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cuddlycactus

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Everything posted by cuddlycactus

  1. Figured it out! The command I was supposed to be using was "SetOpen" not activate. Thanks!
  2. The goal of this script is to make my activator, when activated, open a door, after checking for a necklace on the player. This is my first script, please let me know where this could be going wrong. Necklace = Necklace Door = Door Event OnActivate(ObjectReference akActionRef) If Game.GetPlayer().GetItemCount(Necklace) >= 1 Door.Activate(Game.GetPlayer()) endif endevent Thank you in advance!
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