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JayCrane

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Everything posted by JayCrane

  1. At the moment, I'm going back over it. Thanks for pointing that out.
  2. Welcome to TESAlliance, Dwiss!
  3. Progress on projects are on halt. I need to focus on sorting out a personal matter that's been built up, that involves people I'm close to.

    1. WillieSea

      WillieSea

      Hope things are resolved for you soon!

    2. JayCrane

      JayCrane

      Thanks Willie.

  4. Welcome to TESAlliance, DICE.
  5. The only ones I noticed from my last game was the towels, clock and weapon racks.Though I'm going to retry loading the bsa in for them. Otherwise, the rest work for me.
  6. Fantastic work! I'm going to endorse it over on the Nexus. Edit: Loving it so far. Especially as it's on the riverside.The interior is furnished well.
  7. Thanks for the pointers. I've expanded a bit the on the hall; I added a smaller hallway where the door to the pool originally was and moved the door into that hall with the door to the kitchen, and the courtyard (which I haven't started yet). I've also put in some scenery on the outside like I did with the kitchen cell that the player can look out too. Speaking of which, I combined the kitchen to the hall cell and got some work done for it: expanded its space, put in a walk in pantry for storage, two bunks for in-progress staff NPCs, a cooking spit and moved one of the small tables from the hall in as a breakfast table. I put the long table in the main hall as it's the big social room. At the moment my task is working on the NPCs and their AI's. Ah, cheers. I'll probably do that before I start to polish it all up. ---------------------------------------------------------------------------------------------------- I took some steps back for the manor and decided to reconstruct the hall in a new cell. A tad smaller though. Like Proudspire, I'm aiming for a spacious manor but not so much castle size. I have the rooms (except from the pool/aquarium) attached to the hall cell, but separated onto 3 floors: the bottom floor containing the display room/armory, the kitchen, and the door to the pool/aquarium; the middle floor is the hall with a door to the courtyard, and the third floor is where the rooms are. I finished off the merchant NPC (Karmen) and placed her in along with a smaller room with three beds. Posting up screenshot links: https://www.dropbox.com/s/j5q0y680xvc018i/CreationKit%202013-10-06%2000-38-12-34.bmp https://www.dropbox.com/s/pjdtwvjfet8wnhj/CreationKit%202013-10-06%2000-53-00-64.bmp https://www.dropbox.com/s/pjjt3if8o2coxfd/CreationKit%202013-10-06%2000-52-25-01.bmp
  8. I've reduced the scale to 0.7000. https://lh5.googleusercontent.com/-os_MK7O-gTY/Ukju2E2SusI/AAAAAAAAASs/d_lu-UyzzD8/w972-h458-no/CreationKit+2013-09-30+11-34-37-14.bmp Thank you. It's all still quite rough haha. I gotta polish it up when I have all the rooms 100% built.
  9. I got out of my comfort zone of making small compact homes and had a go at making a Manor instead. I was inspired by Sjel Blad Castle and Dwemer Aquarium to do it, and so far, the only parts I have complete/semi-complete is the Kitchen, bathroom/aquarium, main hall, master bedroom areas. I've been working on it for four days now and I'm still going. There's not much to it yet and I'll put in a dropbox link to download it when I've finished more for testing. But for now, I'm just showing screenshots of what I've got so far. I'm keeping progress bars below of each of the rooms.
  10. Project: Light Stone Manor Author: SJ Category: Abodes - Player homes, houses and dwellings. Project Version: 1.2.1 Prerequisites: Updated Skyrim 1.9.32.0 All the DLC Usage Rights/Permissions: My Mod is not to be altered in any form and uploaded elsewhere. Features: Heated pool area and aquarium Master Bedroom Armoury Kitchen Area 1 New NPC: Karmen (Merchant) Interior Fully Navmeshed Lots of safe, non-respawn storage Garden and Wood Chopping Block 4 Mannequins F.A.Q: 1. Was it tested with TES5Edit? A. It was tested and cleaned of any dirty edits that were found with TES5 Edit 3.0.31. 2. Do I need to download anything else for the mod to work? A. Anything you need for it should be included. 3. How do I find it? A. It's South-east of Riverwood. See the Map of where to find it. 4. What DLC does it required? A. All of the DLC are required for it to work. 5. My game lags when I enter the house! A. It is trying to load all the files. Just let it be for a little bit. 6. Can I move my spouses/kids/followers in? A. You can move your spouses and followers in with the appropriate mods (Spouses Can Live Everywhere and My Home is Your Home) though not any kids. 7. Can I marry Karmen? A. No, she is not available as a potential spouse option. 8. The mannequins are everywhere! A. It is recommended you are using the Unofficial Skyrim Patch (USKP) to fix the Mannequins from wandering. Otherwise, try reloading a save outside of the Manor (in another cell altogether - not an autosave either) and go in. 10. This is very laggy! A. Let the Manor load for a second or two and it should work. Issues: None at the moment. Credits: Dwemer Aquarium (by Blary) and Sjel Blad Castle (by Sbrownx), and Atennaria (by Arafura) for inspiration BrettM for his FPI Experiment + Aquarium resources, testing earlier stages of the WIP and giving me fantastic feedback on it. A really big thank you! Big thanks to julius_007_03, DayDreamer, Thomas Kaira, KNakamura, Arthmoor and Sharlikran all for their pointers. It definitely has helped move things along with this project. InsanitySorrow for the Rugs, Paintings, Soap, Towels, Divider, Blankets resources Tamira for the Statue, Oven, Plants, Cupboard resources Blary for the Open Books and Food containers resources Oaristys' & Tony67's Planters resources Horrowview for Sexy Solitude (Screenshots) Somber Antique Lut Sepia by Tansarville (Screenshots) RealVision ENB by SkyrimTuner (Screenshots) Tamriel Reloaded - Textures and Parallax by 32cm (Screenshots) A Matter of Time by SkyAmgio (Screenshots) Enhanced Character Edit by tktk (Screenshots) Ethereal Overhaul by Nuska (Screenshots) RealVision ENB by SkyrimTuner (Screenshots) Download Download at AFKMods
  11. Project: Belles Reach Cabin Author: SJ Category: Abodes - Player homes, houses and dwellings. Project Version: 1.2.1 Prerequisites: Updated Skyrim 1.9.32.0 Usage Rights/Permissions: My Mod is not to be altered in any form and uploaded elsewhere. Description: Belles Reach Cabin is hunter-themed, basic player home for the Dragonborn in the Rift. Features: 2x Beds Crafting stations - Smithing and Alchemy Stable Garden Various, safe non respawn storage Fully navmeshed interior/exterior F.A.Q: 1. Was it tested with TES5Edit? A. It was tested and cleaned of any dirty edits that were found with TES5edit 3.0.3.1 2. Do I need to download anything else for the mod to work? A. Anything you need for it should be included. 3. How do I find it? A. To the South East of the Rift Watchtower. 4. What DLC does it require? A. It doesn't require any of the DLC. And it is compatible with all the DLC. 5. Clutter is all over the place / my character can't activate anything / actors are stuck in odd places? A. To fix this, put the esp at the top or near the top of your load order. 6. My game lags when I enter the house! OR go near it? A. It is trying to load all the files. Just let it be for a little bit. 7. Can I move my spouses/kids/followers in? A. You can move your spouses and followers in with the appropriate mods (Spouses Can Live Everywhere and My Home is Your Home) though not any kids. Issues: Incompatible with mods that completely alter the Tamriel cell 31, -19 NPCs will appear dark after entering - standing right in front of the door. To fix, get the NPC to move from that spot. Credits: Thanks to InsanitySorrow for the Painting, Wash Bucket, Sofa resources Thanks to Tamira for the Statue, Tropical plant, and Stroti resources Thanks to Blary for the Open Book Resources, and Wall art Thanks to BrettM for FPI Thanks to Oaristys & Tony67 for the Modders Resource Pack Tansarville for Somber Antique ENB (Screenshots) Tatsudoshi for the ENBSeries 0.102 (Screenshots) Horrorview for Sexy Solitude (Screenshots) JJC71 for Climates of Tamriel (Screenshots) SkyAmigo for A Matter of Time (Sreenshots) C H A N G E L O G Version 1.2.2: Added in a spare bed Added the workbench, tanning rack outside Widened up the interior Version(s) 1.0, 1.1,1.2: Added some non-static items to collect Fixed another floor flicker Changed Bulky shelf to a smaller one Added 3 more storage containers in Fixed floor flicker Edited couch and some floor leaves out Edited the name and information Moved/removed lights Edited the exterior of the shack Added in rubble and leaves Changed the floor Fixed the Navmesh Changed the chair into a noble one, and moved it out from under the table Merged the esps into the one folder. Moved top bed slightly upwards Removed firewood clutter Added in more light Uploaded a 'No Key Version' INITIAL RELEASE -------------------------------------------------------------------------------------- Download at Skyrim Nexus Download at AFKMods
  12. Welcome to TESA, theLittleGnome.
  13. Happy, late welcome Bleakraven.
  14. They look really elegant. Well done with this. (:
  15. The rating for the site is PG-13, so the content uploaded (Mods, Gallery Pictures, Blogs, Stories) would have to fit in that rating from what I know anyway. I haven't read any Final Fantasy Fan-fics, I'm not really into FF anymore like I was years ago. Some people that came over wanted to watch the 3 movies we have of it, over and over. >.<
  16. Yep. You can read the Rules Section if you are unsure about anything. I'm planning to post a Fable III fan-fiction. I have one currently in the works.
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