At the moment, I am making a winterhold college style castle player home. Eventually, it will have a huge questline and dungeon series to do with the disappearance of a man named Silkriid, with a unique sword at the end. I have imported a lot of models into CK, and they are working fine as custom chests, such as a pile of gold ingots being searchable and containing ingots, a bucket of ebony ore that would be searchable. I even managed to set a giant sigil stone to be a forge for a single item. Now I have made all the enchantments and crafting recipes for this unique sword, and placed them in the world, but first when I went to pick up a unique textured sword of the ground, it didn't have any appearance, but it was there, because I could pick it up. then I went to equip it in 1st person view, and it appeared as a daedric sword, which is understandable, because I hadn't changed it from being such. In 3rd person, however it also appeared as a daedric sword, despite changing 3rd person model to something else. the same thing happened to another sword with a unique appearance.
Can someone help please? I edited the 3rd person mesh on swordA and swordB to be Umbra and Iceblade from this (http://tesalliance.org/forums/index.php?/files/file/1120-insanitys-artifact-resource/) pack, and they appeared fine in CK, but for 1st person models, it only has a drop down list with the base-game 1st person files.
- how do I edit the 1st person view from something other than one of the base files
- how do I get them to appear properly in-game? does it require me to make an archive or something?