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Files posted by Zaldir
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Kvatch Rebuilt
Kvatch Rebuilt aims to rebuild the city of Kvatch from the ashes in which you find it, whilst blending as seamlessly as possible with the original game.
The rebuilding takes place in several stages, from the clearing of the rubble to the city restored to it's former glory.
Along the way you'll find a variety of quests that introduce new locations, new characters, new armour and of course the rebuilt city to explore. You'll also have the opportunity to become the Count (or Countess!) of Kvatch, depending on how you play through bits of the mod. The complete city also features a brand new arena, where you can entertain or be entertained. It's a bit different to the arena in the Imperial City though to keep things more interesting. The Expansion will let you explore the ruins of old Kvatch, and even the ruins beneath that!
Unique Landscapes - Cheydinhal Falls Patch
Werewolves - Legends of the North Patch
Frostcrag Reborn Patch
Frostcrag (Vanilla) Patch
TGND2 Kvatch Rebuilt Replacer
German Translation
Russian Translation
Spanish Translation
French Translation
Make sure you have Shivering Isles with the latest official patch and the latest version of OBSE installed.
Extract all archive content to your Oblivion Data folder. Then activate BOTH 'Kvatch Rebuilt.esp and 'Kvatch Rebuilt.esm' in your Oblivion launcher of choice.
If you are using OOO, install the OOO Compatibility patch, and if using FCOM, install the FCOM Leveled guards patch (note that these have not yet been fully tested as of yet).
These compatibility plugins should be loaded after both Kvatch Rebuilt and the associated mod(s).
The mod should kick in automatically once you have completed the 'The Battle for Castle Kvatch' quest, regardless if you have already done it long before, or are just starting out. You should notice the camp move into the city and after about a week a messenger should find you.
Due to the way Kvatch Rebuilt handles certain things, it is recommended you follow the uninstall path below, rather than just deactivating the plug-ins (Especially after the quest 'Blood on the Road').
In game, go somewhere well away from Kvatch and not in any Kvatch Rebuilt locations. Open up the console (The key to the left of the '1' key) and enter the following:
SetStage KRUninstall 10
A message should appear asking you to save and exit. Do so, then deactivate BOTH the Kvatch Rebuilt esp and esm plug-ins. Restart Oblivion and load the save you made.
Answer yes to the prompt about plug-ins having been removed. Once the game is loaded save again. That's it!
If you are using a mod that alters the ID's of certain common creatures (e.g.. OOO), when you are required to gather souls in 'A Sanguine Howl', the spell will not recognize the added creatures. Therefore Kvatch Rebuilt has extra specific spawns for the necessary creatures that will be enabled. They can be found near places that you will have visited during the Kvatch Rebuilt quest line already (Might be hard to spot).
It is obviously not best advised to run any of the other Kvatch overhaul mods (e.g. Kvatch Aftermath) alongside Kvatch Rebuilt. However, to switch from one to another it is recommended to make a save somewhere away from Kvatch, deactivate the other Kvatch mod, load you save game, re-save, exit again, activate your desired kvatch overhaul and load up your save.
From the distance Kvatch may well still look burnt, even when the rebuild is complete. This can be fixed by updating the LOD through TES4LodGen.
The ground is still burnt around the city. This is due to a limitation in the game engine.
It is advisable to load Kvatch Rebuilt after OOO/FCOM and (Open-) Better Cities.
Not every piece of dialogue has voice over, but the characters from the Underground Expansion do.
Kvatch Rebuilt is designed in such a way that it should be possible to play through its quests with or without quest markers.
If you wish to disable the quest markers, enter the console (The key to the left of the '1' key) and enter:
Set KRPrelim.KRQuestMarkers to 0
To enable them again just change the 0 to a 1.
You can contact me through E-Mail (found in ReadMe), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls
2,321 downloads
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Creature Diversity
What this mod does is to add new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists, so a big thank you to everyone who have created these fantastic resources!
The mod is "lore-friendly" in the way that it doesn't add anything to the world that couldn't exist in this world, most are found in the lore with the exception of a few, but again, those could exist, and most of the creatures added are new types of existing creatures, like the wolf and the bear, zombies and skeletons, etc. - the full list of added creatures is found below.
Creature Diversity adds new rats, Argonian Zombies, Dark Elf Zombies, High Elf Zombies, Orc Zombies, Argonian Skeletons, Khajiit Skeletons, Foxes, Minotaurs, Rabbits, Bats, Durzogs, Boars, Wolves, Ogres, Goblins, Black Trolls, Brown Trolls, Polar Bears, Skeletons with helmets, Spriggans, Golems, Elementals, Mud Crabs, Dogs, Spiders, Mummies, Ghouls, Banshees, Shalk Beetles, Glowing Oozes, Red Fungus, Necrotic Sludges, Giant Wasps, Sea Dreugh, Lamia, Water Dragon Plants, Dolphins, Whales, "Living" Zombie Arms, Spider Daedra, Female Liches and Undead Knights!
If you already have version 1.10.x installed, use the UPDATE file to get the latest version, if any.
This mod is incompatible with most Mods that alters Creature Leveled Lists (i.e OOO, MMM, etc). However, if using any of these mods, you can make them compatible by using the Bashed Patch in Wrye Bash.
Extract all archive content to your Oblivion Data folder.
Delete 'Creature Diversity.esp' from your data folder, along with the following folders:
Textures\Creature Diversity\
Meshes\Creature Diversity\
To remove Spiders from the Leveled Lists, download the Arachnophobia patch as well as the main file, and load it after Creature Diversity.esp.
You can contact me through E-Mail (found in ReadMe), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls
Developers
Zaldir
Resources
Quairtra - Rats
Hel Borne - Argonian, Orc Zombies
Dominick Cryomonde - Argonian skeleton, Khajiit skeleton
Zenith92 - Dark Elf, High Elf Zombies
mr_siika - Foxes, Minotaurs, Rabbits, Bats, Durzogs
Corepc - Boars
cryonaut - Wolves
Andhar - Ogres, Goblins
InsanitySorrow - Black Trolls, Brown Trolls
Tegeal - Polar Bear
Ancestral Ghost - Skeleton Helmets, Spriggans
demonizzer - Golems
JNR - Elementals
Tarnsman - Mud Crabs
AlienSlof - Slofs Dogs
AlienSlof, Elveon, Malo, mikal33 - Spiders
Little Baron - Mummies, Ghouls, Banshees, Vermin, Water Beasts
alonsomartinez - Dolphins, Whales, Zombie Arm
Gizmodian - Spider Daedra
MegamanNeoX - Female Lich
Lazarus - Undead Knights
Thanks to
olafreinhardweyer for the Idea.
alt3rn1ty for finding lots of errors in the textures used in Creature Diversity.
T3alrose for the Normal Maps Fix.
Team CiVic for the Trailer.
Sparton1199 for the Second Trailer.
TeamGecko for the TES4Gecko.
Nealus for the Russian Translation.
alea for the other Russian Translation.
Roi liche for the French Translation.
349 downloads
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Viking Village
Travel to the lands of the Vikings, and live the life of a Viking; drink mead in the longhouse, hunt in the wild, and fight off the Vanir!
How to make a fire is a key to survival in this cold world, along with the skills to handle a weapon, as enemies lurks around every corner! The mod features a Main Quest where you will fight against the bloodthirsty Vanir, quite a few side quests and mini-events, a living, breathing village filled with Vikings, and the opportunity to marry the king's daughter!
French Translation
Extract all archive content to your Oblivion Data folder.
Delete 'Viking Village.esp' from your data folder.
You can contact me through E-Mail (found in ReadMe), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls
Developers
Zaldir
Resources
Imperial Fishy and Redfender - Sword Resources.
Waalx - Weapons, armor, clutter & Architecture Resources.
alphaprime_01 - Viking Shield Resource.
Hel borne - Viking Helmet Resource.
MShadowy - Freya's Armor Resources.
Madmole - Beards Resources.
Prometheus and DarkRider - Snowstorm Resources.
Dyr Kriger - Mounted Heads Resources.
Mr_Siika - Seagull, Raven, Long Ship, Fishing Ship, Palisade, Rabbits, Cows Resources.
ObliviMonk - Architecture Resources.
SabotageSam, Sorapis, Psykolabe, NellSpeed - Voice Acting.
Meo - Settlement cluttering Resources.
Alasdair - Nordic Tombs & Ice Cave Resources.
Thanks To
/index.php?/forum/77-the-bta-guild">TES Alliance B.T.A Guild, La Confrérie des Traducteurs - Beta Testing.
Prussian Iron - Story Writing.
TeamGecko - TES4Gecko.
ElminsterAU - TES4EDIT.
416 downloads
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Gold Horse Courier Service
This mod allows the player to do delivery jobs for the new Gold Horse Delivery Service.
In every major city you can find 7-9 jobs (randomly selected each time) that you can deliver locally (that's over 60 jobs locally).
After an advancement in the courier business you can deliver inter-city packages from branch to branch for more money, and then finally after that you can deliver supplies to some of the inns in Tamriel.
It also features a fully voice-acted main-quest, with multiple endings!
Open Cities:
Not Compatible. Open Cities changes which cell things are in, so these mods are currently not compatible.
Better Cities:
Gold Horse Courier is integrated into Better Cities, so make sure to only have one of the mods active at any time. Also be sure to always use the latest version of Better Cities!
Oblivion Adventurers Guild:
Use the DJ-OAG Patch along with both mods, loading the patch AFTER both delivery_job.esp and OAG.esp.
French Translation
Extract all archive content to your Oblivion Data folder.
Delete 'delivery_job.esp' from your data folder.
You can contact me through E-Mail (found in ReadMe), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls
Developers
Manargo
Zaldir
Voice Actors
Aranas
Mysterious Mr. Bear
Mysterious Cat
Resources
ReverseOrder - Fast Travel Detection System
Kaos_Sita - Faction Icon
Thanks To
TeamGecko for the TES4Gecko.
The B.T.A Guild for Beta Testing.
bigboss0712 for beta testing.
Vorians for great support.
Saggaris for providing a lot of feedback & Suggestions.
214 downloads
0 comments
Updated
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The Isle of Stroti
The Isle of Stroti
Version 1.1
By Zaldir
Description
This mod is a tribute to the great modeller/texturer Stroti!
It adds a little island, named The Isle of Stroti, which is in it's own worldspace. It got a quest, which you can start in Anvil, at the Count's Arms. I have tried to get as many of Stroti's resources in it (all that fitted for this mod.)
The island has been raided by Pirates, and you have to defeat them! And when you have done so, you will become the lord of the island, and the manor can be used as a player home.
Install
Extract all content to your data folder.
Uninstall
Delete 'Stroti Tribute.esp' from your Data Folder. Do not delete any of the resources, as most likely, another mod is also using Stroti's resources.
Credits
Stroti: All Resources!
71 downloads
0 comments
Updated
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Benirus Manor Remade
Benirus Manor Remade
Version 2.6.1
By Zaldir
Description
This mod fixes the Benirus Manor garden to look a little nicer, by adding flowers, fixing the walls, and so on.
It also fixes up the inside of the manor by changing the lighting to make it less creepy. And the basement has also gone through a change with some lighting altering and removal of the ugly stuff.
Install
Extract all content to your data folder.
Uninstall
Delete "Benirus Manor Remade.esp" from your Data folder.
Incompatibility
Open Cities - Since the cells is changed in OC, this just won't work together.
Credits
Egger3rd for Voice acting
Vorians for the Patches
50 downloads
0 comments
Updated
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More Detailed Places
Description
More Detailed Places (MDP) makes Vvardenfells settlements more detailed, atmospheric and believable by filling empty areas with vegetation, clutter and container objects, adding only a small amount of new buildings and NPCs with the aim to improve the overall game experience.
It also refines the terrain and texuring in some places to achieve a more beautiful environment.
Affected Locations:
Ald'ruhn
Ald Velothi
Balmora
Buckmoth Legion Fort
Caldera
Dagon Fel
Ebonheart
Fort Darius
Fort Pelagiad
Gnaar Mok
Gnisis
Hawkmoth Legion Fort
Hla Oad
Khuul
Maar Gan
Moonmoth Legion Fort
Pelagiad
Sadrith Mora
Seyda Neen
Suran
Tel Aruhn
Tel Branora
Tel Mora
Vivec
Vos
Wolverine Hall
Installation
Retail: Extract all content to (Default)\Bethesda Softworks\Morrowind\Data Files
Steam: Extract all content to (Default)\Steam\SteamApps\common\Morrowind\Data Files
Credits
Ragox
Zaldir
Degor (Vivec Open Cantons)
46 downloads
0 comments
Updated