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RedDragonDreamer

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Everything posted by RedDragonDreamer

  1. Please do, since this is a old version I'd love to see the up to date versions.
  2. Well perhaps lose the wet fur look and go fur fluffy dry instead then he would be the perfect disney bear. Take a look at bambi then at your bear face, he's cute as hell. But hey, I like that.
  3. He's very cute and I like him but to me honestly it looks like he's been caught in the rain or just came out of a lake shook himself and has a little moisture on his fur. But thats just a minor thing, I really like him lots I would definately download your cute white bear, he's just the cutest ever.
  4. Thanks for the Cookies . Have a candy cane :)

  5. 74 downloads

    Name: Daedric Healer Robes Version: 1 Date: 2/8/2010 Category: Armor Author(s): Dianne/ Dunmermaiden Description =========== Dremora have healers as well and this is my attempt to bring in their special robes into the game. Made to fit Robert Male and Female only. Credits go to Alienslof for the meshes and some textures I recoloured and added. Location ======== They are in random listed dremora spawns and also inside the Vilverin ruin. Beware there is a small contingent of dremora inside wanting to recover their comrades robes as well. There is two types, Apprentice which is light armor, and Master which is heavy. Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)OblivionData 4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s). Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. OblivionDataMeshesArmorDaedric Healer Robes OblivionDataTexturesArmorDaedric Healer Robes Contact ======= You can find me on the official Elder Scrolls forums as 'RedDragonDreamer' You can find me on TESNexus as 'Dunmermaiden' Credits ======= Thanks to Alienslof for the meshes and textures to which this is based upon Thanks to Bethesda for creating Oblivion. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Tools Used ========== 7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579 GIMP - http://www.tesnexus.com/downloads/file.php?id=14920 NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope Paint.NET - http://www.tesnexus.com/downloads/file.php?id=11909 TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489 TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367 Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod.
  6. I'm still working on more armors, before I start the helm.
  7. Thanks, Working on a few more varietys, I havn't released these ones yet but I will once I've done with tweaking them Warning Nightmare Fuel INTENSE GORE GRAPHICAL HORROR
  8. Name: Diannes Gore Feast Version: 2 Date: 7/18/2010 Category: Weapons and Armor Author:RedDragonDreamer/ Dianne/ Dunmermaiden Description =========== Rumor has it the some Dremora Caitliff Mages have been designing a new kind of armor, armors made of fleshy parts! You the hero must put a end to it and find the armors and take them. Location ======== I have hand placed the armours on several Dremora NPC's, they are all located in Oblivion and in random interiors...You must fight to win them! But....I have also placed a sack with all the armors in a fiddly spot in the Kvatch Oblivion world, you must fight and trigger open a gate to find them. In the extra .esp you can go to the wayshrine close to Bravil and fight to earn the armors if you've already completed the main quest The armor is fitted for Roberts Male Body and the UFF Female body mod however since this armor covers the entire body other female body mods are compatable so far as I know Known Issues ======= The Roberts Male body codpiece has tiny peeky boo seams showing, unfortunately I cannot fix that, not a modeler however if anyone wants to fix it to sit correctly be my guest Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\Oblivion\Data\ 4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s). Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. Oblivion\Data\Meshes\Armor\Diannes Gore Armor Oblivion\Data\Textures\Armor\Diannes Gore Armor Oblivion\Data\Textures\Menus\Icons Contact ======= You can find me on the official Elder Scrolls forums as 'RedDragonDreamer' You can find me on TESNexus as 'Dunmermaiden' You can find me on OREForums as 'Dianne' Credits ======= Robert for male model http://www.tesnexus.com/downloads/file.php?id=8295 Corwyn for Fantasy Figures female model. http://www.tesnexus.com/downloads/file.php?id=13356 skeleton K. for Nightshade Armor model. http://www.tesnexus.com/downloads/file.php?id=14999 Thanks to Kardiyak for Dwarven Nano suit v 1.1 http://www.tesnexus.com/downloads/file.php?id=18780 Thanks to Eyren for the skirt Thanks to Exem for the skirt Thanks to Bethesda for creating Oblivion. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Tools Used ========== 7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579 GIMP - http://www.tesnexus.com/downloads/file.php?id=14920 NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope Paint.NET - http://www.tesnexus.com/downloads/file.php?id=11909 TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489 TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367 Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Teaser Screenies: DownLoad Here
  9. Taking your advice Will be doing it. The last thing I want is to cause conflicts with other mods. Thank you very much
  10. Yes Thanks DarkRider What I am trying to do is to make a companion that does quests alongside the player ( vanilla quests ) but have the quest givers aknowledge and assign my companion to do the vanilla quests with the player and to up the rank in the fractions for the companion as it does to the player. I guess what I am trying to create is a companion that some of the vanilla npc's *know* and stop him from being 'static and not aknowledged or assigned' despite helping the player complete the quests. Mainly the editing part will be getting the guild quest givers to assign my companion and aknowledge that he completed the quest as well I know I have asked about companion scripting and such help before but I had to stop and learn more about the cs and I want to keep trying because everytime I try I get closer to being able to archeive this.
  11. After reading the segment in the post about complex dialogue, For my quest I am wanting to add to the vanilla quest dialogue, but I understand now that causes bugs and incompatablity problems. What I am wanting to know is if there is a workaround to this problem? Thanks in advance for any help
  12. Please don't get snappy, I was only trying to help and I meant what your worldspace was as if it was a balcony or garden then doors would make more sense. Sorry for trying to help. I leave you to find your own solutions
  13. Yep, I know that box of doomz very well, it always does that when my script code is fail.
  14. Those doors, perhaps linking them to the parent worldspace might be errr a workaround. Thanks for the linky for my question in my thread, I'll be gving it a good go. May I ask what the parented worldspace is? if it's a garden type area or a balcony doors would work better
  15. I would suggest putting a door to go in and out of the worldspace. I've never parented a worldspace before but I know that without the parent worldspace a door ( or spell to teleport ) works to go to and from.
  16. Hooray finally she's saying the lines, thanks DarkRider
  17. Well I did but she wasn't using it ether, but I could make a new one and try, what should I give the conditions for it?
  18. sorry but no, it doesn't. Made a typo at my first post, already using that condition, it's the only condition for the quest. The topic conditions are, GetIsRace CustomRace == 1 getis sex==female==1 and GetIsID(her id)==1 It should work but won't. The Quest script is: SCN aaXXDarkfangQuest Short DoOnce Short DanceNow Begin GameMode if DoOnce == 0 AddTopic aaXXDarkFangGreets set DoOnce to 1 endif end and her script is: scn aaXXJahizaScript Begin GameMode AddTopic aaXXDarkFangGreets End
  19. I have a custom unplayable race I want to add a greeting type topic to, I have a script in the quest script that adds it, I have the quest condition to be 'playable race ( then her race ) and == 1 In the CS it comes up in the filtered topics for her but ingame she has the whole nasty ' I have no greeting ' of doom. Anyone know how to make her say her line? Thanks in advance
  20. It would be a nice addon. As for it being a hoax I am still unsure, as there are other facts to consider such as the folklore of Black Annis and Yaga Baba and the legends of Joe Magerac and others whose descriptions in the folklore seem to match that of atronachs and xivilai which leads to question, who built the pyramids? I just don't think that with even hundreds of slaves building them it would take decades to make and considering lifetimes the work would be going on decades after the king etc passed on... I think they had help, besides the pyramids show a level of skill in artitecture that we just don't have today. Why did the egyptians make helms that did not fit the human head comfortably? With armour if it not fitted perfectably to the persons shape in battle and use the armour would graze and make abrasions to the wearers skin which would be rather painful. Just my 2 cents...
  21. The Dremora race, the horns look identical to the hair/ horn hairstyle with the ponytail that Beth made. Place look at the bone structure, just like how Beth made them with the anglar faces.
  22. I still think it is real, probly wound up being placed in area 54 after all, 'it's a threat to national security'. I think it is real mostly because how on earth can horns be fitted onto human skulls. I doubt it beens photoshoped, finding these and also taking into account folklore of yesteryear, such as Black Annis and Yaga Baba. It's something worth pondering about none the less.
  23. is happierly modding up her Castle

  24. I was looking for skull textures when I stumbled accross a link to a extrodinary website picture and such. Do take a look and if you look carefully at the bone structure and shape of it and then look ingame at a certain race...well I won't spoil it for you but it's a amazing find. The Link To A Amazing Find
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