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jonathan0068

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  1. scn script ;;For when the player meets NPC short doonce begin ontriggeractor player if getstage Quest == 6 if doonce != 1 disableplayercontrols endif NPCRef.enable NPCRef.startconversation player set doonce to 1 endif end I commented out "NPCRef.startconversation player" and called it via a script on the NPC itself, and voila, dialogue is spoken. There is no conditional issue that could cause this problem, remember that the line itself it "spoken" by the NPC correctly (IE the text appears, result script is run, all normally) but it ignores the sound and lip files.
  2. I have found the common link between the NPCs that do not speak! When using an activator (in my case it is the invisible trigger boxes for traps and the like), with ontriggeractor player, to initiate a startconversation or say command, the NPC will completely lose it's ability to speak recorded lines. It may be less specific than this in reality, but these are my findings. If anyone would like to verifiy.
  3. Hey, thanks a lot for the reply. It's nothing, no lip syncing and no audio. It also ignores universal silent voice files. After pressing on despite this issue, SOME npc's do talk, though I am not sure if it's an NPC by NPC basis or a dialogue by dialogue basis. Update - looks like it's based on the NPC. I created a new NPC and he spoke the dialogue. Quite strange. FURTHER update - When I made my new NPC (the one that speaks) initially disabled, and enabled via script (took the place of the old NPC) he no longer spoke and behaved just as the old one. This is getting very, very strange.
  4. I recorded my wav file, made a .lip, and converted the wav to mp3. All of these files are in the correct path with the correct file name, in fact the CS will play the voice under the "edit response" window as it should. The mp3 has the correct frequency, bitrate, etc. My NPC will not speak the line in game, and he will not lip sync. So, I started trouble shooting. I replaced a line and lip file from "Servant of the Dawn" with my own mp3 and lip file, and when I played "Servant of the Dawn," my line and lip file were used just fine. This verifies that my mp3 and lip file are not to blame. I took a vanilla mp3 and lip file and overwrote my own mp3 and lip file for my mod. My NPC will not speak the vanilla lines either. And lastly, universal silent voice is also ignored by the NPC... So it appears my ESP file completely ignores the voice files...even when the CS verifies that they are in the correct path, and that the mp3 and lip files are all correctly formatted since other mods will use them without problems. So....essentially, what on earth is going on here?
  5. Welcome to TESA! :D

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