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Posts posted by BadCompany
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So i did a reinstall after finally commin back to morrowind. Anyway I see that there is now tes3cmd for cleaning mods, and i was wonderin if there's anything in my load list that jumps out as "dont clean". Any help would be much appreciated!
_005_ Bloodmoon Landscape Overhaul 1.1.esm
_006_ Poorly Placed Object Fix.esm
_007_ Texture Fix 2.0.esm
_008_ TR_Data.esm
_009_ TR_Map1.esm
_010_ TR_Map2.esm
_011_ MW_Children_1_0.esm
_012_ Rise of House Telvanni.esm
_013_ Morrowind Advanced.esm
_014_ GDR_MasterFile.esm
_015_ H.E.L.L.U.V.A._Merchant_Containers.esm
_016_ VOORHEES_AldIndoril2.esp
_017_ Healers.esp
_018_ Hold it - replacer.esp
_019_ Vurt's BC Tree Replacer II.esp
_020_ New Bodies - Mature.esp
_021_ Creatures.esp
_022_ Vivec Expansion 2.0.esp
_023_ Less Lore.esp
_024_ LGNPC_NoLore_v0_83.esp
_025_ SirLuthor-Tools.esp
_026_ Unique Banners and Signs.esp
_027_ P.R.E. v4.0.esp
_028_ Windows Glow.esp
_029_ Key Replacer Trib & BM.esp
_030_ Dagger of Symmachus.esp
_031_ Barabus' fireplaces 2.esp
_032_ abotWindowsGlow.esp
_033_ Statue Replacer - Normal.esp
_034_ werewolfrealism-moononly_changeatwill.esp
_035_ bones.esp
_036_ Shieldfx.esp
_037_ Werewolf_Evolution.esp
_038_ OR_Fang.esp
_039_ OR_ForkH.esp
_040_ Book Jackets - Morrowind.esp
_041_ Book Jackets - Tribunal.esp
_042_ Book Jackets - Bloodmoon.esp
_043_ MWE_Base.esp
_044_ Windows Glow - Tribunal Eng.esp
_045_ Windows Glow - Bloodmoon Eng.esp
_046_ UAR_EbonySarano_v2.esp
_047_ Less_Generic_Bloodmoon.esp
_048_ Windows Glow - Raven Rock Eng.esp
_049_ ARJAN_A_Lords_Men_v2.0.esp
_050_ MWE_MagickaSpells.esp
_051_ Lgnpc_SN.esp
_052_ LGNPC_GnaarMok_v1_20.esp
_053_ Mournhold Expanded COM.esp
_054_ KS_Julan_Ashlander Companion_1.3.esp
_055_ LGNPC_AldVelothi_v1_20.esp
_056_ WA_Signy_Signposts(!).ESP
_057_ New Veloth's Judgement 2.esp
_058_ LGNPC_MaarGan_v1_20.esp
_059_ LGNPC_HlaOad_v1_32.esp
_060_ UAR_Bloodworm_v2.esp
_061_ UAR_ChodalaBoots.esp
_062_ LGNPC_Aldruhn_v1_20.esp
_063_ LGNPC_Aldruhn_v1_22_suppl.esp
_064_ H.E.L.L.U.V.A. Awesome Armor_Completion Set.esp
_065_ Psy_IronMeshImprove_Uniques_BME.esp
_066_ EcoAdjCrime (Tresspass Edit).esp
_067_ EcoAdjMerchantSkills (Disposition Edit).esp
_068_ Vurt's Grazelands Trees.esp
_069_ Starfires NPC Additions ver-1.11.esp
_070_ Museum of Artifacts Improved Expanded.esp
_071_ Publicans 1.1.esp
_072_ Bounty Hunters 1.1.esp
_073_ Brigands 1.1.esp
_074_ Knock Knock Mod 1.2.esp
_075_ LGNPC_Pelagiad_v1_31.esp
_076_ Camonna Tong's violence 1.2.esp
_077_ MWE_Combat.esp
_078_ NewBlood_MwTbBm1.1.esp
_079_ Scripted_Spells.esp
_080_ Neo's Unique Creatures.esp
_081_ ShockCenturionCompanion_TB_V12.esp
_082_ BetterClothesForTB.esp
_083_ correctUV Ore Replacer 1.0.esp
_084_ Bloated Caves.esp
_085_ TravelingMerchants_v2.2.esp
_086_ Graphic Herbalism.esp
_087_ WolfCompblack_ver3_0.esp
_088_ constance1_0.esp
_089_ horationpcenhanced12-bm.esp
_090_ LOCH_Felsaad_Revamped.esp
_091_ Graphic Herbalism Extra.esp
_092_ Scrolls of Khartum.esp
_093_ k_sneakattack.esp
_094_ Tel Scelestus.esp
_095_ ExcellentMagicSounds.esp
_096_ almalexia armor.esp
_097_ Thirsk Expanded Family.esp
_098_ DN-GDRv1.esp
_099_ LGNPC_TelMora_v1_30.esp
_100_ LGNPC_Khuul_v2_21.esp
_101_ Master Trainers.esp
_102_ Chariots.esp
_103_ LGNPC_VivecFQ_v2_20.esp
_104_ Armory.esp
_105_ Scrolls and SoulGems 1.1.esp
_106_ Enchanting Desk.esp
_107_ SNR_ThievesStep_Standart.esp
_108_ Living Statues of Malacath.esp
_109_ Less_Generic_Nerevarine.esp
_110_ Scout's Services 3.esp
_111_ Scout's Services - Solstheim.esp
_112_ kiasyd_magick_regenerator_1.4.esp
_113_ Scout's Services - Solstheim - Companion Travel.esp
_114_ MA_snowprincetomb_v3.esp
_115_ LGNPC_TelUvirith_v1_20_UI.esp
_116_ CoM_Fix.ESP
_117_ LGNPC_SecretMasters_v1_30.esp
_118_ NX9_Guards_Complete.ESP
_119_ TR_CensusAndExciseTravel.esp
_120_ Murderous Dreams_Safe.esp
_121_ AtmosphericSoundEffects-3.0-Tribunal.esp
_122_ Less_Generic_Tribunal.esp
_123_ Hla Oad Expanded.ESP
_124_ NX9_Guard_LGTrib_patch.ESP
_125_ BTB - Character.esp
_126_ Ald Redaynia Extended COM.esp
_127_ BTB - Spells.esp
_128_ BTB - Alchemy.esp
_129_ BTB - Equipment.esp
_130_ BTB - Settings (Alternate).esp
_131_ Golden Gold.esp
_132_ Better Clothes Complete (BTB Edit).esp
_133_ Animated Morrowind.esp
_134_ Building Up Uvirith's Legacy1.1.ESP
_135_ New Voices.esp
_136_ Vurt's Ashlands Overhaul.esp
_137_ CD_ebonheart.ESP
_138_ Clean Atmospheric Balmora.ESP
_139_ Book of Evocations.esp
_140_ Sleepers, Awake!.esp
_141_ Better Skulls.ESP
_142_ LGNPC_VivecRedoran_v1_61.esp
_143_ Welcome to the Arena! v5.5.esp
_144_ GnaarMokExpanded.esp
_145_ Starfire Over Telvannis.esp
_146_ Undead arise from death 3.5.esp
_147_ MDP - Ebonheart.ESP
_148_ MQE_MainQuestEnhancers.ESP
_149_ MDP - Khuul.ESP
_150_ Vos Expansion.ESP
_151_ MDP - Dagon Fel.ESP
_152_ MTT IV Master.esp
_153_ MDP - Gnaar Mok.ESP
_154_ Frostmoth.ESP
_155_ Uvirith's Legacy_Final_2.0.esp
_156_ guarskin_drum_replacer.esp
_157_ LeftGloves_Addon_v2.esp
_158_ Ebonheart, Shack Town.esp
_159_ UniqueFinery.esp
_160_ Illy's Solsteim Rumour Fix.esp
_161_ Khuul Expanded.esp
_162_ Unique Jewelry and Accessories.esp
_163_ Unique Forts - UF - Buckmoth Legion Fort.esp
_164_ Area Effect Projectiles (PAR Edit).esp
_165_ New Gnisis 1.2.ESP
_166_ MW_Adv_Required (BTB Edit).esp
_167_ New Seyda Neen 1.6.esp
_168_ MDP - Maar Gan.ESP
_169_ MDP - Hla Oad.esp
_170_ MDP - Fort Buckmoth.ESP
_171_ MDP - Sadrith Mora.ESP
_172_ New Better Caldera (Trancemaster Edit).esp
_173_ New_Skaal_Village.esp
_174_ True_Lights_And_Darkness_1.0-NoDaylight.esp
_175_ OTR_Coast_Variety.esp
_176_ Uvirith's Legacy Book Jackets Add-on.esp
_177_ RoHT CoM Addon.esp
_178_ UL v2.0 RoHT v1.52 Compatibility.esp
_179_ Blasphemous Revenants.esp
_180_ BR_Werewolf_Patch.esp
_181_ Better_Sounds.esp
_182_ Hold it - TR&CoM addon.ESP
_183_ Clean MCFC_1.0.esp
_184_ Djangos Dialogue.ESP
_185_ H.E.L.L.U.V.A. Handy Holdables.esp
_186_ imperial chain fix.esp
_187_ Hold it - SF npc addon.esp
_188_ ProperLadies_1.1_HoldItCompat.esp
_189_ Clean_Staff_Agency1pt0.esp
_190_ Uvirith's Legacy CoM Add-on.esp
_191_ UF_HortRobeF001.esp
_192_ Real_wildlife_2b Complete.esp
_193_ UL_Primus_MWSE.esp
_194_ UL_MWSE_patch.esp
_195_ llm-medium.esp
_196_ Talrivian's State-Based HP Mod v.2.2.esp
_197_ Mashed Lists.esp
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wow how did i never know this? it was always the damn underscore! so simple!!
...well, thnx StarX (as usual )
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aight, wells jojjo's Lich King Armor sums up to about 108K, so i think i'm good. lol
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okay, i got a suit of armor that altogether can range from 19k to 27k polygons. What's the limit for armor? any1 know if 27k would be too much?
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Gore and Horror Resources
Version: 1.0
Date: 06/15/2010
Category: Quests
Author: BadCompany
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Requirements:
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Oblivion Patch 1.2.416
=================
Description:
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This is a modders resource that provides 59 new horror themed statics, architecture,
containers, furniture, etc. These resources are gory, fleshy, bloody, and
disgusting...so have fun making nightmares
=================
Details:
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-New architecture
-New containers
-New statics
-New Furniture
*For screenshots please see HERE
=================
Installation
=================
Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
=================
Un-Installation:
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Delete the gore folder in your meshes and textures folders
=================
History:
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v1.0- Initial Release
=================
Contact:
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BadCompany @ TES Alliance and/or BGS
=================
Credits:
=================
Thanks to filterforge.com for many textures
Thanks to InsanitySorrow for the ReadMe Generator this file is based on
Thanks to Bethesda for creating Oblivion.
*If I've forgotten anyone, please contact me and I will be sure to fix it
=================
Tools Used:
=================
The Elderscrolls Construction Set.
Insanity's ReadMe Generator.
NifScope
GIMP
=================
Licensing/Legal:
=================
This is a modders resource and as such you may use this as you wish but
you must credit me for my work.
*Please do not re-host this file without my explicit permission.
=================
Download:
=================
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Interested in making your own fleshy nightmares?
Now you can, with Modders Resource - Gore!
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So, did you upload the version with the missing meshes/crash problems solved?
I tried to play your mod, but the problems made it impossible...
finally solved the mesh issues and the crashing...
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4/30/10 UPDATE v2.1: woops, lol. fixed a script that wasn't allowing you to equip the hand of asta
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4/29/10 UPDATE
version 2.0 is out!
finally solved the mesh issues and the crashing due to Red and Abomination, rebalanced enemies so it'd less of a hack-fest, and added an optional plugin for those with Terran Vampires beta v1.4. Unfortunately, i couldn't replicate the crash some have when going back to cyrodiil before the queen is dead, so be sure to go prepared 'cause you might not be able to leave until she's dead!
big thanks to spookyfx.com for his help with the ctd (added to the thank you list in credits)
hope you all enjoy!
ps- the Terran Vamp version is untested, so although i don't foresee any problem there's always the possibility that something got [censored] up
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nvm, got it working via the MoveTo function
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everything is working again accept for a triggerzone.
i posted in the cs forums but i fugured i'd post here too...
okay, so i have a triggerzone that when triggered, enables an npc.
here's the script on the tiggzone:
scn VmpTrigZoneRedAndBeastAmbushSCRIPT ; Activates linked Parent object once short triggered begin onTrigger player if triggered == 0 set triggered to 1 playsound DRSFleshsackOpen VmpGoreRedRef.enable endif end
for some reason i ctd every time it triggers...yet when i just leave the npc in a room, already enabled, everything's fine. The problem seems to be with enabling and initially disabled npc.
any ideas?
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Okay, i'm not sure why but some reason the game can't find the missing meshes in the bsa, but a fix has been uploaded which should fix any missing mesh errors.
On the CTD in the Storage,
i can't figure out for the life of me why this happens for certain people, but i have 2 people helping me find the issue...worst comes to worst i will just upload an esp without the storage section.
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minor update
v1.11- Pyffied meshes improving fps for those with lower-end pc's and this actually reduced the file size by like 10mb!
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thnx guys, glad ur enjoying it
(1/16/10)updated to v1.1
- fixed an issue where the player could not equip the Hand of Asta
- fixed a script so Danus disappears after the quest is completed
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removing the 1 fixed it! thnx
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im not sure what you mean.
i have "equipitem GoreWeapEbonyLongsword 1", so what are you suggesting?
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Check the properties of the sword itself in the CS, and see if it is set to "playable".
um...there is no "playable" option to tick with weapons.
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okay, i got
scn VmpGoreNPCVampTransformScript ref Self short npcUnconc short npcDead float timer short stage float disablecounter Begin onload set self to GetSelf set npcUnconc to 0 set npcDead to 0 set timer to 3 set stage to 0 startCombat Player End Begin GameMode if npcUnconc == 1 if timer > 0 set timer to timer - GetSecondsPassed return endif if Stage == 0 PlayMagicShaderVisuals effectDrain playsound VmpGoreVampireHiss additem GoreCrimsonQueenChest 1 additem GoreCrimsonQueenFeet 1 additem GoreCrimsonQueenHands 1 additem GoreCrimsonQueenHead 1 additem GoreCrimsonQueenLegs 1 additem GoreWeapEbonyLongsword 1 Set Stage to 1 Set timer to 1 elseif Stage == 1 equipitem GoreCrimsonQueenChest 1 equipitem GoreCrimsonQueenFeet 1 equipitem GoreCrimsonQueenLegs 1 equipitem GoreCrimsonQueenHead 1 equipitem GoreCrimsonQueenHands 1 equipitem GoreWeapEbonyLongsword 1 PlayMagicShaderVisuals effectSummonMythicDawn set stage to 2 set timer to 1 elseif stage == 2 StopMagicShaderVisuals effectDrain set stage to 3 set timer to 5 elseif stage == 3 ;* shuts off the effects * StopMagicShaderVisuals effectSummonMythicDawn RemoveSpell VmpGoreRessurect SetEssential GoreTzimitzeVamp 0 Set Stage to -1 set npcUnconc to 0 startCombat Player endif endif if npcDead == 1 if timer > 0 set timer to timer - GetSecondsPassed return endif if Stage == 0 PlayMagicShaderVisuals effectAtronachFlame playsound VmpGoreVampireDeadSound playsound VmpGoreVampireHiss additem VmpGoreDeadVampireSkeleton 1 additem VmpGoreDeadVampireSkull 1 Set Stage to 1 set timer to 1 elseif Stage == 1 ;* Burning effect gets replaced by the Blade effect * removeitem GoreCrimsonQueenChest 1 removeitem GoreCrimsonQueenFeet 1 removeitem GoreCrimsonQueenHands 1 removeitem GoreCrimsonQueenHead 1 removeitem GoreCrimsonQueenLegs 1 equipitem VmpGoreDeadVampireSkeleton 1 equipitem VmpGoreDeadVampireSkull 1 StopMagicShaderVisuals effectAtronachFlame PlayMagicShaderVisuals VmpGoreDeadShaderFire set stage to 2 set timer to 1 elseif stage == 2 ;* Blade effect gets replaced by the smoldering effect * StopMagicShaderVisuals VmpGoreDeadShaderFire PlayMagicShaderVisuals VmpGoreDeadShaderSmoke set stage to 3 set timer to 5 elseif stage == 3 ;* shuts off the smoking effect * StopMagicShaderVisuals VmpGoreDeadShaderSmoke Set Stage to -1 set npcDead to 0 endif endif End Begin OnKnockout set npcUnconc to 1 set stage to 0 set timer to 3 AddSpell VmpGoreRessurect AddSpell VmpGoreBuff SetCombatStyle DefaultCombatRejectPCYield ResetHealth End Begin OnDeath set npcDead to 1 set stage to 0 set timer to 3 Setstage VmpGoreCrimsonQueen 10 End
and ive triedBegin onload If npcDead == 1 Return Else set self to GetSelf set npcUnconc to 0 set npcDead to 0 set timer to 3 set stage to 0 startCombat Player Endif End
and removing the set npcDead to 0 command from the following as wellelseif stage == 3 ;* shuts off the smoking effect * StopMagicShaderVisuals VmpGoreDeadShaderSmoke Set Stage to -1 set npcDead to 0 endif endif End
but i still get the "this item cannot be equipped" message...any ideas?
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okay, so i made this sword right, but i can't equip it. Every time i try i get a message saying unable to equip...any ideas as to why? The npc who has it uses it just fine, but when i kill her and take the sword it won't equip
also, the is no script attached to the sword... the only script related to it is on the npc who is scripted to force equip it, but that shouldn't be an issue if she's dead right?
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excellent, i'll send u a pm shortly, i could use some texture help for a thing or two in Terran Vamps
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A gorgeous house mod Yevic. Thanks for taking your time to make it and shave it with the rest of us, much apreciated!
Keep up the good work!
ditto ...you know how we like to shave around here
tes3cmd safety
in Morrowind Mods
Posted · Edited by BadCompany
Okay, I tried using the batch file below (by RMWChaos)
Now I put the .bat and .exe in C:\Program Files\Bethesda Softworks\Morrowind\Data Files, yet when i drag an esp/esm on the .bat the cmd prompt reads:
EDIT:
I fixed it! For some reason i had to manually create the tes3cmd\backups folders in my data files