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RedDragonDreamer

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Everything posted by RedDragonDreamer

  1. Have a newly meshed up Daedric Toilet. YAY!
  2. Thanks Now if I could just get a nice modler to make a daedric toilet I'd be such a happy girl, after all, it seems unrealistic that a dremora would have to walk all the way out of the city to do his business and hurl it into the lava and it also seems highly unlikely that he would stick hs butt out of a indow in the citadels. So far noone at ore wants to take it seriously, I'm really hoping the folks at tesnexus or maybe someone here would take it up. I could try myself but i am limited to nifscope and I doubt I could make a halfway decent one, I would have to think on it and try out making some concept art.
  3. You should see them ingame, note for those whom are learning texturing: Those palace floors & Walls were hard to figure out how to make look so good in game, I had to grassian blur the normal maps ( after the same settings as InsanitySorrows painting normalmaps ) before they would submit and play good.
  4. Unfortunately not much progress has been made due to me shifting towns and sorting out my son's support services at the hospital. Here is a picture of the Caitliff Quarters, I'm still working out the textures, I like the floor and the walls but together they just don't look right to me. So I'm looking around for something better.
  5. [Photoshop] / [GIMP] Through much practice and fiddling with settings I have found that using the Gaussian Blur on ones normal maps after they have been made makes a vastly good improvement ( even more so than a high resolution pic to use as a texture ) particulary so with tiles. The texture winds up being much clearer and not much blur up close. It doesn't suit painting textures but artitech type bricks tiles things like that it gives superb finishing touchup. My guess reason for this is, although normal maps can make highly detailed maps of a texture, the game for whatever reason can't handle such high detail so one much 'blur' the normal map a bit for the high detail to look as good as it is supposed to. Well it's only a guess and I'm rambling now so hope this helps someone. I also have had a fiddle with layers. I have found it is surprising simple to add snow to a existing vanilla house through this. This is kinda universal I used both GIMP and Paint.NET - both free programs. Anyways I loaded up the original texture then I clicked on add new layer, then I loaded up a pic of a snow covered roof and used the magic wand to only select the snow. Next I unticked the background so only my new layer on the original texture was visable and I copied the snow selection and then pasted it to my new layer and then reticked the original texture background and well now it was looking good, so I tried adding it in niftscope and then I was like, OH NOOOS the Snow didn't match up properly! So what did I do to fix it, I reloaded it into GIMP and I selected the wonderful handy tool, make seamless, and I did this with the .dds and it's normalmap and well it looks a right treat, I was very happy. Hope this ramble helps
  6. How about a big flowing ornate cape, something fancy, red with glowing runes?
  7. After much fiddling and texturing I can show you a pic of the near finished Churl Bathroom. edit* The bath is made by Sickleyeild in the bathmod. Waiting on her permission
  8. I have been thinking ( see the steam? ), was wondering if it would be possible to take the various beastial Princes statues and use a existing skeleton and animations and make it into a creature. I'm talking of the daedric princes one just can't make using the npc skeleton etc. I could quite envision Molag Bal using a Daedroth Skeleton and animations. I personally lack the skill and knowhow of how to make it but maybe someone here could.
  9. I'm not sure but if it can't be done, then I'll stick with the interior.
  10. Whats a clipboard and how do I check if they are on there please?
  11. No but I have followed the same guidelines as it. I don't need land because quite frankly the CS CTD's soon as try to save using the heightmap, I can't get tesannwn to work ether, I wind up with squares of different levels and big gaps between them so yeah, pretty much have given up on making land. I am needing a hand with this, don't know why it won't stop deselecting my copy which renders it mpossible to paste into the new worldspace. Have pmed you with the file.
  12. I havn't zoomed out but I checked the worldspace cells and nothing there, it deslects soon as change from interiors to the worldspace. I have no idea how to do this. It's not as simple as what the above directions have said, I would go as far to say it's very close to impossible.
  13. I have my own take on the world of Oblvion and it's many peoples and varying cultures. If you read earth's folklore and legends you will soon see the descriptions match daedric beings. Interesting fact that.
  14. How do I stop it from deselecting when I change cells ? Ok, I can't do a copy paste, it keeps deselecting when I go to the worldspace cell I want it in.... I have no idea of whatever trick or mouse thingy is required to do this.
  15. Ok I'm stuck, I can ctrl c and copy but when I ctrl v in the worldspace box ( where I copyed ) nothing happens or shows up.
  16. The interior cell I am refering to is actually Flamespire Fortress's exterior building, I err, duplicated the Arkved's void interior cell and altered it heaps to make it look like a exterior cell. My main gripe now is that instead of seeing my fortress in the distance, all I see is a brownish shape untill I get very close. Thanks for your help, much apreciated.
  17. My Flamespire Fortress is in a interior and I realise now I should have made it in a worldspace just so I can have the distant lod and it not hogging frame rate. Is there a way I can transfer my fortress into a blank new worldspace and if so, how? Baring in mind I need a step by step guide. Thanks
  18. After much tweaking and wrestling with normalmaps... The Enterance into the churl barracks/ living quarters Now I just couldn't stand looking at the warhammer hung on the wall without anything holding it there, so I fashioned a daedric looking weapon rack, now it suits. I just coudn't get the normal maps for the lower bed to serve me so I changed to the middle class one and it serves me well... edit: Good idea Bad Company will do my bed awaits.
  19. Got more pics to share the progress, The Churl Bed, though I will most likely change the sheets to a darker colour Here's one of the churl living quarters or barracks, will be most likely retexturing those walls and floors
  20. Well thats mainly due to me not being able to get my body normal maps to submit and serve me I may just have to skip any tats which seriously annoys me. I wish someone would make a step by step guide to normal maping body textures and making body textures. Have made a load of improvements the interior exterior is almost complete, just needs tidying up and some doors placed. It's scale is vast, just in front of the main tower entry ones character looks like a ant in comparism. And it's set in big ocean of lava.
  21. Thanks Have made a skulled Chandaleir A sneaky peek of my Empyreal Character, I am still tweaking the tats
  22. Here's some pictures, A throne which would probly be a good size for a Xivilai Close up of my retextured castle door The banners match the door
  23. Sorry about the wait! Flamespire Fortress VID
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