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koechophe

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  1. I thought everything was the same, must have missed something. is there any convenient way to find out what IS different between them?
  2. I'm having a strange issue that I'm not sure how to fix. In creation kit and in game, the _0 and _1 of my files both work. But they only work if someone is at 100 weight or 0 weight. Anywhere inbetween, their model stretches out like crazy and usually freezes. I got these errors when I tried to display the model in creation kit: This prefix comes before all of the errors: MODLES: BSBodyMorpInterpSkinned GeometryUnpacked Model vertex counts between morph models don’t match MaleUnderwearBody:)0 (5472) “Redguard Fat Outfit (850) Skin partition counts between morph models don’t match MaleUnderwearBody (3) Redguard Fat Outfit (1) Model Vertex counts between models don’t match “Redguard Fat Outfit (850) Male underwear Body (5535) Skin partition counts between morph models don’t match ‘Redguard Fat Outfit (1) Maleunderwearbody (3) I mean, I kind of get what it's saying, but it doesn't make sense to me that the vertex counts on both the armor and the skin should be the same....
  3. Well, after about 5 minutes of troubleshooting, I got it working in game. I'm not sure why I assumed the material would carry over. But it probably wouldn't even take a separate guide. Maybe just another paragraph. Ty for the guide. Now I just have to do it all again, except with the _01 this time. On a side note, it's MUCH easier to simply copy branch the BSLightingShader and the BSShaderTextureset from the original amour, and then paste them in the new one, rather than adding new ones and editing. As a side note, sometimes when I hit alt P, it pops my blender window into blender game engine, and then blender freezes. I'm not sure why, and fortunately, I save my work often. Just thought I'd post that error, so that if other people have it, they see. It's easy enough to go to obect/parent, and do it from there.
  4. *Facepalm. I think I know how to do that. I'm not used to working with textures in blender, and I just kind of assumed that the native UV texture maps would remain (if that makes any sense whatsoever). I think I can troubleshoot this now, thanks.
  5. Huh. Not sure how I managed to screw up the UV maps... I'll look into that. But the texture shows just fine in blender, and it matches the UV maps just fine. I guess I should specify that it's not that there's no texture, it's that there's a completely black texture, and even when I select another texture in creation kit, it doesn't pop up. Out of curiosity, how are you adding the textures to your models? Do you just go into uv map and then select the file, or what?
  6. Hey, I'm having a problem that (I think) is occuring during the stage in which you prepare the file after blender. I followed the steps (though I didn't have to delete the first two files, because they weren't there. I'm not sure if that means anything) and my file works, but it's not textured/lit at all. Even though I followed the texture steps and the lighting steps, it wont texture. Here's the file: http://www.mediafire.com/download/157vfoblyuyulj2/redguardoutfittest_0.nif I'll be happy to upload the .blend file, if you want to look at that too. Aside from not having the files to delete and from the files being listed in the wrong order (in comparison to the original. I have no idea how to fix that) there's nothing wrong with it. I'm not sure why it's not working, and any/all help would be appreciated. Thanks!
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