Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

TheNorthridge

Allies
  • Posts

    2
  • Joined

  • Last visited

Everything posted by TheNorthridge

  1. Thanks WillieSea! Sorry for not introducing myself, I fogot Your idea sounds reasonable Would it be easy enough to do, with being able to drop the Bottle/Lamp as an object in the world? I.E, You leave it in the house, and a seperate actor steals it as part of the Quest lets say? Thanks a bunch -TheNorthridge
  2. Hi, I have an idea for a an Episodic Mod Series, Involving the Player Discovering Djinn/Genies across Skyrim, each with their own small story and quest line. The only problem im having is figuring out the best method of making the mechanics of the Djinn to work. Ive tried to find help at the Nexus forums, but with no joy. A Friend recommended I should try here. They need to: a) Be Summonable, If you have the Bottle in your Inventory, Using it Spawns the Djinn next to you. The Djinn is a fully interacterable NPC/Companion. Using the Bottle Again Returns them to it. b)The Djinn needs to be Interactable. You can talk to them, they will give you the Story Quest, and they can obey your commads. Using a Dialogue Option, you can be granted three wishes, but you must be careful. After using all three, the bottle vanishes from your inventory, and you must find it again! (That last part im still contemplating, might be seen as unfair. Maybe just a wish recharge instead?) Im just wondering how best it is to do this, if maybe I can alter the summonable creatues, like the ghostly horse or the daedric warrior, but replace the staff with a bottle, and the creature with the Djinn? Or maybe request a set of scripts I can use over and over, editing them for each Djinn. Thoughts? If anyone would like to help out on this mod, id be much abliged Comment with your thoughts. -The Northridge
×
×
  • Create New...