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Chadric

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Everything posted by Chadric

  1. Yeah, I thought of that, but the modder in question seems to have made it wearable by both men and women (which is vital for me, as some of my priests will be female) and vanilla Dragon Priests were all male. But I thought of a way I might be able to get at the textures from the mod, by uploading it to Mod Organizer then downloading the textures from the mod via FO3 Archive. Should work. I can't see why not? I'll let you know how things go. If all goes well I can see it becoming quite something when it's finished, a modernised 4E Dragon Priest outfit!
  2. I intend to make my first mod, a new outfit that I can craft at the forge by combining and altering two mods that're already in existence. I've downloaded one of them to my desktop, THIS Dragon Priest mod, but all I can see is a plugin and a mesh folder. There's no texture folder at all. One of the things I want to do is recolor some of the textures, but how can I if there's no texture folder?
  3. *Phew!* Done it. Simps when you know how! From what I can remember it's the exact same process as I went through for putting the chainmail on the armour in lesson 2? If so it should make things a lot easier in the future, 'cause all I'll have to do is remember the procedure for each and every retexturing. BTW: I'm finding these lessons are teaching me one hell of a lot about PS, especially since I'm struggling with my out of date CS2. UPDATE: I've just found that this link is obsolete: Download and install these Dirt Brushes - http://www.obsidiand...op-gimp-brushes
  4. I've hit a snag. I'm now on THIS tutorial. It was seemingly pretty easy until I got to this point: "Now save it as DDS texture, call it UVTest, open Nifskope and apply your texture, you should now see something like this" I've saved the DDS texture in a folder on my tesktop, but how do I find and apply it with Nifskope? I've looked and I can't seem to find it. And yep, I've looked in my desktop folder and the DDS is in there.
  5. Oh yes, I've got plenty of room on my hard drive. It's just I missed out the CK beginners tutorials 'cause the house building thing doesn't interest me at this time, so there was a gap in my understanding of how to continue with the costume tutorial. From what I can tell the "FO3 Archive" program is a vital tool for modding, right? I'm guessing that 99% of mods have needed this tool, because you have to copy and extract all original items from the game before you can moddify them? I always thought it looked dodgy to modify the original item whilst it's in its Skyrim data folder. Instead you simply make a duplicate of the item, that is unless you're making something totally from scratch via 3DMax. But even then I guess it's easier to rip an item from the game, say a helmet, strip it right down to a bare shell, then build something totally new on that.
  6. Hi all! I was directed to THIS lesson by someone. At the mo I'm at Part Seven. It says to use what I learnt in the CT turorial, but to save time I decided to avoid that for now, 'cause it deals mainly with building a house, which I'm not interested in at the mo. I'm more interested in modding outfits, so can someone give me some instruction on how to get the ArmorSteelCuirassB file? I found the armor section under "items", but when I click on it it's empty, as are all sections. Could it be because I've got the CK running through Mod Organizer? Also, as I don't want to replace anything in the game wouldn't it be advisable to make a copy of the file in question using FO3Archive first and put it on my desktop to modify?
  7. Thanks for the help. It sure looks mind-boggling at the moment, what with all the lingo, but I remember starting to use the mods seemed the same way to begin with. I'm sure I'll eventually get used to it though. Best thing for me would be instructional vids, like Gopher does for using mods. With some trial and error I should get used to it, just like I do most things. Once I get over the first few hurdles I can normally do some pretty amazing stuff via experimentation. Just looked at the guide in the link. Yes, step-by-step instructions look right up my street! If I can get used to this I have many, many neat ideas for mods, most of which would be modular and designed to fit into one massive DLC type mod I have planned for two years now.
  8. Greetings. I'm hoping that this marks the start of a very long and productive modding career, and this thread I hope to use to get up and running ASAP with any queries I may have. As a beginner I want to start with something small but very important, which is a new banner I have planned for all my future mods. It's the banner that'll represent my character within TES world, so I hope it'll eventually be seen everywhere my character goes. But before I can start I need to know how to set everything up. I play via Mod Organiser, so do I need everything routed through that? I already have the Creation Kit working through MO, but what else? I've also got GIMP, 3D Max and Paint.NET installed, so do I need to route those through MO as well? Another really important question is how to make something like my banner standalone? Everything I hope to make in the future will NOT replace ANY vanilla items. Lastly, there are some replacer mods out there which I'd really like to make into standalones. At the moment they're simply languishing on my hard drive. In order to make them into standalones do I need to install them onto MO first, or can I simply use the CK to pluck them off my hard drive without having to install them onto MO?
  9. Got it working in the end via Paint. Looking forward to a looong career in modding!
  10. Yep, got that. I downloaded the "gimp-dds-win64-2.2.1.zip" file (presumably for 64bit systems, right?). That's how I got it to show the robes. But I still don't see anything about MipMaps in the GIMP interface, that is unless I've missed something? I've tried "File" then "Open" but I'm not getting the small pop-up window. Instead I'm getting a large window called "Open Image", which doesn't say anything about MipMaps.
  11. Hi, firstly, as a lot of the early diagrams are missing this has been somewhat more difficult than I was hoping. Anyhow, I've got as far as recoloring the robes. That bit was easy, even without the pics. Trouble is I'm stuck on the MipMaps bit. I'm using GIMP, and it doesn't ask to load MipMaps, so when I try to save I don't get the Generate MipMaps check option nor any of the DXT compression options.
  12. Yeah, I guessed it'd be quite a job to get a chrome look. Well, if I want to get the kinda "Excalibur" look to my future armor then I think it'd be worth a go. I think it'd be best to tinker with getting a basic metallic look first, then try to get it mirror like afterwards. I've been looking on some of your tutorials and I was amazed that retexturing and recoloring was just basic Photoshop work! I was expecting it to be more complex than that, to be honest. The chrome effect, on the other hand, like you said, could well be far more difficult...
  13. Thanks. I've just been looking through that site you suggested and I came across THIS! WOW! For someone such as myself who's obsessed about doing his character all up in dragon garb that gives me lots of ideas! Even though I like it as it is, is it possible to change its color scheme? As a beginner how would I go about it?
  14. Thanks. Without looking through all that lot (I'll do that later) I'm wondering if you know of any good scalemail textures that could do something like THIS? I'm especially interested in anything that looks like gold chrome that's suitable for things like mail, armor and statues.
  15. Can anyone show me a good place to find textures for modding?
  16. Don't get NMM, get Mod Organiser. Same thing but better. It can handle many more mods. BOSS is just used to arrange the mods and to see if there's any errors.
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