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RedDragonDreamer

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Everything posted by RedDragonDreamer

  1. Yeah it's pretty fun, it's mostly rescaling meshes especially exterior meshes down heaps to fit the furnature, bit of math and patience involved but it's relaxing, not like my APA Referencing homework I hate APA.
  2. Oh cool, well the things I can't do, are the imperial leg hams and roasting on a spit mortal races, the heads as well and well anything else you make is a absolute bonus, I don't really want to tell you what to do but anything you make is a real big bonus help to me and I'm real grateful. Daedric Desk Daedric Vakynaz chair
  3. I posted a request a couple of days back wanting help making Daedric clutter and food and furnature. Now I don't expect to just request things be nade without me parcipating as much as what I can do so I've started making furnature, things I can do with the vanilla meshes and textures and thus far I have a Daedric Desk. It's basically the mages guild desk with some oblivion ruin spiky goodness and uses the vanilla oblivion textures. Comments and constructive critque are welcome
  4. Same here though I am going to take a look at vanilla meshes today and see if I can make a few items and see if I can get a retexture to work for me.
  5. I was kinda wondering if anyone would be kinda interested in making some daedric clutter sort of similar to the ayleid clutter but like plates, furnatures, sort of stuff one could find in a home, also some daedric foods like for instance a imperial leg ham, or some roasting human. elf types on the meshes used for the roasted rat. maybe some heads at the forehead cut accross and brains you can see inside? I hope you don't find my asks offensive but they are items I am really looking for and well, I really need them. I can work with vanilla and premade meshes but I can't make my own meshes yet. Blender won't work with my machine 'o' joy.
  6. Thanks for your help, very much apreciated. Would this magic effect spell work? It triggers a err animation for 60 secounds, or at least, it is supposed to. scn DianneFarwillSexyTouchScript ;ref aaFarwillRef ;float timer ;short doOnce ;Begin ScriptEffectStart ;begin GameMode ;if ( doOnce == 0 ) ;set timer to 60; Initialize the timer variable ;set doOnce to 1 ;set aaFarwillRef to GetSelf ;If ( aaFarwillRef.GetItemCount aadiaFarwillpants == 0 ) ; aaFarwillRef.removeAllItems aaFarwillContainerREF ;additem aadiaFarwillpants 1 ;begin ScriptEffectFinish ;if ( timer > 0 ) ;set timer to timer - getSecondsPassed ;set doOnce to 0 ;If ( aaFarwillRef.GetItemCount aadiaFarwillpants == 1 ) ;addItem SteelBoots aaFarwillREF ;additem SteelCuirass aaFarwillREF ;additem SteelGreaves aaFarwillREF ;RemoveSpell aadiaFarwillsexySpell ;endif ;endif ;END Oh if you wonder why so many ; 's it's because it wouldn't save without them. Thanks.
  7. I have uploaded it here, there are two thrones, one is the Martin Dragon Statue the other Perite I couldn't use Akatosh as that was a moving dragon nift fighting Meyrunes. Wish I had the knowledge to freeze Akatosh in places just for the pose as a nift but ahh well. http://www.tesnexus.com/downloads/file.php?id=25845
  8. Ok Dokey Here's Dragon Throne with original vanilla textures.
  9. What about: Scriptname DianneFarwillQuest begin GameMode ;check if the player meets the requirements If ( GetStageDone MS13 100 == 1 ) || ( GetStageDone MS13 105 == 1 ) aaFarwillREF.Enable; ref ID FarwilREF.Disable ; original farwill ref id else If FarwilRef.getDead == 1 ;Ref ID aaFarwillREF.Disable; here his REF ID is used MidnightREF.Disable: again ref ID StopQuest aadiaFarwillQuest endif endif end Add the original Farwill Reference id and disable him ? Edit: It Saved fine, now to test ingame...
  10. Ok, you most likely will want to retexture everything, however, here's the dragon throne I made, I tried, hard when there isn't much in the way of dragon meshes.
  11. Here and thanks http://rapidshare.com/files/268872096/Farwill_Companion.7z.html
  12. Would you guys like a custom throne made, just for your mod?
  13. aadiaFarwillREF is my farwill's persistant reference and the persistant reference box is ticked. He is initially Disabled because it would break immersion to have two exact same Farwill Indarys's in the game.
  14. I'm so looking forward to this mod being finished, it sounds just no less than fantastic
  15. Yeah much too shiny, I added in a alpha channal black 0000 and still problems, looks even worse. even more shiny, bah, why doesn't anyone make tutorials about texturing skin? I oobviously have a setting wrong or whatever somewhere wrong but I'd be blowed if I can find a tutorial anywhere that clearly tells one the correct settings in GIMP for body replacers. Problem 1) Too shiny Problem 2) My tats are'nt even showing up Problem 3) Can't find a tutorial telling correct settings Problem 4) I'm as frustrated as hell
  16. Still got problems with it not saving even after changing it to GETDead. Got a problem with line 9 Syntax error Invalid referance "aadiaFarwillREF" ( Only object references and reference variables are allowed in this context ) aadiaFarwillREF.Enable - this line, it's my duplicate farwill's persistant reference, I don't exactly understand much more than I might need to make a x marker ref perhaps but I am lost how to make the x marker suddenly enable my farwill and his horse. Help please, and yes, I asked about this ages back at the forums, I put it aside for a fair while, not taking another look and see if I can make it work, if not, I suppose I'll be putting aside for another few months and come back to it asking again and trying to learn.
  17. I desparately need help with body textures, let me show you. Thats me texture, looks fine, good even eh? ( tried to censor it best I could )Now look at the ingame pic, Pretty damm horendous eh? I think so, How to I fix it? And no dds converter doesn't work on my pc and all I got is paint.NET and GIMP.
  18. Was wondering if you guys could please consider writing a scripting tutorial for making a companion please, perhaps like a step by step guide per turial such as the inventory and follow scripting, the adding in of following on horseback and how to script animation to be triggered using dialogue. I also have a script I need help with, I am wanting to make Farwill Indarys into a companion, he's one of the vanilla npc's one meets along the main quest. I like to call him "Deathwish Dunmer" Scriptname DianneFarwillQuest begin GameMode ;check if the player meets the requirements If ( GetStageDone MS13 100 == 1 ) || ( GetStageDone MS13 105 == 1 ) aadiaFarwillIndarys.Enable else If FarwillIndarys.IsDead == 1 aadiaFarwillIndarys.Disable aadiaFarwillHorse.Disable StopQuest aadiaFarwillQuest endif endif end Trouble is it won't save, I duplicated Farwill so as not to mess with the vanilla Farwill.
  19. I can try, but I don't know how to make meshes, hence why I am using vanilla meshes for everything.
  20. Version 4 is now uploaded and up for grabs. Has Everything except the Daedric Throne, still working on that...
  21. *takes note of that* Thanks, yeah I think I might be able to use some oblivion meshes, that might suit?
  22. Thanks. I made a new throne tonight, The Dark Lord Throne...
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