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Auroch

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Layman

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  1. I'm working on a mod with one simple quest. Basically: 1. Player speaks to NPC1. NPC1 gives them info, then tells PC to look around town. Journal entry says that PC should speak to NPC2 standing behind NPC1. 2. NPC2 is unresponsive when questioned. Journal entry mentions seeing NPC1 again. 3. PC sees NPC1 who tells them the secret to speaking with NPC2. Journal entry suggests speaking to NPC2 again. 4. NPC2 gives info, gives quest, gives key. Journal entry suggests going to the farmhouse. 5. PC goes to location (a farmhouse) and uses key to get in. Upon entering the interior cell, the next journal entry is prompted and it suggests that there must be some items of interest here. 6. Opening the jewelry box and removing a love note advances the quest and prompts a journal entry to look for another clue (PC must have both of these to present to NPC1 for quest ending) unless it's the second clue found, in which case a journal entry suggests taking both clues back to NPC1. 7. Removing the book from the bookshelf (the only book there) prompts a journal entry saying look for another clue, as stated above, unless it's the second clue gathered, at which point the journal entry about seeing NPC1 pops up. 8. PC returns to NPC1 and both items are removed, the NPC says some dialogue, and the quest ends. I know how to add things in the Quest windows (i.e., setstage MyQuestName 10, additem, etc.), but I have no idea how to actually script the quest itself. I don't even know where to begin, besides "begin gamemode" and "scn MyQuestName." I've read through the TESIV CS wiki, and I'm STILL lost. I tried the homework assignment from one of your classes, but I'm not sure I got it right. Do you have any advice at all? It would be MUCH appreciated.
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