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DarkRider

TESA Team
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Everything posted by DarkRider

  1. Quote No Biggie, the ideas been waiting since we finished the Obuilette, it can wait a little more.I can't for the life of me find anyway to delete the post. DarkRider can normal users delete their own posts? Nope, deletion is a mod action. Do you want to delete it? There isn't an obvious reason not to go forward, I'm sure Red, Rider, and Vereta will be back in no time to catch up. If Vereta doesn't post us in a direction we may be back pretty quickly! Not sure what your plan is/was. If you want to wait, let me know and I'll delete it for ya.
  2. Quote Hmm again, let's not choose a name for the Tavern. It could be a little friendly fight between Rider and Grond. Burrow!No, Roundhouse!No, Burrow! Aye, cheers to that one Mate! We can say it's something Rider and Grond never agreed on. So they refer to it as they will when speaking to others, but if Rider hears Grond call it the Roundhouse, he'll correct him and vice versa! LOL Could be fun!
  3. Quote Hmm posted around 2 WIP threads, bad me. I went ahead and posted as I've got to take off, but I'll delete it if it conflicts. Kind of a rush job I didn't have time to read through it. If it seems unclear I'll clean up the "prose" tomorrow, or as I said remove it. Not trying to be a PITA.WT Aw, you skipped over me you bugger! I'm working on a good one here, still the night before, so it conflicts a bit, I'll see if I can rework the end here to meet ya. [EDIT] Wind, your bit is fine, grand idea too. Only thing is Rider and Red are out of the tavern in the AM following my bit so you'd have to alter just that one line about Red and carry on! Nobody else post over me now, I'm almost through! [EDITED EDIT] Posted now! Hope I didn't derail anyone's plans too much. I hadn't planned on a big to do with retrieving Rider's contract, so tried to keep it simple. Also wanted to give Red a lead in to let Vereta take his moment he's been waiting so patiently for! The stage is set, Matey! Roll with it!
  4. I always thought it would have a less formiddable name, like The Burrow. Seems to me we do our fighting elsewhere and the Tavern is the home we...well, come home too!
  5. Rider excused himself from the room and headed upstairs to the tavern loft that served as his private quarter. The events of that evening had been strange indeed. He heard a door close in the hall below; sounded like Red had turned in for the evening. The gentle hum of voices was still filtering up from below. He knew Grond would likely be awake, telling stories, and drinking heartily until the barrels of ale were drained. The big Nord was a simple man, not to say that he was unwise for the Rider knew his friend possessed a great deal of wisdom, but Grond appreciated the simple things and could find joy whatever the circumstance. In a way, Rider envied his friend. Peace and happiness had never come readily to him even in his youth. He had always seemed to shoulder some burden. It was Grond's infectious laughter and hearty good cheer that had led the ranger to this place in the end. The clinking of glasses signaled another round of spirits making their way around the room below. His thoughts drifted to William. The former assassin had changed so much in the brief time they had known one another. It was strange in many ways. The older, or rather other, man had been in almost a constant state of evolution since they had met. He remembered those early days, seeming so distant in his memory. Sir William was an assassin, an ally of the darkness, but there had been good in him all along. His thirst for blood was driven by vengeance not a malicious core. Rider had known many men like William during the dark days of his past. When the blood thirst was sated, they often changed; some for the better, some for the worse. It was unclear yet where William's transformations would lead him. One thing was certain; he was no longer the same devilishly cunning rogue the ranger had come to trust. The changes in William were profound; he wondered if this new being would bear even a slight resemblance to the man he had known. Would William soon ascend beyond them and this humble tavern? Whatever lay ahead, he would do what he could to protect his new friends; all of them. It had been too long since he had felt such fellowship. He dropped onto his bed wearily. It had been a long three days and for the first time he realized he hadn't slept since before he'd taken William's life. It would be good to sleep, and to dream, though what dreams awaited him? He nodded off listening to the timbre of Grond's voice laughing and regaling the others with tales of his wild adventures. When Rider awoke, no light was shining through his window and the tavern was still and silent. It was morning, but the sun had not yet begun to appear on the horizon. The ranger swung his legs out of bed, and out of habit he gathered up his long coat, his blade, and his satchel. Never knew when he would need them. The others had wanted to accompany him to Crownmora to retrieve his contract. He was a day late in fetching it and his pay; he hoped the Duke was not in a foul mood. As he crept downstairs he wondered why William was so eager to accompany him. He suspected the ex- assassin was eager to test his new visage in the face of his former enemy. Rider headed downstairs, reaching the main room silently. As he had predicted, Grond was unconscious in a chair by the fire, snoring into a half empty mug of ale. William was also asleep in a fireside chair; his youthful and reborn features appeared almost angelic in the light of the embers. Echo was curled up with his treasures on a pile of crates, chewing on a piece of dried jerky and mumbling incoherently. Shamus, it seemed, had managed to find his way to his room before passing out as there was no sign of the archaist anywhere in the common room. The ranger headed outside to the stables to groom his steed and make sure his most faithful companion was fed and comfortable. The big black stallion poked his head out of his stall and nodded playfully at seeing his master. Rider opened the stall door and Legion came out, happy to stretch his long legs and to nudge at the ranger's back as they headed into the wide ring in the center of the stables. As they neared the open area, he could hear someone speaking quietly. There was only person it could be. "I know," Red said to Savior quietly as she brushed down his coat, "I know what you're going to say, a carrot is not a sugar cube, but let's face facts here - you're not as young as you used to be. Gotta watch what you eat." Rider couldn't help but laugh and Red spun quickly to look at him blushing a shade of red that rivaled her hair. Legion must have assumed she was looking at him as he whinnied loudly in greeting and shook his mane wildly for her. Savior danced in place at the stallion's arrival. The two horses had become quite accustomed to one another and equine friendship were often less complicated than those of their human masters. "If we're interrupting something," Rider said with a grin, setting his gear down on the nearby table, "we can go outside." Red flashed a wicked half smile, "Well, go on then. Bugger off you two!" Rider picked up a set of brushes from the same table and headed outside. Without lead Legion followed after him, continuing to nip and nudge him as if begging for their next adventure to begin. Back out in the yard the sky was beginning to turn to pink overhead. The first rays of the sun had not yet breached the little hollow where the tavern was nestled. In the early light, Rider caught sight of movement on the road. Four mounted guardsmen from Crownmora were trotting dutifully up the hill. The ranger fairly groaned on the inside but waved in a friendly fashion as they arrived in the yard. He recognized the guard Captain Luren as he dismounted; the same damned pompous exp​ression on his face he had come accustomed to during his dealings with the Duke. "Good morning, Captain," Rider said cheerily, "Pleasant ride out?" "No," Luren was bristling, "You were due to meet his highness the Duke of Crownmora yesterday, you filthy cur," - the soldier pulled a small parcel from his saddle bag, -"The Duke asked us to bring you your pay and a message." He shoved the parcel into Rider's hand. "I suppose this is my contract, and my pay," he noted; so much for paying the Duke a visit, "Feels a bit light." "The Duke felt a dock of your wages might help you to remember your appointments in the future," the Captain sneered. Rider was aware that the other three guardsman looked unusually agitated, "And the message?" he asked, his eyes fixed on Luren. The Captain suddenly swung his gauntleted fist at the ranger's face, and though he tried to duck away, he managed to land a lucky blow just above Rider's eye. Blood trickled from the cut, but Rider didn't even pause to recover before swinging back. He had no gauntlets, but the gloves he wore protected his fists in any confrontation. The Rider made quick work of the overweight and off-balanced Luren; he struck any spot that wasn't shielded by the guard captain's armor. With only a few well placed strikes Luren was doubled over and heaving. "Beat him within an inch of his miserable life!" he wretched at his subordinates. The Guardsman hurried to obey. As he fought the first one to reach him, Rider heard a familiar voice. "Come now, boys, four to one doesn't seem like fair odds," and a flurry of red entered the fray. Working together, Rider and Red made quick work of beating the guards at their own game. Within minutes, Luren had had his fill and scurried onto his nag to ride out. From the doorway of the stables, Legion let out a call like only a stallion could muster, and the mare carrying the cowardly Captain, bucked her rider from her back before galloping off down the road alone. Luren hit the ground so hard the dust blew into the air around him, further confounding the scene. Rider and Red were laughing and watching the men stumble over one another to retreat. When Luren finally staggered to his feet, one of the other guards managed to mount his horse and helped the Captain mount up behind him before abandoning the fight altogether. Even as their comrades remain beaten and groaning in on the ground, they would surely tell the Duke they had successfully taught the ranger a lesson in courtly manners. Made no difference, the rogues knew the truth and enjoyed watching their quarry writhing in the dust.
  6. Quote EDIT: I think Rider forgot about the castle and the Duke. And I would guess he needs to get his 'contract' back, or what-ever it was called? Perhaps William could buy it? Heh Heh heh, wouldn't that be priceless! Nope haven't forgotten forced to move furniture today, no time to write. I'll fetch my contract back soon enough!
  7. You might reconsider posting a public BETA. A lot of modders have trouble finishing once they post a BETA publically. I've seen some modders become overwhelmed by the negative feedback on an unfinished product that they give it up. You might have more success if you recruit some testers for a closed BETA release, then make your finished mod available to the public with the bugs worked out!
  8. [Admin Action Taken by DarkRider] Moved to keep the [WIPz] forum for in production or release mods only!
  9. [Admin Action Taken by DarkRider] Moved to keep the [WIPz] forum for in production or release mods only!
  10. Quote Diversity is a good thing! That's the longest personal intro I've ever done on any forum ever. And my forum forays started in 1996, so this is definitely a very special place. I'm glad to hear you are finding the Alliance comfortable, you will find friends here and folks who will share their knowledge with a willing spirit! I hope you make yourself at home!
  11. Quote And one more thing with the diallogue.. do I need to use "say once" to make sure it doesn't come up again if it is set to an explicit quest stage, or only if it is set to Use it exactly how it seems it should be used, to make a character say it only once. For example, in the screenshot I linked you. This character's line something to the effect of "What brings you to the priory?" She wouldn't ask that the next time she is spoken to because she would have already asked it and would know the answer. Use it on quest related dialogue, it's not something you will use for generic greetings like "Hello" which can be said numerous times!
  12. Quote Ok.. Doing that now.. then will try activator. Out of curiosity, is there a plain example of how Bethesda does it in some quest I could look at? Or don't they use activators for that purpose? Beth devs use creatures or NPCs like I described befoore. And example of the in the Weynon Priory Shpeherd Eronor. He carries a script to update the quest stage when the player is in range. Using an activator object might not work, it's experimental. Let me know how it works out!
  13. Quote Hello, my name is Red and I have a problem. Yes...yes you do. And YOUR problem has become OUR problem!
  14. Quote Ok for the activator, does it matter if it is visible in game (in the playable area) or can I put it in the void? Hmm....if you put it in the void you might have to increae the radius to 5000 instead of 3000 (in the script). It's experimental anyway, so why not go for it.
  15. Remove the topic from the AddTopics box. You don;t need to use that and with the GREETING it is known to casue issues. Use the AddChoices box instead. Remove this result script ;Choice JRWLSituation01 it's uneccessary And, use the setstage result script only in the line you want the stage to update after. Your Topics setup should look like this: http://i244.photobuc...der/Example.jpg Try those things and see how it does.
  16. Okay for the dialogue issue, can you take a screenshot of the Topics window where you added the dialogue. Just press print screen, then open Paint and hit ctrl+v to paste the image. Save and post it! If I can see that screen I might be able to see where the issue is. Also, can you take a screenshot of the Quest Data screen for your quest? Now to the stage updates. You can use things like getdistance in a script to update a quest stage, but xmarkers can't help with this since they cannot hold a script. I updated a quest once by putting the getdistance script on a horse, so when the player got close enough to the horse, the quest updated. You could, in theory anyway, put a similar script on an activator object near those location. Using a script like this scn QuestUpdateScriptbegin gamemode if getstage questname == stage# && getdistance player I havent tested this though so you'll hav eto try it and see how it goes. You don't want to use quest stages for the sole purpose of delivering information. Reason? Most players don't read the journal. Only update when specific events happen and use dialogue or notes to deliver information.
  17. You don't add dialogue through the filtered dialogue window at all. All dialogue is entered under the topics tab of the quest. Is that where you meant? Using a location ref to move a quest stage can be ubreliable. Interiors are lisghtly easier, exteriors though, hit an miss. Is there another way you could update your quest stage? Speaking to a character? Addingan item to your inventory? If not, I can try to help you set up the location ref.
  18. First on your dialogue issue, are you adding dialogue through a dialogue quest? Or via the Filtered Dialogue Window? And to your xmarker question, is this an interior or exterior cell you want to update in?
  19. Wow! Hell of an Asscention Mate! Would have liked to see more on Red's injuries and Echo should have stayed out cold I think, but it all worked out! [EDIT] The new eyes on the Av are awesome!
  20. Are you certain you posted here: http://www.tesallian...=viewforum&f=17 Some of the classes are locked yet as we are still recruiting scholars. But the Study Hall is open for all manner of questions! Let me know if you can't post at the link I gave you!
  21. The stage is set Will! You're up for the finale! [EDIT] Yay! Thunder the Rescue Horse! Awesome stuff Mate! Epic, can't wait to ssee how it ends!
  22. The ranger led the way along the narrow pass to the main road that would lead them to the Shrine of Akatosh. With any luck, their comrades would be waiting with the soul sword and the Azura star to bring William back to the realm of the living. Of course, if things went badly for them, they could be meeting William in an unexpected manner in the realm of the dead. The party was silent as they walked through the grey and timeless veil. Shamus was walking just behind him, leading his mount, while Grond and Echo walked behind them a few paces, and leading the cart horses. In his mind, Shamus was running through lists of information from his travels and studies; his eyes were kept on the ground at his feet. He had heard stories of the Veil and knew that if he kept his head down and his mind active, his soul would not slip away from him. He glanced up at Rider's back. The ranger's eyes were on the horizon, moving through this spirit crossing as if it was the most natural of things. There were only a handful of beings that could pass in and out of the Veil with such ease, the archaist knew enough to know it required an old magic that had been long lost to Tamriel. He considered the stories he had heard of this Dark Rider and wondered if there wasn't some truth to the rumors that the Rider no longer belonged solely in the living world. "What?" Rider asked suddenly. Shamus felt himself blush, but shook it off, "I didn't say anything." Still walking, the ranger glanced back at him, "I know it. You're burning a hole in the back of my head. Something on your mind?" For a moment, he thought he might actually share his questions, but thought better of it, "I was wondering how we tell the passage of time? There's no fading light here, no darkness, just grey." "There is no time here," Rider answered evenly, "When time has passed in the mortal world, the veil will thin and we'll cross through." "Shamus only nodded, and patted his steed reassuringly; satisfied to let the march fall back into silence between them. Grond watched the two horsemen walking ahead speaking quietly. The silence in this place was unnerving. He had been humming Nordic folk songs in his head, but now found himself humming out loud if only to break the damning stillness. Echo walked next to him quietly, his mouse like eyes darting here and there watching for some danger he knew must be lurking. Something in the distance caught Grond's attention and he stopped walking. It was a glowing orb of light and it seemed to be moving toward them. Echo had also stopped walking, and Grond looked down to see him staring at the orb as well, only there was a far away exp​ression on his face. "Echo," Grond set a heavy hand on the younger man's shoulder, "We should keep moving now," he said calmly, "The others are getting a lead on us." But Echo didn't move, and didn't reply. He stared at that distant orb of light drawing closer and closer. "Rider," Grond called to the ranger; ahead Rider and Shamus turned to look at him. The Nord looked down at Echo, the younger man seemed to be shorter than before. The big Nord noticed where Echo's feet used to be the grey earth seemed to have crawled up his legs as if pulling him under, "By Stendarr!" he shouted, gripping his strong hands around Echo's torso, "Rider!!!" "...it's...it's my mother," Echo mumbled, the color in his eyes was beginning to wane. Rider and Shamus came running to the cart to help. More orbs of light were beginning to appear in the distance. The orb Echo was watching was very near and began to take the shape of a woman. "Grond lift him off the ground. It will take him," Rider ordered urgently, "Shamus, the spirit. Use fire to drive her off!" The big Nord tightened his grip on Echo and heaved with all his strength, but the grey land held fast. The color was beginning to drain from his skin and a glow began to emanate from him. Rider pulled his boot knife free of its sheath and began cutting into the ground around Echo's feet until Grond was able to pull him free and into his arms. Shamus pulled a torch from his pack and lit it, charging toward the spirit. Swinging it at her like a cudgel the spirit returned to an orb like form and scattered with every swing only to reshape herself. "She's still coming," Grond warned. He shook Echo in his arms, "Echo, stay here with us! Don't look at her!" "She...she wants...me to...come with her," Echo mumbled. "NO!" Grond and Rider both shouted. "You can't go now, mate, it's not your hour," Grond said. Suddenly he turned away from the specter and did the only thing he could think to do; he ran carrying Echo away with him. Rider hurried to light a torch and rushed over to help Shamus. "She won't move off," Shamus reported as he came closer puling another torch from his pack and lighting it on the first. Rider followed suit and only when four torches were lit, did Echo's mother finally look at them. Her eyes were ghostly and sad. She stared at them with eyes that were unseeing. "Okay," Rider said quietly, his eyes locked on the ghost visage before them, "move together, we can push her back now." There was no answer from Shamus and then: "It's my grandfather, he said quietly, He died when I was a boy." "Shamus look at me!" Rider said sharply. Shamus did and shook his head as if coming out of a dream, "Don't listen to him, don't speak to him, or you're done for." "R-right," Shamus nodded, shaking off the clingy webs of a strange longing. He looked at his grandfather. The old man appeared just as he remembered. He stood at a distance smiling but didn't seem to be coming for him, only visiting. Shamus felt more alive in that moment than ever before literally facing his own passing and refusing to lose his connection to the life force. Without a word passing between them, Rider and Shamus moved forward pushing Echo's mother back. She retreated, submitting to the strength of the flames energy and when they had moved well away from Echo, she finally vanished as surely as she had appeared. They doused the torches and headed back to the cart. Grond was also returning, still carrying Echo. "His color's coming back," he told them. He gently laid Echo in the cart beside William. Shamus climbed into the cart to crouch beside him and check his pulse. "He's still alive," he said, "I think he'll be okay." Rider remembered the ring William had given him, perhaps it could help Echo now, "Here," he said pulling the band from his finger and handing it to Shamus, "put this on his finger, it may help to heal whatever injuries have taken hold of him." Shamus put the ring on Echo's finger and jumped down from the cart, "I think the horses have rested long enough, perhaps we should ride now. We won't be such targets for these curious beings." "Aye, let's see them woo us at breaking speed!" Grond agreed. The three companions walked toward the front of the cart, but before the big Nord could climb into the driving seat, the ranger spoke. "For what it's worth," he said quietly, "I'm sorry I brought you all here. It was a good plan at the time, but under the circumstances it seems I've put you in even greater danger." "Don't go questioning yourself now, Rider, Grond said in a genuine tone, clapping a hand on the ranger's shoulder, "I'd rather take me chances with my dead nana than a horde of wraiths any day." Shamus laughed, "Aye, me too. My nan is far less likely to rip my head off!" Rider looked from Grond to Shamus as if weighing their answers, then a half smile broke over his lips and gleam lit his eye, "Let's ride." Grond climbed into the driving seat and snapped the reins lightly, "Get up me darlings!" The cart horses seemed content to pick up the pace. Rider and Shamus mounted their steeds and cantered along on either side of the cart. They traveled at a steady pace throughout the night, always aware of some specter appearing or disappearing around them. Just before dawn the next day, the veil grew thin and with another whispered chant the veil passed them gently into the dawn of the mortal world. "The shrine is just over that rise," Shamus said, bringing Sainmh'ni to a stop. For a moment he sat and breathed the fresh crisp morning air, he listened to the life ebbing all around him, the sounds of the world. He knew it would never again sound like anything less than a miracle to him. Legion snorted loudly, shaking out his broad head. "Come, only a few paces more then and we'll be there," the ranger said, pulling Legion's head up, "If Akatosh is smiling on William's return, Red and Vereta will be waiting for us." "Let's not keep them waiting," Grond smiled broadly, "Yah! Come on! Get up!" Grond led the rest of the way to the shrine of Akatosh. Red and Vereta were indeed waiting and hurried to the cart to check on William's body. Rider dismounted and shrugged at the questioning look Red gave him upon discovering Echo snoozing quietly in the cart. They quickly moved William to the altar and tied the horses off in the woods where they would be safe. The stage was set, they had only to wait.
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