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dombo813
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Posts posted by dombo813
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this is a wonderful idea, although perhaps they should only have one power to balance with other races, and they seem to be too similar to wood elves, stat wise. perhaps a small backstab and enhanced dagger damage instead of archery and light armor, which are more wood elf things. also what does RELz stand for?
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At the moment, I am making a winterhold college style castle player home. Eventually, it will have a huge questline and dungeon series to do with the disappearance of a man named Silkriid, with a unique sword at the end. I have imported a lot of models into CK, and they are working fine as custom chests, such as a pile of gold ingots being searchable and containing ingots, a bucket of ebony ore that would be searchable. I even managed to set a giant sigil stone to be a forge for a single item. Now I have made all the enchantments and crafting recipes for this unique sword, and placed them in the world, but first when I went to pick up a unique textured sword of the ground, it didn't have any appearance, but it was there, because I could pick it up. then I went to equip it in 1st person view, and it appeared as a daedric sword, which is understandable, because I hadn't changed it from being such. In 3rd person, however it also appeared as a daedric sword, despite changing 3rd person model to something else. the same thing happened to another sword with a unique appearance.
Can someone help please? I edited the 3rd person mesh on swordA and swordB to be Umbra and Iceblade from this (http://tesalliance.org/forums/index.php?/files/file/1120-insanitys-artifact-resource/) pack, and they appeared fine in CK, but for 1st person models, it only has a drop down list with the base-game 1st person files.
- how do I edit the 1st person view from something other than one of the base files
- how do I get them to appear properly in-game? does it require me to make an archive or something?
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This sword (with a stone that looks like the pommel of mehrunes' razor, only grand soul gem color) as a model and texture for both 1st and 3rd person, with something telling me how to get it to look like that ingame. At the moment when I load a new mesh onto an object in the world it works fine, but when I try to make a weapon, it just appears as a daedric sword, and I can only change the model for 3rd person too.
http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=29587499
Spell effect help
in Skyrim Mods
Posted
I am trying to make a series of spells focused around sun damage. I have taken the fireball spell and duplicated it. I took it's visual spell (FireDamageFFAimedArea) and changed the casting sounds to those of restoration and the projectile has been changed to the turn undead one. Originally i never touched the explosion itself or the impact data, so the explosion should be working fine. i had applied a powerful turn undead effect to it, which took priority visuals, so i removed it. when it was there it looked like the wave form of turn undead, and now it is just the bolt, but i changed the explosion to the turn undead explosion. no explosion happened when i tested it. I changed it back and i dont get an explosion now either.
Can anyone help me with getting the explosion visual to work? preferably i would like the turn undead one, but fireball will do fine too...