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Asterai

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  1. Yes, you can use SetOwnership (or ClearOwnership, w/ CS 1.2) to mark it un-stolen - and IsOwner to identify whether you already own the item, and ShowQuestItems to keep the player from altering (seeing) their quest items, etc. Like I said, I think I have the rest of it figured out, it's just getting a menu worked up to show the player that troubles me. Hardcoded, you say? Unfortunate. And unfortunately I don't know what an xml is, other than a file extension. ...Peruses Wikipedia article... A markup language? That doesn't sound so bad by itself. I'll have a look at that, then, probably a few days from now. But I will assuredly be back with more questions when I do. One that can be answered right now, I think, is this: So if I get a new menu, uh, formatted in xml, then would I be able to tell the game to open this new type of menu with a command 'Begin MenuMode NNNN', NNNN some numeric identifier outside the already used range 1001-1051 that I assigned to my new menu? And also, is it possible to assign the repair hammer menu "backdrop", the "skin" that forms the metal frame and parchment background, to another menu, or is there a naming convention that prevents two menus from sharing the same backdrop resource?
  2. Hey all, To make a long story short, I'm trying to make something like a modified repair hammer, which opens something that looks like the repair menu but does something different (full description below, in spoiler tags). I've figured out script commands that should do almost everything except the stuff the menu should do, namely give the player a choice between certain items in their inventory (preferably a choice amongst equippable items and keys, but equippable items only would suit me fine), and inform the script of which item the player chose. Are there any tutorials that cover things like this? I've glanced at most of the tutorials here and at the CS Wiki but none seem to touch on relevant topics. Similarly I've at least read the names most of the functions belonging to the vanilla CS, and read descriptions if they seemed promising, but either the information isn't there or it isn't obvious. If there are no tutorials, could someone please point me in the right direction, or name the relevant CS functions? One additional constraint: If possible, I'd like to stick to vanilla CS commands, and avoid OBSE. This is because I want to hand this script to someone else for incorporation in their mod, and by policy they do not require third party plugins like OBSE. Original proposed mod description: P.S. I originally had myself convinced I could do this (or at least get a big head start) by modifying the script on vanilla repair hammers. However, to my deep, deep shock, the CS says that there is no script on repair hammers! What is up with that, and how do repair hammers work if they are not "scripted"?
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