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mhahn123

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  1. Disregard...Received your permission posted on the other forum. Thanks and will send you a link once posted.
  2. Totally unrelated to RST...but I knew you would see it soonest if I post here. I received a request to make a compatibility patch for your Stahlrim Village and another village mod named Pinevale. The two share cell borders on three cells and have rather spectacular landscape rips as a result. Have already done a patch which is entirely cosmetic landscape fixes and path grid adjustment, doesn't change anything from either mod. Wanted to get your ok before uploading. Already have the ok from the second author. Can send you a link as with the RST patches. regards, TL
  3. OK sent you a PM with the links...and thanks for the go ahead. Much appreciated.
  4. Hi DarkRider, Was wondering if you had gotten around to looking at the patches I submitted some time ago. See reference in post # 149 above. Regards, TL
  5. No worries. Just wanted to touch base and see where things were at.
  6. Submitted two small patch files via pm several weeks ago. The one described above for RST and Castle Domrose is nothing more than a pathgrid fix for the castle mod as RST overwrites path grids in the castle entrance and courtyard. Castle Domrose is located just downhill from the huge aqueduct area from RST. The other was for RST and Kraegnirs Death Quest. All it does is move a small tent camp which is buried under the island mansion at Cape Town. Neither of these make any actual changes to RST material at all. Was just wondering if you have had a chance to look them over yet.
  7. Was just browsing through your screenies and loved the entrance. Very innovative.
  8. That is absolutely correct. Even with "requires a key" the PC can cheat using the console. A script cannot be cheated and forces the player to earn the items the old fashioned way. I actually got the idea for scripted chest from the "Blades Faction Mod" which allows the PC to rise up through the Blades and gives 3 new sets of Blades armor based on rank. The armors are locked in scripted chests, but his scripts were much too complex for a newbie like myself and just couldn't figure out how to adapt them to work for me. Now that I have at least a basic understanding of how scripting works it opens up a whole new dimension for me. Thanks once again to everyone who chimed in on this. I am now reading up on basic texturing and custom resource tutorials. This site is an incredible source of information which I will continue to explore for quite some time to come.
  9. I got it! Your original "off the cuff" version actually worked fine with only a minor tweak. Changed the "GetFactionRank" line from > 0 to >= 0 and it works perfectly. I'm guessing since the guild faction rank starts at 0 for associate level, setting the criteria at a "greater than" status wouldn't work. In any case thank you very much for giving me a starting point to work from. You are all awesome for giving your help so freely. P.S. You have full credits for the script when I eventually upload my first mod! Thanks again. Cheers, Toxic.
  10. Hi WT, Been playing with this for a while now and can't seem to get it to work. The script compiles and saves fine. But once I create a test chest and drop it in game can't get past the message box dialogue. Tried changing GetFactionRank numerical values but still nothing. Any ideas? This looked really promising.
  11. Thank you Hanaisse, it's a good tip. That is actually how I have them set right now. Which makes opening chest a crime if you don't meet the requirements, but doesn't stop you from doing it anyway. I was looking for a way to keep the items from being pilfered unless the PC was actually a member of the guild and at the appropriate rank. Cheers
  12. Thanks WT. I'll try it out and let you know how it works.
  13. Hello all, Hopefully someone with scripting experience can lend a helping hand. I have created a mod that adds chests containing custom "starter" equipment to each of the various guilds. Fighters guild, mages guild, dark brotherhood, etc. No problem getting the stuff in game and everything works so far. I would like to attach a script to the chest which allows it to only be opened once you have joined the respective guild, if you have not joined or are not high enough rank a message box pops up and chest does not open. I have tried reading through the basic tutorials here and in CS wiki. Tried to adapt scripts from a couple of other mods I found, but so far have only managed to get myself frustrated. Any help would be greatly appreciated. Cheers.
  14. Hey there welcome to the Alliance!!

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