuals VmpGoreDeadShaderSmoke
    
                            set stage to 3
    
                            set timer to 5
    
                    elseif stage == 3
    
                            ;* shuts off the smoking effect *
    
                            StopMagicShaderVisuals VmpGoreDeadShaderSmoke
    
                            Set Stage to -1
    
                            set npcDead to 0
    
                    endif
    
            endif
    
    End
    
    
    Begin OnKnockout
    
            set npcUnconc to 1
    
            set stage to 0
    
            set timer to 3
    
            AddSpell VmpGoreRessurect
    
            AddSpell VmpGoreBuff
    
            SetCombatStyle DefaultCombatRejectPCYield
    
            ResetHealth
    
    End
    
    
    Begin OnDeath
    
            set npcDead to 1
    
            set stage to 0
    
            set timer to 3
    
            Setstage VmpGoreCrimsonQueen 10
    
    End
    and ive tried
    Begin onload
    
        If npcDead == 1
    
            Return
    
         Else
    
            set self to GetSelf
    
            set npcUnconc to 0
    
            set npcDead to 0
    
            set timer to 3
    
            set stage to 0
    
            startCombat Player
    
          Endif
    
    End
    and removing the set npcDead to 0 command from the following as well
         elseif stage == 3
    
                            ;* shuts off the smoking effect *
    
                            StopMagicShaderVisuals VmpGoreDeadShaderSmoke
    
                            Set Stage to -1
    
                            set npcDead to 0
    
                    endif
    
            endif
    
    End

    but i still get the "this item cannot be equipped" message...any ideas?

  9. okay, so i made this sword right, but i can't equip it. Every time i try i get a message saying unable to equip...any ideas as to why? The npc who has it uses it just fine, but when i kill her and take the sword it won't equip :cookie:

    also, the is no script attached to the sword... the only script related to it is on the npc who is scripted to force equip it, but that shouldn't be an issue if she's dead right?

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