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Leianne

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Everything posted by Leianne

  1. LOL nope grond, my guy has more sense ... lots at the log and it's like 'you've GOT to be joking" and majestically walks away LOL Sorry to hear that donnato ... yeah, you gotta be fair to the guy/gal that you share your life with ... probably some day though!
  2. Our doggies ... Rowan (flat-coated retriever) and Chassis (czech sable shepherd) Rowan http://www3.telus.net/public/lhenry99/img/Rowan3.jpg Rowan in da snow http://www3.telus.net/public/lhenry99/img/RowanSnow.jpg Chassis http://www3.telus.net/public/lhenry99/img/chassis.jpg Chassis an his stick http://www3.telus.net/public/lhenry99/img/Chassis_stick.jpg
  3. wonder if papyrus would let you access mynewobject.GetValue() as ObjectReference .... ? Ghaunadaur says no ... so probably not. sorry.
  4. whoo hoo ... sorry just figured it out on the way to work If you cast your global integer as a string and then concatenate it to your original objectreference name and then reference the value of the new object ... voila!!! ie: mynewobject = Stage1_CMP+(myAwesomeGlobal.GetValueInt() as string mynewobject.GetValue() ; will equal Stage1_CMP1 but you would only be accessing the new name .. it wouldn't be an object reference holding it's own object unless previously declared.
  5. If your objectreference is a variable .. ? you might be able to cast your object reference to an int and then assign the global to it.
  6. whoo hoo ... it's working well on my trigger that gets the players race, if the player has chosen a custom race, it now pops up a menu for him/her to choose which race matches/fits their custom race - three categories first, human - elven - creature with subcategories after that choosing 'creature' will give you another menu of argonian - khajiit - vampire - werewolf then I prompt the user for confirmation and they can go back to the main menu at any time ... works terrific! Thanks muchly for the suggestion Arion I do have to provide two new 'racial adjustments' to the room though - never thought of vampires / werewolves
  7. Well I wouldn't get too excited if I were you Nahkin - it's a very simple house with very simple / subtle differences ... I tried making the 'room addition' VERY race oriented (swampy/vines/water etc for Argonians) and I didn't like the massive changes ... it worked well though But no, keeping it a simple house, with a simple room - just focusing on family history / based on players race.
  8. Hmm that's a good idea! I can run my script regularly - and if the racial variable doesn't fill with one of the vanilla races, I could prompt the user to choose a race closest to them based on the vanilla types ... would work! Great idea!
  9. For custom races (because I don't know what they are) I'm just using a default humanoid race (breton/imperial/nord). If I knew what the races were I could add them, but am providing the 10 basic races Skyrim comes with. I'm not out to please everyone with this mod - just mostly myself <grin> .. and when I start a new game/character/race it would be nice to have the room slightly adjust for me to relate to it There are single quests that I avoid once I've done them when I start a new character - just cause it would be boring ... so I'm thinking this will be added without a quest, but with the addition of the ghost making the room accessible. Then it'll go with getting the house as well.
  10. I've created a house mod - not a big deal. However, I've added a 'special' room addition that is going to give you some personal family history - geared to whatever race you happen to be ... now the question is: You already have the house mod/master - you download the addition mod ... would you want to do a quest to receive access to this room? Bear in mind, that if you change your character race, you would have to RE-DO this same singular quest to gain access to the room again. Do many users change their character race over their gameplay period? Would this be a chore for the player after a while? The quest would begin by your relative (dead) asking for assistance in locating an item that would 'unlock' the room addition - it would be easy for the player to simply have the room accessible immediately upon installing the mod, and then maintain their interest in the racial uniqueness (changing with the change in your race) and the basic functionality of the room itself. Two things, I don't change my character often - but would like a family history geared to whatever race I choose to be (so I'm not bored) and Second, I don't want to have to jump hoops / complete quests EVERY time I decide to try out another race. Just not sure how the majority of you feel ... or the majority of users feel Would love some feedback or general consensus on how players/modders feel about 'forced' quests to get something they could?/should? have without hassle. Thank you in advance for any suggestions/comments Leianne
  11. This is my first mod, it's version three and I've learned papyrus, nifscope, blender, gimp and creation kit manipulation in three weeks - so a lot of work has gone into overcoming the learning curve and getting things right. My mannequins do NOT leave their pedestals and are not glitchy at all .. my navmeshes and bindings are a thing of beauty (lol) .. I have collision barriers to prevent wildlife and stable occupants from getting stuck in the stable walls ... every one of my containers are havok proof, I even shot arrows into my bee hive and set it on fire to see if it would stay in the tree I have a trigger zone for milking the goat (and limited his wandering radius) and a trigger zone for setting up this room addition's decor specific for every race in Skyrim (which is SO cool!) - however, I have about 45 mods I use - and my game never ... never crashes. I feel it would negate a lot of these accomplishments releasing something I knew was inferior/faulty. *sigh* .. 'A' type personality thing I think. As a programmer I know the only way a program fails to run perfectly every time, is because it's written poorly/incorrectly or the machine's capablilites are too limited for the processing/threads required - and even that can be programmed to accomodate. Soooo ... no shower button. I even tried using a global variable in case the cell was 'looking' for the default state of each of the components on cell load - suggested by one of my colleagues from work. Didn't work. It's something I will re-visit at a later date when I've learnt more of the subtleties of the creation kit. I've created a perfect 'master' file from my original mod so that I could create triggers in the master that affect my room addition cell (my new, 2nd mod) and so I could add additional 'family history' (journals / quests etc) to it's existing contents at any time. I considered merging the mods (original and room addition) however it would limit adding to it later. Thank you SO very much for all your efforts and your consideration!!! It is greatly appreciated! If you have any suggestions regarding other this or other aspects of the work mentioned above, I would gladly hear them!!! with great respect and regards, Leianne
  12. Thank you al for the warm wishes and warm cookies! scrumptous!
  13. Well, I joined this site yesterday - never even saw it before. Popped onto the 'shout box' and was warmly welcomed - thank you! I'm a programmer analyst currently working with MVC4 C# .. I do have C, C++, Assembly, Java, VB, C# languages as well as almost all the scripting languages minus .cgi and perl. I just started last week on Papyrus I'm currently employed so don't have a ton of time to spend modding - but only started modding less than a month ago. I have 20+ years as a professional artist - drawing/painting, which doesn't contribute much to modding - other than a base artistic feel. Not much else to say I guess - I have a hubby, two dogs and a cat. I love Elder Scrolls - especially Skyrim. What got me started modding was a few things I could no longer live with LOL like ALL GREEN BED COVERS!! Thanks again for the wonderful welcome You guys/gals are the best!
  14. Well WilleSea - I certainly appreciate all the help you've tried giving me ... I agree with you completely that it doesn't make any sense for this script to have memory problems .. but it IS somehow the root of the problem here. *sigh* I may have to settle for a shower I can never turn off - hate wasting water!! silly of me. I've made a crafting butter churn (you can make cream, cheese and butter) with no difficulties - I've made a goat you can milk and over 100 original containers/items with no problems. It's a shame this one may not work out.
  15. sorry should note that I changed the ini file in the papyrus sec to : iMinMemoryPageSize=256 (instead of 128) and changed the iMaxAllocateMemoryBytes=230400 instead of 74800
  16. Wow ... made it to 9 re-entries ... crashed on the 10th. I didn't re-enter immediately upon exiting ... ran down to the cellar, slept in the bed for an hour etc... but did crash on the 10th re-entry.
  17. I think I'm going to try changing the memory allocation in the ini file ... see if that helps - if it does, I won't be able to use the script, as I can't very well ask users to change their ini files as well so am almost hoping it doesn't work.
  18. Yes, in the cell I have 90 + new objects - however, the CTD completely disappears when I disable that ONE script I use formlists for those other objects and I've added functioning objects/formlists to that cell that work AFTER having the shower script in there ... so am not sure why this one item can cause a problem unless there is a memory leak somehow - even went so far as to change my page size on my computer to allow unbelievably large memory allotments
  19. I just commented out the script functionality - and re-entered the cell 14 times (28 times in/out) with no CTD. *sigh*
  20. Okay, tried a new character - ran in and out of the 'room' multiple time (8) activated the script twice during the trial and it CTD'd on the 8th entrance to the cell. So far, that's the longest it's held out. I have actively been able to enter/exit the cell with no CTD 20+ times successively. Starting to think I can't have the shower turn on and off
  21. I'm going to try the script again with a NEW character ... will take a few extra minutes, but I'd like to check. Did make sure I had a clean save, but would like to erase all doubt.
  22. LOL okay, I commented out my playerREF - and ran in and out of the cell mutiple times ... it took at least 5 times, but it did CTD LOL .. I do test my stuff extensively. ... any other ideas at all? It's SUCH a simple script!!!! arrrghhh.
  23. I apologize for the delay in responding - I just got home from work. I really appreciate your response! Thank you. I tried what you suggested (see script below) and again, it works just like my script; in that it enables/disables all objects exactly as it should. The script below, sorry to say - ALSO causes a CTD upon re-entering the cell after having activated the script at least once. I do know it's this script - because if I remove it, there are NO CTD's no matter how many times I enter/exit the cell. Also if I DO NOT activate the script - again, I can enter/exit the cell many many times with no CTD. As soon as I have activated this script ONCE I get a CTD upon trying to RE-ENTER this cell. If you have any other ideas, I would welcome them gladly! Scriptname OVQShowerActivater extends ObjectReference Actor Property PlayerREF Auto ObjectReference Property OVXMarker Auto ;xmarker as parent ObjectReference Property ShowerButton Auto ;button activator Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF if OVXMarker.IsDisabled() ;if the xmarker is disabled OVXMarker.Enable() ;enable it and it's children else OVXMarker.Disable() ;if enabled - disable and it's children endif endif EndEvent
  24. My script works beautifully - however once I leave the cell where I've implemented the script and then re-enter the cell I get a CTD every time. I've narrowed it down to this one script I wrote - I've tried debugging it - however it doesn't show any abnormal persistence so I can't find what's causing the crash. I was thinking it's a memory problem with possible script run-on but I can't see any loops that aren't closed. Please, please if someone could help me? I've re-written any number of ways using DisableLinkRef / EnableLinkRef - using each object ref in an if/else ... still gives me CTD on re-enter cell. Here's my script: Scriptname OVQShowerActivater extends ObjectReference Actor Property PlayerREF Auto ; Most efficient way to refer to the player ObjectReference Property ShowerPuddle Auto ObjectReference Property ShowerFX Auto ObjectReference Property ShowerWater Auto ObjectReference Property ShowerSound Auto ObjectReference Property ShowerLight Auto ObjectReference Property ShowerButton Auto Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF ObjectReference TempRef = GetLinkedRef() while (TempRef != Self && TempRef != None) PerformActionOn(TempRef) TempRef = TempRef.GetLinkedRef() endwhile TempRef = None endif EndEvent Function PerformActionOn(ObjectReference Target) if Target.IsEnabled() Target.Disable() else Target.Enable() endif EndFunction
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