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Chiefsoap

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  1. I wouldn't be shocked. I've done everything I could think of to figure this out, outside of completely scripting it.
  2. I'm not using a script for it...yet. I couldn't get any script to work properly with a summon, I just slapped a summon spell on a sword through the CK.
  3. Thanks for the help thus far. I'll head over to the study hall to see if anyone is experiening and hopefully found a solution to the issue I'm having.
  4. Hello folks, I wanted to add an on hit summon effect to a non-staff weapon. I would attack an NPC, hit them, summon an atronach; and have the atronach attack the NPC as I attack it. In the CK I made a new actor as my atronach. I used the standard atronach template however I removed all Factions and added in a faction of my own that included the "Player" as the ally, I even made a parent/child relationship in the Relationships category. I used this atronach NPC as part of my magical effect, I added the magical effect to an enchant, and than I added the enchant to a sword. I can hit NPC's and summon the atronach however; the atronach won't stop attack me. It's like the AI thinks I'm the enemy and the enemy is the ally. I really have no idea what's going on...or how to fix it to make it work properly. That said - I would like Summon Atronach on hit Player hits NPC Sword player is using has 15% chance of summoning an atronach to assist the Player in combat Sword player is using has a 30 seconds cooldown period before the sword can summon another atronach Summoned atronach shall be summoned for 30 seconds Thanks a ton for any help on the atronach because I've really been slamming my head on this one. I often wonder if there's a bug in the game that prevents the item I created from working properly Note: I can confirm that I have the same issue when I start a new game and I have the appropriate factions on the factions tab of the NPC I summoned. So at this point I'm pretty stumped. Also I'm not referencing the OnHit object reference...if anyone was wondering. I literally mean - when I hit an NPC with my sword Update: It appears to be related from the time I hit an NPC to the time I summon my atronach. I went ahead for giggles and tried to summon Lydia when I hit a giant (for example) with my sword w/ the enchant and she was also aggressive. It's like the faction isn't taking hold...
  5. Yep. All that's done, so I'm stumped. If you have time can you confirm that you are able to add a summon spell to a daedric sword, hit an npc, and summon a friendly atronach when you hit an NPC? I'm about to play with perks to see if I can add the effect with an OnHit trigger that would add a perk with a % chance to summon an atronach... Happy 4th btw if you're American
  6. I sent you a PM - it seems like there is something I'm not understanding with Factions.
  7. It's still happening the same, even on a new save. I can also confirm that the aggression is unaggressive. How do I go about verifying that the actual atranach has the faction while in game?
  8. I will start with a clean save, it doesn't take too long so I'm going to start from scratch. New weapon/enchant/effect/npc. Shouldn't take too long, ill let you know what my results are.
  9. Thanks for the reply - do you know of a faction off the top of your head that I can use as a template; as far as I know I set it up properly but I am curious to cross reference it. Also, adding it is as simple as adding under the Faction tab of the NPC, right?
  10. Hello folks, Before I get into my scripting question a little background - I wanted to add an OnHit summon effect to a non-staff weapon. I would attack an NPC, hit them, summon an atronach; and have the atronach attack the NPC as I attack it. In the CK I made a new actor as my atronach. I used the standard atronach template however I removed all Factions and added in a faction of my own that incluced the "Player" as the ally, I even made a parent/child relationship in the Relationships catagory. I used this atronach NPC as part of my magical effect, I added the magical effect to an enchant, and than I added the enchant to a sword. I can hit NPC's and summon the atronach however; the atronach won't stop attack me. It's like the AI thinks I'm the enemy and the emeny is the ally. I really have no idea what's going on...or how to fix it to make it work properly. So I'm hoping a script will do the job That said - I have 2 scripts I would like 1. Summon Atronach OnHit Player hits NPC Sword player is using has 15% chance of summoning an atronach to assist the Player in combat Sword player is using has a 30 seconds cooldown period before the sword can summon another atronach Summoned atronach shall be summoned for 30 seconds 2. Activate Reflect Physical Damage/Reflect Magical Damage OnHit Player hits NPC Sword player is using has 15% chance of activating Reflect on the Player in combat Sword player is using has a 30 seconds cooldown period before the sword can activate Reflect on the player Reflect shall last for 30 seconds Thanks a ton for any help on the atronach because I've really been slamming my head on this one. I often wonder if there's a bug in the game that prevents the item I created from working properly
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