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bleakraven

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bleakraven last won the day on September 12 2013

bleakraven had the most liked content!

About bleakraven

  • Birthday 01/23/1990

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    Female

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    http://www.petrapinho.weebly.com

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  1. GTA:V ... I guess I'll just be "sick" at home for the next few days...

  2. For the first thing, if you know how to activate an npc after a button is pressed, all you need to do is put that code into the Dialogue End Papyrus part when you write the dialogue for the NPC Arena Master. I'm at work now so I can't fully help, but that's the idea.
  3. Hello TESA! I finally got some time to post my introduction. Some of you may remember me, I stalked the shouty and the forums for answers for my specialization project which used Skyrim. Well, I'm Bleaky! I am currently finishing my study in Game Design in the Netherlands and I am from Portugal I've loved games my entire life and so pursued my dreams, even if it took me all the way to another country. My favourite genres are RPG and Strategy, I used to play MMORPGs, but I have little to no time now. I'm a very busy student, I must say. I spend most of my time working on school projects, which leaves me with little time to actually play. Hopefully, now things will be a little better. I am currently interning at my own university, together with a classmate and we are working as a freelance game design studio. Hmm... What else can I say... Of course, I want to say THANK YOU to everyone that helped me out when I needed, I love you. WillieSea and Tamira, thank you for putting up with me. Well... That's it... *throws cookies to everyone*
  4. That's alright, hope you enjoy your new place!
  5. Well, since it's from skyrim, you can first extract the model using BSAopt or Fallout Mod Manager. Easiest way to find the horker model name and filepath is to open the creation kit, searching for the horker under actors (or statics, I think, for the loading screen one), right clicking and checking out where it's model links to. Hmm... Horker is probably a race, better check there, I don't think it shows up on the normal actor edit window. Then, see if you can import it to Blender or another program and find a file converter for it. Textures should be the same with the first step, but then open them in gimp or photoshop and convert to a valid texture file extention. I've never done it before, but these are the first steps that I know. Good luck with your horker figurine
  6. Did you manage to make it work with only 1 bed?
  7. Hey TESA! Do you happen to know how I can make it so that the world map and/or the local map are disabled for the player? I'm pretty sure I've been in locations where the map was not available, but I don't know... Ideas?
  8. Hey! I have a scene where an actor has to search the area for 5 items of the miscItem type, but he doesn't seem to open containers and search them, even if they're unowned. Do you guys know how to add this to a package? I'm using the Acquire package as my template. Cheers!
  9. Hey! I wanted to add an option "Store All" to my Storage menu in my mod. I tried to use: Game.GetPlayer().RemoveItem(aBleakItems, 999 , false, StorageChest) But it seems that that line adds items to the container that don't even exist... Is there a way to remove all items that belong to a form into a container while retaining the accurate numbers? Cheers
  10. bleakraven

    Aurora Red

    Beautiful! I love Skyrim's Aurora
  11. Oh my, thanks! Never saw that... I changed it to randomChance < 20, that should have fixed it all, right? ^^
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