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Walrus

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Everything posted by Walrus

  1. Welcome to TESA!! Hope you enjoy your stay and please enjoy our daily cokkie showers!
  2. -there has to be a quest (any quest) that links to the book in the Quest Aliases tab. -If the book is on an NPC, that NPC also has to be Aliased in the Quest Aliases tab, and has to be listed HIGHER than the book. -The actor should be "specific reference" (then select forced reference and double click the npc in the render window) -The book should be "create reference to object [select your book from the dropdown], "create In", [select the alias of the npc in the dropdown]. Check "uses stored text" and "stores text" -if the actor starts dead or might die, check "allow dead". -don't manually insert the book into the NPC's inventory. This Alias stuff should do it automatically -You can use more than just the player's name. You can also get gender-specific pronouns http://forums.bethsoft.com/topic/1414436-quick-questions-quick-answers-thread-8/page-6?pid=21660752#entry21660752 http://www.creationkit.com/Text_Replacement This might help you out.
  3. Do you have <Alias=AliasName> inside your book, where AliasName is the property you named in your script? also whats the int button do?
  4. it really isnt a good idea in my expreince to scale a creature or object past x2 alot of the time textures start doing weird things but heres a short script to get you started: Script AnimalScale extends ObjectReference {Increases the scale of an animal over time} ObjectReference property Animal1 Event OnCellLoad() Debug.MessageBox(Script has started) Utility.WaitGameTime(10) Animal1.SetScale(2) Utility.WaitGameTime(10) Animal1.SetScale(3) Utility.WaitGameTime(10) Animal1.SetScale(4) Utility.WaitGameTime(10) Animal1.SetScale(5) Debug.MessageBox(Script has ended) Endevent NOTE: This is the simplist script that I could think of that would still do what you want. You should take a look at it and try to improve it yourself. ALSO NOTE: setscale does not update the games collision box. If i was to right this myself I would have several mobs at differnt sizes and phaze them in when I needed them.
  5. Wondering something here, how does ibutton1 equal both an integer and a phrase? I know that probably isn't the problem but if someone could explain whats going on there I'd appreciate it.
  6. Welcome to Tesa! Please ask anyone if you need assistance and enjoy your stay!
  7. Walrus

    Walrus Mods

    Just all my pics of my mods
  8. Walrus

    Store Display Right

    From the album: Walrus Mods

    Edgar's Store are in his house. Everything is dummy objects to lvl with you.
  9. Walrus

    Store Display Left

    From the album: Walrus Mods

    Edgar's Store are in his house. Everything is dummy objects to lvl with you.
  10. Walrus

    Spider Home 2

    From the album: Walrus Mods

    Classified.
  11. Walrus

    Spider Home

    From the album: Walrus Mods

    Classified.
  12. Walrus

    NPC Gwenifer

    From the album: Walrus Mods

    What Gwen looks like.
  13. Walrus

    NPC Edgar

    From the album: Walrus Mods

    What Edgar the Brave looks like.
  14. Walrus

    Mod Location

    From the album: Walrus Mods

    Where the majority of my Skyborn mansion mod is located.
  15. Walrus

    Gwenifer Bedroom

    From the album: Walrus Mods

    Gwenifer's Room in my Skyborn Mansion Mod
  16. Walrus

    Edgar's House

    From the album: Walrus Mods

    A top view of Edar's house.
  17. Walrus

    Edgar Kitchen

    From the album: Walrus Mods

    The eating area of Edgar's house in my Skyborn Mansion Mod
  18. Walrus

    Edgar House Outside

    From the album: Walrus Mods

    Edgar's House. Outside view
  19. Walrus

    Edgar Bedroom

    From the album: Walrus Mods

    Edgars bedroom in my Skyborn Mansion mod
  20. Walrus

    Dungeon Lv2

    From the album: Walrus Mods

    Lvl2 of my dungeon Red is regular exits. Blue entrances. Green is secrets that i cant hide. White is neat things to see. Yellow is unimportant doors
  21. Walrus

    Dungeon Lv1

    From the album: Walrus Mods

    Lvl1 of my dungeon. Red is regular exits. Blue entrances. Yellow is non necessary doors. White is neat things to see.
  22. Walrus

    Dungeon Entrance

    From the album: Walrus Mods

    The entrance to the dungeon. Red are regular exits. Blue is an entrance. Pink is initially disabled objects.
  23. Walrus

    An Unused Room

    From the album: Walrus Mods

    A room on the second lvl which will never be entered. ever. But you should totally tcl into it as its filled properly and has cool torches
  24. I'm making this thread to be more in depth non-selling information then the mod download page. If you haven't seen it yet here's the link: http://tesalliance.org/forums/index.php?/files/file/1526-skyborn-mansion/ I apologize in advance for the messiness of this post. I've been working on the plot and dialogue and am a little drained on the creative writing front. Quick rundown of planned features and their progress: Stranger: http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressRed.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0% Quests: http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressRed.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0% Custom Dialogue: http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressRed.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0% Custom Voices: http://i244.photobucket.com/albums/gg21/Darkrder/TES%20Alliance/ProgressRed.png") repeat scroll 50% 50% #333333; -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; border-top-left-radius: 4px; -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px;'>0% Now some be asking: "Walrus, with so little done why did you release this?" Well I need feedback. With a planned 35 lvls of dungeon to make, I'd rather know now if no one likes my lvl design then when I'm done. "AHHH" you say. "I see why you did that. What can we do to help?" Why that was nice of to ask. Right now I need rough plans of dungeons. Just squiggles on a piece of paper is enough. i'm going to run out of level plans eventually. After that if someone loves building houses send me a PM if you want to work together. I seem to be hitting a roadblock on designing a good house. "What a lovely idea." "How else can we help?" My what a nice bunch of people you are. I need some testers to go through and make sure everything lines up. Notes for potential testers: Cells Included so far: Oh, and anybody who feels like they may want to play this when it's more done, DO NOT open it in the CK. There going to be hidden areas and secrets and some of those are already implemented. Any and ALL feedback would be nice.
  25. WOOT! first mod released.

    1. donnato

      donnato

      Yaayy, looks great Walrus. Congrats.

    2. InsanitySorrow
    3. Witty

      Witty

      Congrats *insert big smiley face here*

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