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BadCompany

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Everything posted by BadCompany

  1. 1,419 downloads

    Name: The Crimson Queen Version: 2.1 Updated: 04/29/2010 Category: Quests Author: BadCompany Source: TESAlliance,TESNexus, and PES Forum and Pics: TESA ================= Requirements: ================= Oblivion Patch 1.2.416 Shivering Isles ================= Description: ================= *This mod is meant to be played with the lights off and the volume cranked up. Also, please refrain from using nighteye and/or light spells.* An odd man has been lurking around Cheydinhal Bridge Inn, looking for someone to do some dangerous work. He says that there is a horrific vampire who has made haven in Cyrtsalbeam Bog, in the southern marshes of Morrowind. Should you except this man's work you will discover unspeakable horrors and grotesque monstrosities. You will face enemies unlike anything you have seen before...in an enviroment you have only laid witness to in your nightmares. Good luck...you're going to need it. ================= Details: ================= -Travel to the Southern Marshes of Morrowind -Never before seen enimies -New enviroments -New architecture, containers, statics, etc. -New Sounds -New items -New weapons -New frightening experience ================= Installation ================= 1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. 2. If you are using Terran Vampires beta v1.4 and want to be able to harvest the Queen's heart than use the optional esp provided instead. 3.Start Oblivion Launcher, click Data Files, and enable the .esp file. ================= Un-Installation: ================= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file. 2. Delete The Crimson Queen.esp and The Crimson Queen.bsa ================= Incompatibility: ================= The only possible incompatibilities are with anything that drasticly changes the Cheydinhal Bridge Inn interior, and/or anything that changes the area East/Northeast ofLake Canulus. ================= Known Issues: ================= Please note, the Crimson Queen uses armor made for use with EVE HGEC Eyecandy Variants Expansion in mind, so there may be some minor clipping is ussing another body mod (i.e. UFF, Roberts Female Body, Growlf's Hotbody, etc.) ================= History: ================= v1.0- Initial Release (plugin is clean, via Tes4Edit) v1.1- fixed an issue where the player could not equip the Hand of Asta - fixed a script so Danus disapears after the quest is completed v1.11- Pyffied meshes v2.0- finally solved the mesh issues and the crashing due to "Red" and "Abombination" - rebalanced enimies so it'd less of a hack-fest. - added optional plugin for those who use Terran Vampires beta v1.4 v2.1- fixed a script that wasn't allowing the player to eqip the hand of asta ================= Contact: ================= BadCompany @ TES Alliance, TESNexus, or BGS Forums ================= Credits: ================= Thanks to Duke Patrick (spooky.fx) for the help in solving the ctd issues Thanks to Malo and elveon for the Spider Creatures Thanks to ken1945 for the Thunderbird armor meshes Thanks to Zinni for the Bone Grinder Thanks to ShadowRiffe and EternalKnight for the Soul Edge Mod Thanks to Qarl for the Blood and Shadow resources Thanks to Phitt for the Loreless Creature Pack 1 Thanks to 680i ba1 for a script from The Undead Arise 2_0 Thanks to StaticNation for the Necronomicon Thanks to Omegacron for the Armory Clutter resources Thanks to Puff for the Advent Rising Aurelian Armor meshes Thanks to CGChaos & Infiniti for the 20 horror-creatures resources Thanks to filterforge.com for many textures Thanks to JCarl for his werewolf meshes that I altered Thanks to Cid88 for the invisible claw scripts Thanks to ThePriest909 a bunch of sounds and the bloodfall mesh/texture Thanks to the Dragon Captions team for the Barrels&Boxes resources Thanks to everyone at TESAlliance who helped me with my scripting issues Thanks to WillieSea and InsanitySorrow especially, for all their help Thanks to InsanitySorrow for the ReadMe Generator this file is based on Thanks to Bethesda for creating Oblivion. *If I've forgotten anyone, please contact me and I will be sure to fix it ================= Tools Used: ================= The Elderscrolls Construction Set. Insanity's ReadMe Generator. Blender NifScope GIMP NIBLE TES4FILES ================= Licensing/Legal: ================= For permission to use anything please contact me...I will be releasing the Gore files as a modders resource shortly. *Please do not re-host this file without my explicit permission. P.S. - I've included voice files as an optional download for those who don't use Elys Universal Silent Voice, also, if the bsa doesn't work for whatever reason try Unpacked Resources (included as an optional download) instead. Enjoy!
  2. The Crimson Queen 4/30/10 UPDATE v2.1: woops, lol. fixed a script that wasn't allowing you to equip the hand of asta 4/29/10 UPDATE v2.0:finally solved the mesh issues and the crashing due to Red and Abomination, rebalanced enemies so it'd less of a hack-fest, and added an optional plugin for those with Terran Vampires beta v1.4. Also, i couldn't replicate the crash some have when going back to cyrodiil before the queen is dead, so be sure to go prepared 'cause you won't be able to leave until she's dead. Huge thnx to spookyfx.com for all his help with the ctd! Alternate Forum at BGS Table of Contents 1. Intro 2. Features 3. Compatibility 4. Media 6. Download 1. Introduction This mod is meant to be played with the lights off and the volume cranked up. Also, please refrain from using nighteye and/or light spells. An odd man has been lurking around Cheydinhal, looking for someone to do some dangerous work. He says that there is a horrific vampire who has made haven in Cyrtsalbeam Bog, in the southern marshes of Morrowind. Should you except this mans works you will discover unspeakable horrors and grotesque monstrosities. You will face enemies unlike anything you have seen before...in an environment you have only laid witness to in your nightmares. Good luck...you're going to need it. *This mod is meant to showcase some of what you will see in Terran Vampires v2.0. Although this mod ties into T.V., it does not require any version or resources of T.V. and (via secrecy) it is lore friendly. 2. Features -Travel to the Southern Marshes of Morrowind -New, never before seen enemies -New enviroments -New architecture, containers, statics, etc. -New Sounds -New items -New weapons -New ingredients -New artifacts -New frightening experience -and much much more! 3.Compatibility There are no known compatibility issues with this mod: One of the design principles of this mod is to write everything from scratch and to alter nothing that already existed. With few exceptions, this mod does not alter any existing NPCs, scripts, items, objects, or any other references, so it should be compatible with almost any other mod out there. The only possible incompatibilities are with anything that drastically changes the Cheydinhal Bridge Inn interior, and/or anything that changes the area East/Northeast of Lake Canulus. 4. Media *sorry if the screen seem a little pixalated, i forgot to convert them to jpg's before uploading to photobucket Enter Crystalbeam Bog 1 2 3 4 5 find her haven 1 1 2 3 4 5 6 face your nightmares 1 2 3 4 5 6 7 8 ...you ain't seen nothin' yet. 5. Download Discover the Tzimitze... TESAlliance TESNexus PES Mod DB
  3. thnx Will, it works ..the only thing that didn't was the equipping of VmpGoreDeadVampireSkeleton, so i added some removeitem commands right before the "equipitem VmpGoreDeadVampireSkeleton 1" so that the armor is removed and replace with the skeleton... anyway, thnx again you have been a major help to me and i'm pretty sure i wouldn't be able to releaseit with out your help...or at least not in this month
  4. just though i'd drop by to say thnx for your wonderful mods/utilities...and an even bigger thnx for all the help with my own projects :)

  5. one's a barbarian and one is a sorcerer, but why would that matter? NVM: i fixed it by making more ranks in the faction and setting the npcs to those higher ranks
  6. quick question: why is my npc attacking/getting attacked be the nearby creatures/npc if they're all in the same faction (and only that faction)? P.S. the disposition mod of the faction i set up is 100
  7. okay, tried fixing it up more but it still aint workin. scn VmpGoreNPCVampTransformScript ref Self short dooncefient short doonceDeath float timer short stage float disablecounter Begin onload set self to GetSelf set dooncefient to 0 set DoonceDeath to 0 set timer to 3 set stage to 0 End Begin GameMode Set Self to GetSelf if dooncefient == 1 if timer > 0 set timer to timer - GetSecondsPassed endif elseif Stage == 0 PlayMagicShaderVisuals effectDrain playsound VmpGoreVampireHiss additem GoreCrimsonQueenChest 1 additem GoreCrimsonQueenFeet 1 additem GoreCrimsonQueenHands 1 additem GoreCrimsonQueenHead 1 additem GoreCrimsonQueenLegs 1 additem GoreWeapEbonyLongsword 1 Set Stage to 1 Set DisableCounter to 11 elseif Stage != -1 Set DisableCounter to ( DisableCounter - GetSecondsPassed ) if ( Stage == 1 ) if ( DisableCounter <= 10 ) set stage to 2 equipitem GoreCrimsonQueenChest 1 equipitem GoreCrimsonQueenFeet 1 equipitem GoreCrimsonQueenLegs 1 equipitem GoreCrimsonQueenHead 1 equipitem GoreCrimsonQueenHands 1 equipitem GoreWeapEbonyLongsword 1 PlayMagicShaderVisuals effectSummonMythicDawn endif elseif ( stage == 2 ) if ( DisableCounter <= 9 ) StopMagicShaderVisuals effectDrain set stage to 3 endif ; This shuts off the effects so they don't last forever elseif ( stage == 3 ) if ( DisableCounter <= 4 ) StopMagicShaderVisuals effectSummonMythicDawn RemoveSpell VmpGoreRessurect SetEssential GoreTzimitzeVamp 0 Set Stage to -1 set dooncefient to 0 endif endif elseif dooncedeath == 1 if timer > 0 set timer to timer - GetSecondsPassed endif elseif Stage == 0 PlayMagicShaderVisuals effectAtronachFlame playsound VmpGoreVampireDeadSound playsound VmpGoreVampireHiss additem VmpGoreDeadVampireSkeleton 1 additem VmpGoreDeadVampireSkull 1 Set Stage to 1 set DisableCounter to 11 elseif Stage != -1 Set DisableCounter to ( DisableCounter - GetSecondsPassed ) if ( Stage == 1 ) if ( DisableCounter <= 10 ) ; Burning effect gets replaced by the "Blade" effect set stage to 2 equipitem VmpGoreDeadVampireSkeleton 1 equipitem VmpGoreDeadVampireSkull 1 StopMagicShaderVisuals effectAtronachFlame PlayMagicShaderVisuals VmpGoreDeadShaderFire endif elseif ( stage == 2 ) ; This determines when the "Blade" effect gets replaced by the smoldering effect.... if ( DisableCounter <= 9 ) StopMagicShaderVisuals VmpGoreDeadShaderFire PlayMagicShaderVisuals VmpGoreDeadShaderSmoke set stage to 3 endif ; This shuts off the smoking effect... ( So they don't smoke forever... ) elseif ( stage == 3 ) if ( DisableCounter <= 0 ) StopMagicShaderVisuals VmpGoreDeadShaderSmoke Set Stage to -1 set dooncedeath to 0 endif endif endif End Begin OnKnockout set dooncefient to 1 AddSpell VmpGoreRessurect AddSpell VmpGoreBuff SetCombatStyle DefaultCombatRejectPCYield End Begin OnDeath set stage to 0 set timer to 3 Setstage VmpGoreCrimsonQueen 10 set DoonceDeath to 1 End she is still dressed in armor when i walk in but at least she can be killed now. However, she doesn't get knocked out 1st and when she dies she plays the "effectMythicDawnSummon" shader all i want is for her to be armor-less and unkillable, so that when the player tries to kill her she is merely knocked unconscious. And when she is knocked out, i want her to equip armor and weapon and become killable, so that when the player attacks again and her health drops to zero she that disintegrates leaving only a skeleton.
  8. and she unkillable, so the setessential goretzimitzevamp 0 ain't workin no more either...if someone were to fix this up for me i'd be forever gratefull, as this is the only thing holding me back from releasing my mod
  9. well i tried to fix it up like so : scn VmpGoreNPCVampTransformScript ref Self short dooncefient short doonceDeath float timer short stage float disablecounter Begin OnLoad set self to GetSelf set dooncefient to 0 set DoonceDeath to 0 set timer to 3 set stage to 0 End Begin GameMode Set Self to GetSelf if dooncefient == 1 if timer > 0 set timer to timer - GetSecondsPassed endif else ; Tweak DisableCounter and its checks to adjust effect lengths.... if Stage == 0 PlayMagicShaderVisuals effectDrain playsound VmpGoreVampireHiss additem GoreCrimsonQueenChest 1 additem GoreCrimsonQueenFeet 1 additem GoreCrimsonQueenHands 1 additem GoreCrimsonQueenHead 1 additem GoreCrimsonQueenLegs 1 additem GoreWeapEbonyLongsword 1 Set Stage to 1 Set DisableCounter to 11 endif elseif Stage != -1 Set DisableCounter to ( DisableCounter - GetSecondsPassed ) if ( Stage == 1 ) if ( DisableCounter <= 10 ) set stage to 2 equipitem GoreCrimsonQueenChest 1 equipitem GoreCrimsonQueenFeet 1 equipitem GoreCrimsonQueenLegs 1 equipitem GoreCrimsonQueenHead 1 equipitem GoreCrimsonQueenHands 1 equipitem GoreWeapEbonyLongsword 1 PlayMagicShaderVisuals effectSummonMythicDawn endif elseif ( stage == 2 ) if ( DisableCounter <= 9 ) StopMagicShaderVisuals effectDrain set stage to 3 endif ; This shuts off the effects so they don't last forever elseif ( stage == 3 ) if ( DisableCounter <= 4 ) StopMagicShaderVisuals effectSummonMythicDawn RemoveSpell VmpGoreRessurect SetEssential GoreTzimitzeVamp 0 Set Stage to -1 set dooncefient to 0 endif endif elseif dooncedeath == 1 if timer > 0 set timer to timer - GetSecondsPassed else ; Tweak DisableCounter and its checks to adjust effect lengths.... if Stage == 0 PlayMagicShaderVisuals effectAtronachFlame playsound VmpGoreVampireDeadSound playsound VmpGoreVampireHiss additem VmpGoreDeadVampireSkeleton 1 additem VmpGoreDeadVampireSkull 1 Set Stage to 1 set DisableCounter to 11 endif elseif Stage != -1 Set DisableCounter to ( DisableCounter - GetSecondsPassed ) if ( Stage == 1 ) if ( DisableCounter <= 10 ) ; Burning effect gets replaced by the "Blade" effect set stage to 2 equipitem VmpGoreDeadVampireSkeleton 1 equipitem VmpGoreDeadVampireSkull 1 StopMagicShaderVisuals effectAtronachFlame PlayMagicShaderVisuals VmpGoreDeadShaderFire endif elseif ( stage == 2 ) ; This determines when the "Blade" effect gets replaced by the smoldering effect.... if ( DisableCounter <= 9 ) StopMagicShaderVisuals VmpGoreDeadShaderFire PlayMagicShaderVisuals VmpGoreDeadShaderSmoke set stage to 3 endif ; This shuts off the smoking effect... ( So they don't smoke forever... ) elseif ( stage == 3 ) if ( DisableCounter <= 0 ) StopMagicShaderVisuals VmpGoreDeadShaderSmoke Set Stage to -1 set dooncedeath to 0 endif endif endif endif End Begin OnKnockout set dooncefient to 1 AddSpell VmpGoreRessurect AddSpell VmpGoreVampDeath AddSpell VmpGoreBuff End Begin OnDeath set stage to 0 set timer to 3 Setstage VmpGoreCrimsonQueen 10 set DoonceDeath to 1 End but now when i get in the room she's already wearing her armor...
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